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Please create unlimited ammo mod or patch


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#126
Sibbwolf

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yoomazir wrote...

great,here the prefect example how of Bioware successfully draged tps player into ME universe.
The new ammo stystem is lame and standard like the rest of any other tps game, ME1 had the luxury to not have it because it was suppsoed to be the future. But hey can't argue with this bad Gears of War game.


Sure we can <_<.

I wish they'd open things up a bit more (give heavy pistol/hand cannon/smg) near-unltd ammo, even though they use the clips.

The SR especially however, should remain very limited.

#127
Bass of Spades

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King_Rob wrote...

I pretty much head shot everything with the sniper rifle. I do actually miss from time to time, but even if I hit every single enemy in the head every time I shot, I would still be out of ammo quite a bit. Not to mention some enemies with shields or biotic barriers take two or three shots.

The "game mechanic" I was talking about was the heatsinks on the guns in ME1, it was really cool, and I can't figure out why they would have done away with it.

I'm sure some kind of hack or mod will come out with this capability, I just wish I could get it from BioWare instead of somewhere else.


See. that right there shows why the people complaining about thermal clips should not be taken seriously, at all.

"Z0MG!1! I can't us3 mai sn1p3r all t3h time!1"

That's pretty much what their entire argument boils down to.

If they are unwilling to adapt how they play to the new system and embrace it, then they shouldn't be playing the game in the first place.

#128
SurfaceBeneath

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The only weapon right now that you ever suffer shortages of ammo for is the Sniper Rifle, which is overpowered and balanced around that fact to begin with.

#129
yoomazir

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Bass of Spades wrote...

King_Rob wrote...

I pretty much head shot everything with the sniper rifle. I do actually miss from time to time, but even if I hit every single enemy in the head every time I shot, I would still be out of ammo quite a bit. Not to mention some enemies with shields or biotic barriers take two or three shots.

The "game mechanic" I was talking about was the heatsinks on the guns in ME1, it was really cool, and I can't figure out why they would have done away with it.

I'm sure some kind of hack or mod will come out with this capability, I just wish I could get it from BioWare instead of somewhere else.


See. that right there shows why the people complaining about thermal clips should not be taken seriously, at all.

"Z0MG!1! I can't us3 mai sn1p3r all t3h time!1"

That's pretty much what their entire argument boils down to.

If they are unwilling to adapt how they play to the new system and embrace it, then they shouldn't be playing the game in the first place.


So if someone remove the best system  you had in life and replace it with some lame stuff you are  not supposed to complain but to adapt? GTFO.

Modifié par yoomazir, 15 février 2010 - 03:38 .


#130
Chromie

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Stfu yoomazir.



Clearly every class starts out with atleast two different weapon classes to uses. You aren't confined to one weapon and you should apat to the situation.

#131
Br0th3rGr1mm

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King_Rob wrote...

Pinkflamingo22 wrote...

The new ammo system is PERFECT. You my friend, suck. Bioware, THANK YOU for all your work.


Well you're a douchebag and I hope you die in a fire.

Comments like this are exactly why your credibility is absoulute ZERO in my book.  You claim that "everyone is complaining about it", yet I only see you and a few others continuing to harp on this issue.  You found your "EASY BUTTON" fix so go use it and quit being a ****** when others state that the ammo system is fine

Parallax Demon wrote...

I find it funny how a lot of the posters are replying with answers like: learn to shoot, switch weapons and there's enough ammo. It immediatly tells me which other games they like to play. FYI: ME2 is supposed not to be a shooter like GoW or Half-Life, where you have to scavenge for ammo.

I've never played GoW and haven't touched any of the Half Life games in year (ok, I played the Orange Box 6 months ago when I got my X360).  Maybe ME2 IS suppose to kind of be a shooter as well...it's a hybrid and always has been.  Your implication that everyone that thinks the ammo system is ok is a shooter nut and has never played RPGs is very narrow minded.

Parallax Demon wrote...

Because in your experience it's normal to scavenge for ammo doesn't mean it's normal for someone who plays RPG's to do the same. If BW ever introduces limited arrows for an archer in DA:O, all hell will break lose.

Yes, but DA:Os archery system is already scaled and balanced for unlimited ammo and it's frankly rather unrealistic for an archer to never have to think about arrows.  Diablo is a semi-RPG that had archer ammo while Fallout 3 and Oblivon are both RPG games that rely heavily on ammo and require some scavenging (at least at first).  Again, all of these fall into a hybrid-RPG category...just like ME does.

I'm not tyring to change your mind, just pointing out that your claim that ammo has no place in an RPG is not completely supportable.

Modifié par Br0th3rGr1mm, 15 février 2010 - 03:53 .


#132
yoomazir

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Ringo12 wrote...

Stfu yoomazir.

Clearly every class starts out with atleast two different weapon classes to uses. You aren't confined to one weapon and you should apat to the situation.


oh yeah? I love seeing how a Sentinel can shoot with Heavy Weapon,what's the point of being a soldier then?
Or if you have a weapon preference you need to switch to another kind because you're out of ammo.
Don't worry I adpated myself since I've beat the game on insanity that doesn't mean I have to agree how  ****ed up the sequel went TYVM.

#133
Br0th3rGr1mm

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I think it just points out how EFFed up the original ME ammo system was (or lack thereof), not the other way around....to each their own, I guess. 

Modifié par Br0th3rGr1mm, 15 février 2010 - 03:57 .


#134
yoomazir

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Br0th3rGr1mm wrote...

I think it just points out how EFFed up the original ME ammo system was (or lack thereof), not the other way around....to each their own, I guess. 


That reming me,games based on Star Wars of even Star Trek didn't have ammo,helle even the movies didn't have ammo, so by your logic they were royaly EFFED.
Oh well I won't bother with this anymore since I can't consider ME2 to be a RPG of any sort.

#135
Sibbwolf

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yoomazir wrote...

That reming me,games based on Star Wars of even Star Trek didn't have ammo,helle even the movies didn't have ammo, so by your logic they were royaly EFFED.


Jedi knight series, Republic Commando, Battlefront - Star Wars
Elite force (I and II) - Star Trek.

Oh well I won't bother with this anymore since I can't consider ME2 to be a RPG of any sort.


fair enough.

#136
peterflam

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King_Rob wrote...

For the love of all that is holy, please please please create some kind of unlimited ammo patch or mod that can be toggled on if I so desire.  I spend more time in this game running around looking on the ground for ammo than I do listening to dialog... it's ridiculous. 

Why you would take such a cool game mechanic of having the guns heat up as you use them that was in ME1 I cannot fathom.  That system was awesome.  Not only that, the continuity of the series is totally screwed up.  Am I supposed to believe that in the two years I was gone, every single gun that used to function without these stupid throwaway heatsinks has been demolished and replaced with the garbage they have now?


yeah, gameplay wise i could care less. but it's hilarious that weapons technology seemed to have devolved while you were gone for 2 years.

i've editted coalescence ini to enable infinit ammo. seriously, it's pointless to look for ammo since it's everywhere. it's really an utterly meaningless addition to the game.

#137
HH92

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The ammo clips are actually used to prevent overheating (hence the name "Thermal Clips"). The technology didn't devolve, it's just an alternate type of ammo.





Nevertheless, infinite ammo sounds better, so I'll be using that. ;]

#138
Dethateer

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You brought up a 20 day-old thread to say THAT?

#139
Seneva

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I like this way of ammo. I do wish that there would be a tad more clips dropping from enemies when you're playing on insanity. Have had runs where I fought off a dozen or so enemies and only 2 clips on the ground.

#140
Dethateer

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Image IPB

#141
HH92

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Dethateer wrote...

You brought up a 20 day-old thread to say THAT?


lol oops I hadn't realized it was 20 days old....


I'm new here btw...