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Omnipotent Mage Build


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#26
panic686original

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I, too, would like to see it.

#27
Trefecka

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Seems like a sweet premise, might have to give this a try!



Question tho: If you choose a non-tank as your 4th character (if you want the extra crit) how well do you handle boss/cold immune? I suppose you could just get a tad creative to handle them depending on your other spell choices.



I'd definitely like to see the build you used and how you rounded out the rest of your spell selection :)

#28
Guest_Lemonio_*

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why shatter people?

that's so much effort

personally i just kill everyone with grease fire, and stock up on lesser injury kits for my dead party members

#29
stylepoints

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To be honest shatter kills are more or less worthless. They only work on the "grunts" of the army. I'm much more fond of an inferno/blood wound/fireball combo. All done by one mage and can kill a theoretically limitless number of grunts while keeping the whole horde incapacitated and far away.

Modifié par stylepoints, 06 novembre 2009 - 10:50 .


#30
Twitchmonkey

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Seems like Shale with his Stone Aura and Renewed Assault makes a good addition to the mages in this build, as he can can use his threaten and taunt abilities to draw aggro, then use his Stone Aura with Renewed Assault to increase crit chance as well as other things like armor penetration and attack.

#31
Azeo

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Thanks for sharing your build.

It's similar to my build and it's worked well until:

***Spoiler Ahead***

Redcliffe. The walking corpses rarely shatter.

Modifié par Azeo, 07 novembre 2009 - 12:29 .


#32
kab

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Lemonio wrote...
personally i just kill everyone with grease fire, and stock up on lesser injury kits for my dead party members


That's pretty impressive considering Grease Fire does almost no damage.

#33
WildstarGoethe

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BW_Lee wrote...

Ok, ok, I give. I'll post a simplified example, it should be enough to get you started. After that, it's up to you guys to try it out, and add your helpful tips and variations.

Disclaimer: This is for people who are having problems finding a powerful mage build. Use it at your own discretion, for the sheer power of such a build could corrupt even the purest souls amongst ye.

This build is called a "Shatter Build".

You will need 3 mages, including your PC. Spec your two offensive mages into Cone of Cold, and Stonefist. Enemies frozen by cone of cold are "Shattered" for an insta-kill upon every Critical Hit, and every Stonefist knocks them down, which also causes a Shatter.

See where I'm going with this? ;)

Even enemies with full HP can be Shattered if they are frozen. CoC is an AOE that can feasibly stop an entire group in their tracks, especially if you use the terrain to your advantage (doors, narrow pathways). Your fourth character choice is up to you, but whatever he/she may be, you will want bonuses to critical strike ability.

Now, go forth and experiment!

If you want even more details, I will continue answering PMs to that effect, but I think if you have the basic premise down, you will be fine. You may even find a more effective variation on this than we did.

Happy hunting, Dragon Agers!


That's how I've trying to build my main character, but I hadn't considered building other mages, in addition to my main, in the same manner. Interesting strategy. I may try that during my next playthrough. Cheers. :)

#34
Adelaar

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Can I as well? Working through a mage build and my wife is working one as well. Interested to see the difference

#35
chancewc64

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I want to see this build please


#36
MMkain

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kab wrote...

Lemonio wrote...
personally i just kill everyone with grease fire, and stock up on lesser injury kits for my dead party members


That's pretty impressive considering Grease Fire does almost no damage.


The Grease slows em down and the Inferno cooks em.

#37
Sharog

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after fighting through the entire game i was only able to shatter orange named mobs once, and yellow ones a dozen times ( met atleast hundreds of those). i do say it is only useful to chip down small mobs, all in all, if going for tripple mages, a build of spellmight + 1 of the primal and aim for storm of the century + earthquake is by far more damaging and crack even bosses in no time.

#38
Herethos

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bah colors didn't work to hide text..
*spoiler*

[spoiler]Wardens Keep might be worth doing for the instant mana heal by slitting your own throat ability (only lost a little health but there was alot of blood.)[/spoiler]

Modifié par Herethos, 07 novembre 2009 - 09:40 .


#39
Ub3r_

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wow your build is the same concept as my party build, im using Wynne and myself as 2 mages, gave wynne CoC as well, and i use the crit abilities ive given Alistair and Lelianna

#40
Nyysjan

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i'd like to see this build, hopefully an explanation for the spell/skill/stat choices made so i could possibly use a modified version if i don't like the play style involved with it.

#41
Theesit

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I prefer more survivability from arcane warrior,Rock armor,arcane shield,combat magic,shrimmering shield give you a big load of DEF and armor,mine char got 57armor and100def (you can solo dragon in normal mode with this)with just personal buff.He can use staff for fast casting and rage dmg(with 100% garanty hit) or switch for sword and shield when he got surround. (sry for my poor english)

Modifié par Theesit, 07 novembre 2009 - 11:46 .


#42
ryolingz88

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any omnipotent warrior builds? lol

#43
Narial

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Theesit wrote...

I prefer more survivability from arcane warrior,Rock armor,arcane shield,combat magic,shrimmering shield give you a big load of DEF and armor,mine char got 57armor and100def (you can solo dragon in normal mode with this)with just personal buff.He can use staff for fast casting and rage dmg(with 100% garanty hit) or switch for sword and shield when he got surround. (sry for my poor english)


i would think you'd be in sword and shield all the time, or a 2handers, cause running that many "toggles" means you have pretty much no mana.

#44
Guest_Lemonio_*

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meh

i do not like that build

this is my build

grease+fireball+inferno+3 lesser injury kits

it always works

#45
DeepGray

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Nyysjan wrote...

i'd like to see this build, hopefully an explanation for the spell/skill/stat choices made so i could possibly use a modified version if i don't like the play style involved with it.

I figured this build out when playing the game for the first time.
You get all 4 spells in the Winter Grasp chain and all 4 spells in the Rock armor chain. Let Morrigan/Wynne get some rock/cold spells but I don't think they need anything more than tier 2 or 3.
First your mage PC will petrify a ranged target to get them out of the way. Then Cold of Cold the melee enemies that come in. This freezes about 3 or 4 of them, then use Shale's Slam, Stonefist and other guareentee crit abilities to shatter those frozen. Rinse and repeat when cooldowns allow.
This build is what I've been using since the start of the game and it's pretty powerful. Trash mobs are nothing. The only difficulty I have is against element immune Revanents, particularly the ones that are immune to Cold/Nature/ or Lightning (which is pretty much all of them). This build is weaker against boss encounters as you can't shatter them (go figure) but you can shatter their henchmen which makes the fights easier in the long run.

#46
Balthock

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Please add me to your ever-growing PM list, please...

#47
NationalWreck

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BW_Lee wrote...

Ok, ok, I give. I'll post a simplified example, it should be enough to get you started. After that, it's up to you guys to try it out, and add your helpful tips and variations.

Disclaimer: This is for people who are having problems finding a powerful mage build. Use it at your own discretion, for the sheer power of such a build could corrupt even the purest souls amongst ye.

This build is called a "Shatter Build".

You will need 3 mages, including your PC. Spec your two offensive mages into Cone of Cold, and Stonefist. Enemies frozen by cone of cold are "Shattered" for an insta-kill upon every Critical Hit, and every Stonefist knocks them down, which also causes a Shatter.

See where I'm going with this? ;)

Even enemies with full HP can be Shattered if they are frozen. CoC is an AOE that can feasibly stop an entire group in their tracks, especially if you use the terrain to your advantage (doors, narrow pathways). Your fourth character choice is up to you, but whatever he/she may be, you will want bonuses to critical strike ability.

Now, go forth and experiment!

If you want even more details, I will continue answering PMs to that effect, but I think if you have the basic premise down, you will be fine. You may even find a more effective variation on this than we did.

Happy hunting, Dragon Agers!



I use something similar to this, but I do not recommend using 3 mages in an attempt to freeze and shatter as a primary means of kililng. I do not believe it is guaranteed to freeze an enemy. Even if it is, they can still resist it. Also the nature spell has a very high cooldown. I recommend a different approach:

Spec your mage up to CoC and Stonefirst as mentioned. However, don't use more than one mage. Instead, spec your other characters to maximize critical hit. Once enemies are frozen, criticals from any source-not just your mage-will shatter them. Methods to do so:

- Song of Courage (bard, increases all critical chance for party)
- Critical Shot (archery)
- Aim (archery, increases critical chance)
- Death Hex (mage, makes all normal hits on the target a critical hit)
- Shred (mabari, automatic critical hit)
- Bravery (warrior, increase % critical)
- Precise striking (warrior, increase % critical)
- Cripple (dual weapon, causes critical hit, Riposte may do the same, unconfirmed)
- Overpower (weapon and shield, automatic critical hit if connects)

These are just some talents that will help you maximize your shattering capability. If you don't have more than one target you can always use Winter's Grasp instead of CoC to save some mana. Seriously though, more than one mage is just bad news. Between Shread, Overpower, and Critical Shot you should be able to shatter all the frozen enemies without having to resort to using Stonefist and still have some combat capability

Modifié par NationalWreck, 08 novembre 2009 - 07:03 .


#48
Berym_temp

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I like CoC - I lock down Revenants and even the High Dragon with that thing :) Add in Force Crush for the damage (and locking down lieutenants - I forget the real name, so there we go *Darth Vader breathing*) and the occasional Force Shield go stop a boss while I wipe out the minions and it's all good.