The only way to avert this glitch is to send him to the ship with the survivors or to bring Moridin along for the final fight.
Not true. I left him behind while taking Tali and Miranda with me, and he survived just fine.
The only way to avert this glitch is to send him to the ship with the survivors or to bring Moridin along for the final fight.
Vanguard Alpha wrote...
The fact is, people ain't doing the loyalty missions, are not doing the 3 essential ship upgrades, and are assigning the wrong people to fulfil roles, for instance people sending thane as the techie, next yourll be using Legion as the biotic specialist../facepalm
Modifié par Saurel, 10 février 2010 - 07:49 .
Saurel wrote...
Vanguard Alpha wrote...
The fact is, people ain't doing the loyalty missions, are not doing the 3 essential ship upgrades, and are assigning the wrong people to fulfil roles, for instance people sending thane as the techie, next yourll be using Legion as the biotic specialist../facepalm
One of the things I'm curious about is how Miranda and Garrus are essentially the only two good ALT/Fire Team Leaders.
I picked Zaeed...and he seems pretty logical. But still Tali death.
Samara and Jack are pretty obvious for the biotic shield. Since they make it sound like it requires quite a biotic to do that- if Samara would be able to only get a few through.
But for the fire team I would think:
Good: Zaeed, Jacob, Garrus, ,Miranda
Middle: Grunt and Samara
Bad; Mordin, Jack, and maybe Legion
Modifié par Saurel, 10 février 2010 - 07:51 .
Darnalak wrote...
Mordin is the random death guy. So far no one's come up with a reason why he randomly kicks it, so it's generally accepted that you send him back with the crew, or you bring him with you.
Lightice_av wrote...
The only way to avert this glitch is to send him to the ship with the survivors or to bring Moridin along for the final fight.
Not true. I left him behind while taking Tali and Miranda with me, and he survived just fine.
Modifié par DeadlyParasite, 10 février 2010 - 07:52 .
Cutlass Jack wrote...
Dusty Everman wrote...
Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best.
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.
Here are some examples for the group holding the line:
Loyal Mordin by himself: He can't hold the line by himself. He dies.
Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.
Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.
So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end.
As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort.
I knew there were other factors at work! This should be stickied!
Dude i would Love to know how this is happening to you because i HATE Kelley, she us ****ing useless!radtz wrote...
OK... Deep Breath....
My first play though with a paragon femshep sentinal, Kelly died beacuse I did a few missions between the IFF and suicide mission so I earned that. I then reloaded a save I had right before the IFF mission and only did the Legion loyality quest before the suidide mission. She (and my fish) died agian!
I let that go and started a manshep renegade engineer. I did every mission but Legion's loyalty quest including the N&7 ones before the IFF. I did the IFF then talked to Legion did his loyality quest upgraded stuff in the lab, made sweet love to Tali, then did the sudide mission. KELLY DIED AGAIN!
There HAS to be another condition besides not doing quests bewteen the IFF and Sucicide missions. Do you have to pick the "lets go now" conversation option at the end of the IFF mission? I alwasy say "later" so I can talk to Legion and do his Loyalty quest.
My second issue on this play through is that Mordin died. WTH? I had every squad member loyal and used the SAME people at the same locations as the other 2 playthroughs. The only exception is I had Morinth and not Samara so I used Morinth as the biotic (she is as strong as her mother). Did Mordin die because I didn't use Jack for the biotic barrier? I made sure all squad members spent their squad points before the IFF batte.
FYI: Tali was in the vents; Miranda led first fire group, Garrus the second, Jacob lead the troops back to the ship (No Kelly GRRR); and Morinth was the biotic sheld. I used Grunt and Legion for the last battle.
Insights would be appreciated. I am really frustrated.
You forgot thane, i tested them all and he sucks at everythingSaurel wrote...
Vanguard Alpha wrote...
The fact is, people ain't doing the loyalty missions, are not doing the 3 essential ship upgrades, and are assigning the wrong people to fulfil roles, for instance people sending thane as the techie, next yourll be using Legion as the biotic specialist../facepalm
One of the things I'm curious about is how Miranda and Garrus are essentially the only two good ALT/Fire Team Leaders.
I picked Zaeed...and he seems pretty logical. But still Tali death.
Samara and Jack are pretty obvious for the biotic shield. Since they make it sound like it requires quite a biotic to do that- if Samara would be able to only get a few through.
Tech also seems obvious: Tali or Legion
But for the fire team I would think:
Good: Zaeed, Jacob, Garrus, ,Miranda
Middle: Grunt and Samara
Bad; Mordin, Jack, and maybe Legion
DeadlyParasite wrote...
Dusty Everman wrote...
Loyal Mordin and Loyal Grunt: They both live.
The problem with that statement is that all my characters WERE loyal and still Moridin died in that sequence.
The only way to avert this glitch is to send him to the ship with the survivors or to bring Moridin along for the final fight.
Dusty Everman wrote...
Mordin's death is not a glitch or bug. I believe that when people are surprised with Mordin's death, it's during the "Hold the Line" time where you leave crew behind as you and two squad mates move onward. Tech had their moment in the sun with the tunnel infiltration. A biotic is key for the protective bubble. The Hold the Line sequence is time for your soldier types to do their best.
Basically you want your best DEFENDERS to hold the line. Don't think about offensive solo strikers. Think about the guys that can dig down and hold a position with moxie. You want them to hold the line.
Under the hood, each character has a "hole the line" score, which gets a bonus if the character is loyal. Characters like Mordin, Jack and Tali are squishy and not exoeruenced with bunkering down and holding out for an extended period of time. Characters like Grunt and Zaeed are tanks who thrive on this type of work. The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.
Here are some examples for the group holding the line:
Loyal Mordin by himself: He can't hold the line by himself. He dies.
Non-loyal Grunt by himself: Grunt lives. He hunkers down and gets the job done, and doesn't have to worry about helping any one else.
Loyal Mordin and non-Loyal Grunt: Grunt dies, but Mordin lives. Grunt is able to hold the line but goofs up helping Mordin... he was just too aggressive without his right of passage.
Loyal Mordin and Loyal Grunt: They both live.
Note it is possible to get non-loyal henchmen to survive through the end game with the proper group holding the line.
So what is a good strategy? Send back a loyal squishy with the crew, like Mordin or Tali. Leave your defensive bad asses to hold the line (hmmm, Garrus defended a base all by himself to an extended period of time....) and take your loyal offensive favorites with you to the end.
As for saving Kelly and the crew, you just need to make sure you go through the Omega-4 relay right after the crew is taken, and make sure you send a loyal squad mate back as an escort.
Saurel wrote...
re:Jacob
I heard he wasn't a sure-fire (e.g. 100% no1 will die) thing as much as Garrus and Miranda (not sure if that person knew what they were talking about). I'm still curious why loyal Zaeed doesn't work out, since his dossier mentions that he specialized in working with small groups.
Who did you take to fight the Human-Reaper? I'm under the impression that if you take two, or even one, of the "hold the liners", Mordin has a chance to pop his cloggs.DeadlyParasite wrote...
Dusty Everman wrote...
Loyal Mordin and Loyal Grunt: They both live.
The problem with that statement is that all my characters WERE loyal and still Moridin died in that sequence.
The only way to avert this glitch is to send him to the ship with the survivors or to bring Moridin along for the final fight.
Modifié par Tamyn, 10 février 2010 - 08:02 .
Saurel wrote...
Vanguard Alpha wrote...
The fact is, people ain't doing the loyalty missions, are not doing the 3 essential ship upgrades, and are assigning the wrong people to fulfil roles, for instance people sending thane as the techie, next yourll be using Legion as the biotic specialist../facepalm
One of the things I'm curious about is how Miranda and Garrus are essentially the only two good ALT/Fire Team Leaders.
I picked Zaeed...and he seems pretty logical. But still Tali death.
Samara and Jack are pretty obvious for the biotic shield. Since they make it sound like it requires quite a biotic to do that- if Samara would be able to only get a few through.
Tech also seems obvious: Tali or Legion
But for the fire team I would think:
Good: Zaeed, Jacob, Garrus, ,Miranda
Middle: Grunt and Samara
Bad; Mordin, Jack, and maybe Legion
Modifié par Creston918, 10 février 2010 - 08:13 .
Ulicus wrote...
Who did you take to fight the Human-Reaper? I'm under the impression that if you take two, or even one, of the "hold the liners", Mordin has a chance to pop his cloggs.
Modifié par Akeashar, 10 février 2010 - 08:36 .
Dusty Everman wrote...
The score is tallied for all the team members that are holding the line, and the number of survivors are calculated. If people are to die, the non-loyals squishies go first through the list to the loyal tanks. Alas, I think Mordin is at the head of the death list. Some characters can't survive without help even if they are loyal. Others can survive even if not loyal.