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Please create unlimited ammo mod or patch


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#101
Pinkflamingo22

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The new ammo system is PERFECT. You my friend, suck. Bioware, THANK YOU for all your work.

#102
Sibbwolf

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ToJKa1 wrote...

However that often mentioned hybrid system would sound more plausible. And wouldn't the heatsinks cool down when they're not in use, or are they for some reason not re-usable? Automatically replenishing ammo might make the game a bit too easy, though.


I've spent time thinking about this, and I can only conclude that we don't have enough information.

If we assume they are copper shells around gold or platinum, or indeed solid copper, they should be really efficient, but degradation is going to happen (thus limited use). That is, the copper will corrode in most atmospheres, and upon ejection, the 'clip' may deform and become useless.

But the honest answer is, we need a little more information.

#103
ToJKa1

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Sibbwolf wrote...

If we assume they are copper shells around gold or platinum, or indeed solid copper, they should be really efficient, but degradation is going to happen (thus limited use). That is, the copper will corrode in most atmospheres, and upon ejection, the 'clip' may deform and become useless.


I doubt corrosion would be fast enough to cause them to be unusable, but they are in red glow when they eject, it's easy to believe they get dented when hitting the floor. They would be really hot too, so carrying them around waiting for them to cool down might not be the best idea.

#104
King_Rob

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Pinkflamingo22 wrote...

The new ammo system is PERFECT. You my friend, suck. Bioware, THANK YOU for all your work.


Well you're a douchebag and I hope you die in a fire.

#105
Sibbwolf

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ToJKa1 wrote...

I doubt corrosion would be fast enough to cause them to be unusable


I'm not a metallugist, so.. :D just sticking to chemistry and physics (since Biology and Oceanography are inappropiate here).

#106
King_Rob

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Sibbwolf wrote...

ToJKa1 wrote...

However that often mentioned hybrid system would sound more plausible. And wouldn't the heatsinks cool down when they're not in use, or are they for some reason not re-usable? Automatically replenishing ammo might make the game a bit too easy, though.


I've spent time thinking about this, and I can only conclude that we don't have enough information.

If we assume they are copper shells around gold or platinum, or indeed solid copper, they should be really efficient, but degradation is going to happen (thus limited use). That is, the copper will corrode in most atmospheres, and upon ejection, the 'clip' may deform and become useless.

But the honest answer is, we need a little more information.


Indeed, there is no real answer other than "the decision was made to use an ammo based system".  Fine, whatever, I got what I wanted in the end.

#107
LoweGear

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ToJKa1 wrote...
 They would be really hot too, so carrying them around waiting for them to cool down might not be the best idea.


To get an idea of how hot:

On a particular loyalty mission, your squadmate uses a "full" heatsink to ignite an oil fire.

#108
RiverRat

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I did alter the hand cannon for myself slightly. I increased shot or 'mag' capacity by 2, totaling 8 shots before needing to change the sink, and changed the max spare ammo to accommodate that fact. See... somehow I imaged the hand cannon to be the equivalent of the Desert Eagle of the Mass Effect universe, so 8 shots just seemed more natural to me without making it over powering.

#109
Sibbwolf

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I'm tempted to alter the hand cannon myself, but.. I don't know..

#110
afroyarou

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Two playthroughts so far (veteran and hardcore), played as Infiltrator in both. Never had any shortage of ammo, but I switch between all my weapons and ammo skills a lot to fit current situation. Besides, Infiltrators have awesome Incinerate skill that helps a lot against armored targets. Personally I like new limited ammo.



LoweGear wrote...

On a particular loyalty mission, your squadmate uses a "full" heatsink to ignite an oil fire.


I thought it's his Inferno Grenade.

#111
jimbo vision

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Improve Dont remove. that has been my favorit slogan on this board so far. the chose to have the 2 systems would have completley satisfied bouth parteys. (my spelling stinks I know. dislexia kills) I love hate the amo system. it dose make you think and have to switch out your wepons. but it was sutch a drastic change that it no longer made it mass efect. its like saying I cant beat darth malik in KotOR2 hyper fighting pro. becus of the limited number of hadukings and dragon punches.



wether the macahnics of ME 1 are "broken" or not it was an RGP FPS mix. and the best game I have ever played. the amo is just one point. the game has been changed so mutch that it cant even bear a candel to the first. (exsepth for the shooting action and graphics they are a mijior improvment) the the skils to learn and use frome ME1 to ME2 is verey sad. the infeltratior on ME 1 has about XX skills to learn. in ME2 they have 5 MAX. and 2 are ammo types. ... what the heck... I could go on about the repetition of mandan tasks. the etemps to "simplefy" the navigation of menues and skills by making it envolve less items on the screen but add an exsesive amount or cliking and shufaling to get neer what your looking for. (sorey this game makes me worked up) but thats not this board. this boards on ammo. but I guess its a sineg of the world we live in.



its like onley haveing mitsubishi lancers and toyota celicas with front wheel drive in the US and the rest of the world get the all whell drive turbo rally monsters. ohh whait... that is the case... for toyota at least. ok done rambaling

#112
RageBattle

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I tend to feel people, myself included, got spoiled on the infinite ammo possibility from the first. The new ammo system is simpler then other shooters as you don't have to kill Krogans to find shotgun ammo etc., but in many areas the ammo drops are horrendous. Thinking of an example, the IFF mission had ample ammo lying around compared to anywhere else I can think of. Simply turn up the drop rate, or some increased static ammo locations would be better.



As far as the sequel, I really don't care if they keep this system, or make a hybrid of the two.

#113
jimbo vision

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oops... XX on the talents. I know vanguard has 13 talents. and infeltratior has 13 as well I think they all have about that mutch. not shure about the sloder class. to be honest I enjoy using techs and biotics on my foes to weeking and subdue them over runing and ducking with a hail of gun fire. that in my mind is a shooter game. thats waht halos for.

#114
BewareTheDrow

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The posts in this topic seem to fall to two sides:



1. Those who are offended that others would dare question Bioware's change to call-of-duty-in-space ammo systems

2. Those who preferred the system in ME1



Both are irrelevant opinions considering that its simple to enable unlimited ammo with a little tweaking. (at least on the PC) I for one found the game far more enjoyable once I was focusing on the game, not the ammo scavenger hunt.

#115
jimbo vision

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I like RageBattles coment. I would be verey happey if thear was a Hybrid of the 2 systems in ME3 or at least a patch for ME2 to bring back the clasic menues. and the Ammo equiping system in ME1 was perfect. unless you sold all the good stuff. I found the Ammo towrdes the end of ME1 to be less use full then the erely ammo. EX erely ammo hamer head round 30 wepons force. later sledghmar round 40 wepons force and -20 heat. over loads the barrel. to fast. heat sincs and scram rails make the wepon to week. bouth games make you have to aim. but ME1 gave you more cuostomization in your wepons. unlocking resurtch projects to power up a SMG is not custimizing. its power unlocking. you cant talior your crews wepons for the difrent tasks.



ok I am going off topic.. Raid 5 rebiled ... distracted

#116
Sandman3030

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As an Infiltrator I had times where I would run out of ammo on my sniper rifle. But that is why I would not only rely on my sniper rifle. It made me think about what is the best way of taking an enemy out. If I am going to be taking on Husks I am not going to try to snip them. I am going to take out my heavy pistol slap on some cryo ammo and shoot away.

#117
Parallax Demon

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I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.

Because in your experience it's normal to scavenge for ammo doesn't mean it's normal for someone who plays RPG's to do the same. If BW ever introduces limited arrows for an archer in DA:O, all hell will break lose.



On a final note: I play shooters and RPG's and am not waiting for more dialogue in GoW3 or more action orientated changes for ME3.

#118
jimbo vision

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I have had the same problem. but it did make me onley pull out my sniper for distance and to cover my advancing team mates. the ammo system dosent bother me that mutch. its ALL of the other things changes that make me sad. I cant stand the way sheperd walks now with the gun out. its like a robot with gyro arms. the mechs walk more natural. AHHRGGHHH... ok



the ammo system is just one change. I will not give my sellf unlimited ammo unless I can make the gun over heat and change the internal parts. rail exstantion and kenekic stabalizers. (I know the rail EX over heats. but I take my shots clean and carfuley. )

#119
jimbo vision

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thank you parallax!!!! thats Exsactley how I feel. ME2 in my mind is not mass Efect 2 its masShooter Efect 2 FPS fans.



it would be like making zelda in to a turne based RPG.



well I am going to Play massefect right now.

#120
Sibbwolf

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Parallax Demon wrote...

I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.


I would like to know how you know it's not supposed to be (not that it is anyway).

#121
King_Rob

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Sibbwolf wrote...

Parallax Demon wrote...

I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.


I would like to know how you know it's not supposed to be (not that it is anyway).


If it's not like that, then why are so many people complaining about it?  What you find fun... scavenging for ammo... others may find tedious.  The same is true for scanning planets for resources... the novelty wore off after 5 or 10 planets, so I gave myself unlimited resources.  Now I can play the game instead of stting there for hours (yes it would eventually add up to hours) scanning planets.

#122
Sibbwolf

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King_Rob wrote...

Sibbwolf wrote...

Parallax Demon wrote...

I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.


I would like to know how you know it's not supposed to be (not that it is anyway).


If it's not like that, then why are so many people complaining about it?  What you find fun... scavenging for ammo... ...


Comprehension failure on your part. Stop trolling.

1 - How does Parallax Demon know ME2 was not meant to be a "shooter"?
2 - What in however many hells makes you think I "scavenge" for ammo and enjoy it (considering I've already said I don't)?

Modifié par Sibbwolf, 12 février 2010 - 11:49 .


#123
King_Rob

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Sibbwolf wrote...

1 - How does Parallax Demon know ME2 was not meant to be a "shooter"?


I wasn't commenting on this.

2 - What in however many hells makes you think I "scavenge" for ammo and enjoy it (considering I've already said I don't)?


Perhaps you should try understanding what you read.

You don't pick up any ammo when you play?  Wow, you must be good.  My comment was pointing out that while you may not have any issue with the level of ammo provided, plenty of people do.  As evidenced by the number of people that complain about it.

#124
Sibbwolf

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King_Rob wrote...

Perhaps you should try understanding what you read.


Why, becasue you can't?

I asked him how he knows the developers intentions. You then made the rediculus claim that I "enjoy" 'scavenging'.

You don't pick up any ammo when you play?  Wow, you must be good.  My comment was pointing out that while you may not have any issue with the level of ammo provided, plenty of people do.  As evidenced by the number of people that complain about it.


You really aren't reading what I'm saying if you believe that.

I said I don't "enjoy" running around to do it.

Modifié par Sibbwolf, 15 février 2010 - 03:18 .


#125
yoomazir

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Pinkflamingo22 wrote...

The new ammo system is PERFECT. You my friend, suck. Bioware, THANK YOU for all your work.


great,here's the perfect example of how of Bioware successfully draged tps kiddies into the ME universe.
The new ammo system is lame and so standard like the rest of any other tps game, ME1 had the luxury to not have it because it was supposed to be set in the future and had more intersting things to do than just looking at every corner to get some ammo ,and also on insanity try you spend more time collection every ammuntion you can get before progressing, that's not wahat I call fun...
But hey , can't argue with this bad Gears of War wannabe game.

Modifié par yoomazir, 15 février 2010 - 03:31 .