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Does Reave stop regen?


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#1
Wuxia

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 So, I thought Warp's unique points were the detonation and regen stopping effect. I've just gone to get Reave to try on my Sentinel and read the description properly now and it says that Reave stops regen on synthetics and organics. Is this true?

 If so, what is the point of Warp? Reave hits instantly, does double damage against barriers and armor, does more damage anyway, stuns organics, heals Shepard's health AND stops health regen. Warp misses half the time because the enemy is in cover, does less damage and occasionally causes a useless detonation.

 Also slightly off topic, does the explosion from Tech Armor work on enemies with defences?

#2
konfeta

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Warp and Wreave do almost the same damage to Barriers and Armor. As for missing half the time and "useless detonation," they are just the result of you being terribad at this game.



Sorry, but that is the only way to put it. Learn to curve Warp, and detonation is the only biotic power that tosses around armored/etc. targets while dealing heavy damage to them.

#3
Wuxia

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konfeta wrote...

Warp and Wreave do almost the same damage to Barriers and Armor. As for missing half the time and "useless detonation," they are just the result of you being terribad at this game.

Sorry, but that is the only way to put it. Learn to curve Warp, and detonation is the only biotic power that tosses around armored/etc. targets while dealing heavy damage to them.


 How does that answer any of my questions?

 If Warp and Reave do the same damage to Barriers and Armor why does Reave specifically say that it does double damage to Barriers and Armor?

 Also I would like to point out I can curve warp, alot of the time however it curves too early and hits the obstacle instead - probably because I'm too far away.

 The detonation from warp is only really useful when your an adept and have singularity at your disposal.

 If you don't intend to try and offer any helpful feedback or add anything else regarding the thread topic then please don't post.

 Edit: Forget it, I'll just go and test it out myself next time I have an opportunity to play. Nothing like the old fashioned way. ^_^

Modifié par Banon Loire, 10 février 2010 - 06:53 .


#4
griffinviiix

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Everything he said was true OP. Warp doesnt say it deals double damage to barrier and armor, because you are told that in the game already. Ever used warp on barriers? Even on low tiers of the skill it takes them away. A bit less on armor it feels like, but Reave = Warp, except the AoE Reave seems better to me than AoE Warp. Also Reave makes them writhe in pain if you hit health. Which is nice for finishing shots if the Reave doesnt get them.

#5
SmilingMirror

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The confusion starts because Reave is over descriptive.
heres a breakdown for you on how to choose:

-Warp does double damage to health, barriers and armor
-Reave does double damage to barriers and armor
-Whenever reave does enough damage to expose a health bar, it does Damage over Time til the full damage is spent
-Heavy Reave is technically stronger than non-explody Heavy Warp (very small difference)
-Warp can "explode" whenever another biotic effect is on an enemy (like pull or reave). its pretty much an instant kill blast
-Warp can be curved by aiming to the side of the lock-on box you want to curve it in. VERY useful for hitting around corners, especially when aimed from above.
-Reave lacks an Area of Effect making Heavy Reave significantly harder to hit enemies with around boxes, unlike overload or energy drain. Area Reave however has the same radius as the AoE versions of Overload and ED.
-When Reave starts doing its DoT on an organic enemy you can drain its health
-Reave stuns opponents slightly over time, while warp can knocks people to the floor once.
-Both stop regen.


The so real contest is between Heavy Warp and Area Reave. Heavy Warp does more damage than Area Reave and a Sentinel or Adept really could be spending their bonus talent more effectively than on another version of warp. This is why I like Warp much better than Reave.

I recommend Reave for a class like soldier or vanguard. The duration bonus and health bonus will help. plus they lack warp and have too many ammo abilities.

Modifié par SmilingMirror, 10 février 2010 - 07:24 .


#6
hgroce15

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The point is to have more options.



Warp is a base skill and only certain classes can use it. However Reave is a bonus skill that every class can use after you unlock it. Yes it may be redundant for an Adept to get Reave. However, Reave would be helpful to a soldier that can't use Warp.



Now if you were to ask whats the point of having Barrier and Fortification, then I would agree with you

#7
Ackillez

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Reave is probably redundant as a bonus skill on a character with warp already, but for characters without access to warp, it's awesome. Arguably the best bonus skill for a vanguard.

#8
themaxzero

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konfeta wrote...

Warp and Wreave do almost the same damage to Barriers and Armor. As for missing half the time and "useless detonation," they are just the result of you being terribad at this game.

Sorry, but that is the only way to put it. Learn to curve Warp, and detonation is the only biotic power that tosses around armored/etc. targets while dealing heavy damage to them.


Been trying to find out more information on the Biotic Detonation. I have seen it in action but have always wondered how much damage it does and how it is effect by protections and such.

What is it with Bioware lately and keeping game mechanics hidden (did the same thing in Dragon Age)? I have to get most of my information from forums and the wiki.

#9
Wuxia

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SmilingMirror wrote...

The confusion starts because Reave is over descriptive.
heres a breakdown for you on how to choose:

-Warp does double damage to health, barriers and armor
-Reave does double damage to barriers and armor
-Whenever reave does enough damage to expose a health bar, it does Damage over Time til the full damage is spent
-Heavy Reave is technically stronger than non-explody Heavy Warp (very small difference)
-Warp can "explode" whenever another biotic effect is on an enemy (like pull or reave). its pretty much an instant kill blast
-Warp can be curved by aiming to the side of the lock-on box you want to curve it in. VERY useful for hitting around corners, especially when aimed from above.
-Reave lacks an Area of Effect making Heavy Reave significantly harder to hit enemies with around boxes, unlike overload or energy drain. Area Reave however has the same radius as the AoE versions of Overload and ED.
-When Reave starts doing its DoT on an organic enemy you can drain its health
-Reave stuns opponents slightly over time, while warp can knocks people to the floor once.
-Both stop regen.


The so real contest is between Heavy Warp and Area Reave. Heavy Warp does more damage than Area Reave and a Sentinel or Adept really could be spending their bonus talent more effectively than on another version of warp. This is why I like Warp much better than Reave.

I recommend Reave for a class like soldier or vanguard. The duration bonus and health bonus will help. plus they lack warp and have too many ammo abilities.


 Thanks, that's pretty much exactly what I was looking for.:D And apologies as well, I wrote the initial post somewhat badly which I think led to some misunderstandings.

Modifié par Banon Loire, 10 février 2010 - 08:34 .