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Now I'm MAD -- Kelly and Mordin


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#1
radtz

radtz
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OK... Deep Breath....

My first play though with a paragon femshep sentinal, Kelly died beacuse I did a few missions between the IFF and suicide mission so I earned that.  I then reloaded a save I had right before the IFF mission and only did the Legion loyality quest before the suidide mission.  She (and my fish) died agian! 

I let that go and started a manshep renegade engineer.  I did every mission but Legion's loyalty quest including the N&7 ones before the IFF.  I did the IFF then talked to Legion did his loyality quest upgraded stuff in the lab, made sweet love to Tali, then did the sudide mission.  KELLY DIED AGAIN! 

There HAS to be another condition besides not doing quests bewteen the IFF and Sucicide missions.  Do you have to pick the "lets go now" conversation option at the end of the IFF mission?  I alwasy say "later" so I can talk to Legion and do his Loyalty quest. 

My second issue on this play through is that Mordin died.  WTH?  I had every squad member loyal and used the SAME people at the same locations as the other 2 playthroughs.  The only exception is I had Morinth and not Samara so I used Morinth as the biotic (she is as strong as her mother).  Did Mordin die because I didn't use Jack for the biotic barrier? I made sure all squad members spent their squad points before the IFF batte.


FYI: Tali was in the vents; Miranda led first fire group, Garrus the second, Jacob lead the troops back to the ship (No Kelly GRRR); and Morinth was the biotic sheld.  I used Grunt and Legion for the last battle.

Insights would be appreciated.  I am really frustrated. Posted Image



Since a developer addressed the bulk of speculation on this topic, I thought I better quote it up front so folks don't keep missing it!

Dusty Everman wrote...

Mordin's death is not a glitch or bug.  I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward.   Tech had their moment in the sun with the tunnel infiltration.  A biotic is key for the protective bubble.  The Hold the Line sequence is time for your soldier types to do their best.

Basically you want your best DEFENDERS to hold the line.  Don't think about offensive solo strikers.  Think about the guys that can dig down and hold a position with moxie.  You want them to hold the line.

Under the hood, each character has a "hole the line" score, which gets a bonus  if the character is loyal.  Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time.  Characters like Grunt and Zaeed are tanks who thrive on this type of work.  The score is tallied for all the team members that are holding the line, and the number of survivors are calculated.  If people are to die, the non-loyals squishies go first through the list to the loyal tanks.  Alas, I think Mordin is at the head of the death list.  Some characters can't survive without help even if they are loyal.  Others can survive even if not loyal.  

Here are some examples for the group holding the line:
Loyal Mordin by himself:  He can't hold the line by himself.  He dies.
Non-loyal Grunt by himself: Grunt lives.  He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt:   Grunt dies, but Mordin lives.  Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.

Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.

So what is a good strategy?  Send back a loyal squishy with the crew, like Mordin or Tali.   Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....)  and take your loyal offensive favorites with you to the end.

As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort.


Modifié par radtz, 18 février 2010 - 05:29 .


#2
Dusty Everman

Dusty Everman
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  • 86 messages
Mordin's death is not a glitch or bug.  I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward.   Tech had their moment in the sun with the tunnel infiltration.  A biotic is key for the protective bubble.  The Hold the Line sequence is time for your soldier types to do their best.

Basically you want your best DEFENDERS to hold the line.  Don't think about offensive solo strikers.  Think about the guys that can dig down and hold a position with moxie.  You want them to hold the line.

Under the hood, each character has a "hole the line" score, which gets a bonus  if the character is loyal.  Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time.  Characters like Grunt and Zaeed are tanks who thrive on this type of work.  The score is tallied for all the team members that are holding the line, and the number of survivors are calculated.  If people are to die, the non-loyals squishies go first through the list to the loyal tanks.  Alas, I think Mordin is at the head of the death list.  Some characters can't survive without help even if they are loyal.  Others can survive even if not loyal.  

Here are some examples for the group holding the line:
Loyal Mordin by himself:  He can't hold the line by himself.  He dies.
Non-loyal Grunt by himself: Grunt lives.  He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt:   Grunt dies, but Mordin lives.  Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.

Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.

So what is a good strategy?  Send back a loyal squishy with the crew, like Mordin or Tali.   Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....)  and take your loyal offensive favorites with you to the end.

As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort.

#3
Kim Stolz

Kim Stolz
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What you have to realize about mordin holding his own in his clinic is...he was in a clinic. Noone said he didn't get hurt fighting off random blue suns.No clinic in on the collector base :) and Zaeed's a really good fighter but if you talk to him in his quarters he talks about missions he's been on and all the people that went with him have died! That's not someone I'd want leading a team into combat ;).