Please create unlimited ammo mod or patch
#101
Posté 12 février 2010 - 06:47
#102
Posté 12 février 2010 - 06:50
ToJKa1 wrote...
However that often mentioned hybrid system would sound more plausible. And wouldn't the heatsinks cool down when they're not in use, or are they for some reason not re-usable? Automatically replenishing ammo might make the game a bit too easy, though.
I've spent time thinking about this, and I can only conclude that we don't have enough information.
If we assume they are copper shells around gold or platinum, or indeed solid copper, they should be really efficient, but degradation is going to happen (thus limited use). That is, the copper will corrode in most atmospheres, and upon ejection, the 'clip' may deform and become useless.
But the honest answer is, we need a little more information.
#103
Posté 12 février 2010 - 07:04
Sibbwolf wrote...
If we assume they are copper shells around gold or platinum, or indeed solid copper, they should be really efficient, but degradation is going to happen (thus limited use). That is, the copper will corrode in most atmospheres, and upon ejection, the 'clip' may deform and become useless.
I doubt corrosion would be fast enough to cause them to be unusable, but they are in red glow when they eject, it's easy to believe they get dented when hitting the floor. They would be really hot too, so carrying them around waiting for them to cool down might not be the best idea.
#104
Posté 12 février 2010 - 07:05
Pinkflamingo22 wrote...
The new ammo system is PERFECT. You my friend, suck. Bioware, THANK YOU for all your work.
Well you're a douchebag and I hope you die in a fire.
#105
Posté 12 février 2010 - 07:07
ToJKa1 wrote...
I doubt corrosion would be fast enough to cause them to be unusable
I'm not a metallugist, so..
#106
Posté 12 février 2010 - 07:09
Sibbwolf wrote...
ToJKa1 wrote...
However that often mentioned hybrid system would sound more plausible. And wouldn't the heatsinks cool down when they're not in use, or are they for some reason not re-usable? Automatically replenishing ammo might make the game a bit too easy, though.
I've spent time thinking about this, and I can only conclude that we don't have enough information.
If we assume they are copper shells around gold or platinum, or indeed solid copper, they should be really efficient, but degradation is going to happen (thus limited use). That is, the copper will corrode in most atmospheres, and upon ejection, the 'clip' may deform and become useless.
But the honest answer is, we need a little more information.
Indeed, there is no real answer other than "the decision was made to use an ammo based system". Fine, whatever, I got what I wanted in the end.
#107
Posté 12 février 2010 - 07:12
ToJKa1 wrote...
They would be really hot too, so carrying them around waiting for them to cool down might not be the best idea.
To get an idea of how hot:
On a particular loyalty mission, your squadmate uses a "full" heatsink to ignite an oil fire.
#108
Posté 12 février 2010 - 07:41
#109
Posté 12 février 2010 - 07:57
#110
Posté 12 février 2010 - 08:57
LoweGear wrote...
On a particular loyalty mission, your squadmate uses a "full" heatsink to ignite an oil fire.
I thought it's his Inferno Grenade.
#111
Posté 12 février 2010 - 09:20
wether the macahnics of ME 1 are "broken" or not it was an RGP FPS mix. and the best game I have ever played. the amo is just one point. the game has been changed so mutch that it cant even bear a candel to the first. (exsepth for the shooting action and graphics they are a mijior improvment) the the skils to learn and use frome ME1 to ME2 is verey sad. the infeltratior on ME 1 has about XX skills to learn. in ME2 they have 5 MAX. and 2 are ammo types. ... what the heck... I could go on about the repetition of mandan tasks. the etemps to "simplefy" the navigation of menues and skills by making it envolve less items on the screen but add an exsesive amount or cliking and shufaling to get neer what your looking for. (sorey this game makes me worked up) but thats not this board. this boards on ammo. but I guess its a sineg of the world we live in.
its like onley haveing mitsubishi lancers and toyota celicas with front wheel drive in the US and the rest of the world get the all whell drive turbo rally monsters. ohh whait... that is the case... for toyota at least. ok done rambaling
#112
Posté 12 février 2010 - 09:28
As far as the sequel, I really don't care if they keep this system, or make a hybrid of the two.
#113
Posté 12 février 2010 - 09:29
#114
Posté 12 février 2010 - 09:35
1. Those who are offended that others would dare question Bioware's change to call-of-duty-in-space ammo systems
2. Those who preferred the system in ME1
Both are irrelevant opinions considering that its simple to enable unlimited ammo with a little tweaking. (at least on the PC) I for one found the game far more enjoyable once I was focusing on the game, not the ammo scavenger hunt.
#115
Posté 12 février 2010 - 09:50
ok I am going off topic.. Raid 5 rebiled ... distracted
#116
Posté 12 février 2010 - 10:01
#117
Posté 12 février 2010 - 10:14
Because in your experience it's normal to scavenge for ammo doesn't mean it's normal for someone who plays RPG's to do the same. If BW ever introduces limited arrows for an archer in DA:O, all hell will break lose.
On a final note: I play shooters and RPG's and am not waiting for more dialogue in GoW3 or more action orientated changes for ME3.
#118
Posté 12 février 2010 - 10:14
the ammo system is just one change. I will not give my sellf unlimited ammo unless I can make the gun over heat and change the internal parts. rail exstantion and kenekic stabalizers. (I know the rail EX over heats. but I take my shots clean and carfuley. )
#119
Posté 12 février 2010 - 10:21
it would be like making zelda in to a turne based RPG.
well I am going to Play massefect right now.
#120
Posté 12 février 2010 - 10:42
Parallax Demon wrote...
I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.
I would like to know how you know it's not supposed to be (not that it is anyway).
#121
Posté 12 février 2010 - 11:01
Sibbwolf wrote...
Parallax Demon wrote...
I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.
I would like to know how you know it's not supposed to be (not that it is anyway).
If it's not like that, then why are so many people complaining about it? What you find fun... scavenging for ammo... others may find tedious. The same is true for scanning planets for resources... the novelty wore off after 5 or 10 planets, so I gave myself unlimited resources. Now I can play the game instead of stting there for hours (yes it would eventually add up to hours) scanning planets.
#122
Posté 12 février 2010 - 11:49
King_Rob wrote...
Sibbwolf wrote...
Parallax Demon wrote...
I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.
I would like to know how you know it's not supposed to be (not that it is anyway).
If it's not like that, then why are so many people complaining about it? What you find fun... scavenging for ammo... ...
Comprehension failure on your part. Stop trolling.
1 - How does Parallax Demon know ME2 was not meant to be a "shooter"?
2 - What in however many hells makes you think I "scavenge" for ammo and enjoy it (considering I've already said I don't)?
Modifié par Sibbwolf, 12 février 2010 - 11:49 .
#123
Posté 15 février 2010 - 03:01
Sibbwolf wrote...
1 - How does Parallax Demon know ME2 was not meant to be a "shooter"?
I wasn't commenting on this.
2 - What in however many hells makes you think I "scavenge" for ammo and enjoy it (considering I've already said I don't)?
Perhaps you should try understanding what you read.
You don't pick up any ammo when you play? Wow, you must be good. My comment was pointing out that while you may not have any issue with the level of ammo provided, plenty of people do. As evidenced by the number of people that complain about it.
#124
Posté 15 février 2010 - 03:11
King_Rob wrote...
Perhaps you should try understanding what you read.
Why, becasue you can't?
I asked him how he knows the developers intentions. You then made the rediculus claim that I "enjoy" 'scavenging'.
You don't pick up any ammo when you play? Wow, you must be good. My comment was pointing out that while you may not have any issue with the level of ammo provided, plenty of people do. As evidenced by the number of people that complain about it.
You really aren't reading what I'm saying if you believe that.
I said I don't "enjoy" running around to do it.
Modifié par Sibbwolf, 15 février 2010 - 03:18 .
#125
Posté 15 février 2010 - 03:28
Pinkflamingo22 wrote...
The new ammo system is PERFECT. You my friend, suck. Bioware, THANK YOU for all your work.
great,here's the perfect example of how of Bioware successfully draged tps kiddies into the ME universe.
The new ammo system is lame and so standard like the rest of any other tps game, ME1 had the luxury to not have it because it was supposed to be set in the future and had more intersting things to do than just looking at every corner to get some ammo ,and also on insanity try you spend more time collection every ammuntion you can get before progressing, that's not wahat I call fun...
But hey , can't argue with this bad Gears of War wannabe game.
Modifié par yoomazir, 15 février 2010 - 03:31 .




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