CRISIS1717 wrote...
I think the lesson to learn here is the end doesn't justify the means,
It depends on what the end result is and what means were taken to achieve it. It also depends on what system of ethics you're applying to the situation.
The consequences of saving the base versus blowing it up aren't known. You have to factor in a number of different variables:
-every project Cerberus has been involved in has resulted in utter failures with often tragic loss of life (the mess you've had to clean up as in ME1 and in ME2)
-TIM is a clear manipulator and acts in a treacherous fashion on too many occasions to warrant trust in this case.
From these two points, we can tell that Cerberus/TIM are neither trustworthy enough nor competent enough to be handed the keys to the mansion. What about saving the base?
-observed technology is limited to turning humans into milk shakes. This is only useful if you intend to create your own Reaper. Question becomes who will be sacrificed for the greater good? Who gets to choose? And as someone pointed out already, why wouldn't TIM simply sacrifice non-human lives towards that end? And if you can create your own Reaper - how can you guarantee you can control it? How can you create enough of them in order to counter the Reaper fleet (of which there are likely to be thousands)? How long does it take for a Reaper larva to reach maturity? How many people have to be reduced to their 'essence' in order to create this fleet?
-the Thanix cannon trumps the Collectors defences, so they don't have anything that can help improve weapon technology.
vs the vague possibility there might be some technology or intel that can be derived by keeping the base intact, which may or may not be useful. EDI has datamined parts of the base, however, there is no way to know how much intel she has vs how much could have still been found.
What about the risks?
-a 'dead' Reaper was still able to affect a Cerberus team and indoctrinate them all.
-the radiation pulse might wipe out all the Collectors at the base, but that's no guarantee there aren't other Collectors in other ships who might return to base and attempt to retake the base.
-the Collectors may have also planned contingency measures including booby traps and purging their databanks so no intel can be taken from it.
-Harbinger is a Reaper, and he takes direct control of Collectors and fights you. It isn't a stretch to conclude that the Reapers might have the ability to directly commune with the Base using whatever communications link up already exist - thus opening up a backdoor the enemy can exploit.
-Baby Arnold may not have been totally killed. Even if he's dead, see the first point about the derelict reaper ship.
From the above, I wouldn't trust Cerberus to open a can of baked beans (that were already open) let alone give them the base and say "Good luck, try to not totally mess it up". I also doubt the technology is at all useful from what we've observed. Like I said, the new Thanix cannon defeats collector defences, so there's nothing useful that can upgrade your armour or barriers etc. Weapons tech are particle beams, which you've already got one example from Horizon. The only tech that we've seen is the reaper making factory, with all the associated problems that entails. We can't rule out any other tech that's hiding in the corners, but there's no guarantee that this will be useful or without risk.
I'd blow it up. Keeping it just doesn't seem worth it, especially since it means handing it over to Cerberus and TIM.