True. However, the reason why people doing the "Renegade" choice are concerned is, that the Paragon ending of ME1 turned out to be Win/Win.pelhikano wrote...
Since saving (or destroying) the base is an actual option you get in-game, I'd say it's not "wrong" either way. I doubt Bioware will make ME3 so that it ends with a Reaper victory right after importing your character because you did the "wrong" choice.
While it sounds like either saving the council, loosing the battle (or having much higher casualties), you end up winning the battle AND saving the council, with zero bad consequences.
In retrospective, Bioware pretty much made Renegade the "wrong" decision. And we don't want that to happen with the end of ME2 again.
Most of us are fine with repercussions. Let the base be a powerful tool for Cerberus, let TIM become a threat to many. But let it also be vital for the war effort. Most people who kept the base didn't do so because they trust TIM, but because they believe it a necessary risk to win a war against an enemy that seems unstoppable otherwise.
On the other hand, the Paragon decision should lead to Cerberus being a lesser threat, aliens and other races being more likely to unite, but the tech and knowledge about the Reapers being vastly inferior.
I'd hate to see the base being used by no one but TIM and the main way to defeat the reapers being something else entirely. It wouldn't only be a slap in the face to Renegades (again), but also a slap in the face of storywriting, if the galactic alliance (that was completely oblivious to the threat for the course of 2 games and overally doesn't give a s***) suddenly came up with tech to rival the Reapers and detailed knowledge on how to defeat them, without any evidence or tech to study whatsoever.
(And here i am, argumenting once more:whistle:)





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