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Please make an announcement about Awakening for MAC.


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#1
Bratt1204

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 I am just getting ill thinking this expansion will not be released on MAC. I do not believe I have ever been more excited to get my hands on a piece of software. I was thrilled beyond belief when I read DAO was being released for MAC, I pre-order immediately. I don't mind waiting a few weeks longer than the mass release but I wish Bioware would just say SOMETHING about a MAC version. 


BIOWARE - Please hear our pleas. :unsure:

Modifié par Bratt1204, 10 février 2010 - 06:33 .


#2
Sabon

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I don't think they have officially ever said anything about the main game for Macs. I just stumbled upon it in the store AFTER I had bought the version that works with CrossOver Games. So I've bought two copies.

#3
jkiller2

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Haha, i agree. Let's not get worried about awakening for mac when they have said jack about origins for mac DLC, patches, support etc.

#4
txa1265

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They *did* announce the game shortly before it launched and it was a wide announce covered by all the gaming and gadget sites.



And initially when Return to Ostagar was coming, they mentioned it as coming for the Mac. Since the January delay, there has been *no* mention of the Mac version anymore but they do still talk about the delayed PS3 version.



Also, there is no official word on even the patch ...

#5
Calzier

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My guess is that it makes most business sense (and probably technical sense) to bundle patches, DLC etc. with expansion packs. So *best* we can hope for is that Awakening will become available for the Mac, and it comes with the latest patch, RtO etc.



This would match with the way that Origins was released.



Of course, we might get nothing at all...

#6
Bratt1204

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Calzier wrote...

My guess is that it makes most business sense (and probably technical sense) to bundle patches, DLC etc. with expansion packs. So *best* we can hope for is that Awakening will become available for the Mac, and it comes with the latest patch, RtO etc.

This would match with the way that Origins was released.

Of course, we might get nothing at all...


Now that WOULD be just awesome. :sick:

#7
txa1265

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Either way I don't think it is unreasonable for us to continue to ask for them to end their 2 month silence ... because without even a single post all we can do is assume it is not happening. They have PLENTY to say about EVERYTHING else but the Mac, so ...

#8
Bratt1204

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txa1265 wrote...

Either way I don't think it is unreasonable for us to continue to ask for them to end their 2 month silence ... because without even a single post all we can do is assume it is not happening. They have PLENTY to say about EVERYTHING else but the Mac, so ...


Yes, we should continue to ask. WTF, we did spend the money on DAO and would like some info on whether or not they plan Mac versions of future DLC and expansions. The only thing I have noticed, is that the Apple logo now appears in the Awakening platform logo area. I may be mistaken but early on the Apple logo did not appear there, only PC/Xbox360 and PS3. Now, I could be wrong but I think it was added later. (?)

#9
Marvin_Arnold

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If the Awakening campaign comes as a module (without containing additional .EXE files), it should be possible to run it with the MAC version anyway, since the folder structure inside the transgaming:c_drive:Program Files:Dragon Age: folder is the same as with the WIN version (C:/Program Files/Dragon Age/ etc.). I'm currently at my other computer, so I can't check out the exact folder, but it would just sit next to the other Single Player modules. (like the original campaign...) So maybe we can use it without there ever being an official Mac version.

#10
Bratt1204

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Marvin_Arnold wrote...

If the Awakening campaign comes as a module (without containing additional .EXE files), it should be possible to run it with the MAC version anyway, since the folder structure inside the transgaming:c_drive:Program Files:Dragon Age: folder is the same as with the WIN version (C:/Program Files/Dragon Age/ etc.). I'm currently at my other computer, so I can't check out the exact folder, but it would just sit next to the other Single Player modules. (like the original campaign...) So maybe we can use it without there ever being an official Mac version.


I will need to get with you on how exactly to do that if needed. 

#11
txa1265

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Bratt1204 wrote...

txa1265 wrote...

Either way I don't think it is unreasonable for us to continue to ask for them to end their 2 month silence ... because without even a single post all we can do is assume it is not happening. They have PLENTY to say about EVERYTHING else but the Mac, so ...


Yes, we should continue to ask. WTF, we did spend the money on DAO and would like some info on whether or not they plan Mac versions of future DLC and expansions. The only thing I have noticed, is that the Apple logo now appears in the Awakening platform logo area. I may be mistaken but early on the Apple logo did not appear there, only PC/Xbox360 and PS3. Now, I could be wrong but I think it was added later. (?)


I think it was there from the start - and THAT (and teh ESRB listing) was what caused all those 'coming to Mac' articles.

I have asked my editor to talk to Transgaming for official word ... hopefully we'll get something.

#12
Bratt1204

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txa1265 wrote...

Bratt1204 wrote...

txa1265 wrote...

Either way I don't think it is unreasonable for us to continue to ask for them to end their 2 month silence ... because without even a single post all we can do is assume it is not happening. They have PLENTY to say about EVERYTHING else but the Mac, so ...


Yes, we should continue to ask. WTF, we did spend the money on DAO and would like some info on whether or not they plan Mac versions of future DLC and expansions. The only thing I have noticed, is that the Apple logo now appears in the Awakening platform logo area. I may be mistaken but early on the Apple logo did not appear there, only PC/Xbox360 and PS3. Now, I could be wrong but I think it was added later. (?)


I think it was there from the start - and THAT (and teh ESRB listing) was what caused all those 'coming to Mac' articles.

I have asked my editor to talk to Transgaming for official word ... hopefully we'll get something.


*Finger's crossed*

#13
txa1265

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(from what I posted in another thread)



My editor heard back that there is work going on specifically on the Patch and RtO to get them to us, and they are trying to get the releases closer to 'in sync' but they couldn't say anything official yet. You can be sure I'll follow up when I hear more.

#14
Bratt1204

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txa1265 wrote...

(from what I posted in another thread)

My editor heard back that there is work going on specifically on the Patch and RtO to get them to us, and they are trying to get the releases closer to 'in sync' but they couldn't say anything official yet. You can be sure I'll follow up when I hear more.


Thanks for the update; anything on Awakening? 

#15
Ken555

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I think that perhaps it will come out later that the other versions.

#16
Marvin_Arnold

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Good to hear they are still planning on releasing The Patch and RtO.

We still don't know in what form Awakening is being released. If it comes as a module, it should work without conversion by placing the file(s) into the appropriate folder(s), provided there is no .exe file involved. The transgaming port of DA:O mimicks the folder structure of the Windows version, except for the executables (.exe files), which are the only files that actually have to be converted. AFAICS, all other files are identical to the windows version.
You can check the files by right-clicking on Dragon Age Origins.app and selecting "show contents". Under :Resources:transgaming (I'm on another machine right now, so this is from memory), you'll find a c_drive folder, which corresponds to the C:\\\\ drive on Windows machines. Everything inside the c_drive folder is identical to the Windows version.
So, if Awakening simply comes as a single player module, it goes right where the original campaign module sits. If there are other files, like texture archives, etc, they should go to the appropriate folders. If it comes as a .dazip file, the Modazipin tool should be able to handle it.  http://social.biowar...m/project/1734/

Maybe someone with contacts at Bioware could ask in what form Awakening will be released...

Modifié par Marvin_Arnold, 26 février 2010 - 12:30 .


#17
Jhime

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Awakening will most likely be a combination of change to the program code and installatin of a new module, just like RtO. There's no way to load the module if the required code to run it is not there.

#18
Marvin_Arnold

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In that case, we can only hope transgaming does a swift job... ah, the glorious days of Neverwinter Nights, when the expansions for PC just worked on the Mac version out of the box (with some folder structure knowledge)...

Now that I think of it, the whole DRM stuff might not work with my method, too, regardless of executable recoding or not.

Modifié par Marvin_Arnold, 02 mars 2010 - 10:01 .


#19
AtlanDaGonozal

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Now that I think of it, the whole DRM stuff might not work with my method, too, regardless of executable recoding or not.


DRM is a pain in the bud which only hurts honest customers. And it never stopped any piracy - It's the same for DA:O. Hacked versions for platforms and all DLC content available available on torrent sides.

I believe all that DRM does is turn honest customers into pirates if what they want to buy is not available to them.

Modifié par AtlanDaGonozal, 27 février 2010 - 06:49 .


#20
rsongy

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Jhime wrote...

Awakening will most likely be a combination of change to the program code and installatin of a new module, just like RtO. There's no way to load the module if the required code to run it is not there.


I was able to play RtO on my mac though.

#21
ilkelma

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yeah we found a workaround for that, this is a bit of an old post. As of right now there's no way to apply the patch to change the program code from 1.01 to 1.03 which would be required to load the Awakening module....

#22
Marvin_Arnold

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So, everything hangs on a 64 MB patch? Boy, transgaming sure must have a lot of other things to do... no chance that someone with Cider knowledge might engineer the patch himself...?

#23
ilkelma

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well I'm told that someone has tried to run the patch from inside the cider wrapper's virtual environment and it wouldn't patch. There's something different about the .exe file for the mac version that's different from the PC version... I've tried to use WINE to run the patch and target the .exe in the cider wrapper but it won't fly. The unfortunate reality seems be it is in transgaming's hands to fix it as I don't think we have enough information to patch it. Even then I'm only conjecturing that Awakening is a suped up module (though I believe it is and the codebase changes came with 1.03).



All that said it can't take much effort to rig up Awakening if you have access to the code so I can only speculate as to why transgaming/EA/bioware has taken so long and/or just abandoned it?

#24
Marvin_Arnold

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There's probably not enough money in it. I don't know about sales figures for Awakening, but after reading less than lukewarm reviews and comments about it, maybe they just don't want to take the chance with a conversion. Why they just don't simply say so is beyond me.

Wine can't patch Cider software. I tried the same with the toolset. (Installed the whole DA:O+toolset shebang in Wine, then tried to move the necessary files to DA:O Mac (Cider). Problem is, Wine pretends to be a Windows environment, so Windows .exe files run on their own inside Wine, as if they were on Windows. Cider is based on Wine, but doesn't use .exe files; exe files get reprogrammed to Mac executables, which are stored elsewhere. Everything inside the c_drive folder except the exe files seems to be the same as Wine. IINM, if you want to convert 1.03 to Cider, you must convert it for/through Cider...

Modifié par Marvin_Arnold, 28 avril 2010 - 06:08 .


#25
Avac Davison

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This was odd... after contacting EA Customer Support regarding both the Apple logo on the Awakening site as well as nothing being available for Bioware Points but still being able to buy them (potential bait-and-switch scenario), and having some back-and-forth with typical EA people with no clue, it turns out that 1) their statement regarding Bioware Points being non-refundable is not ironclad (so Mac-only DA:O people CAN get their points back if they don't spend them), but on a case-by-case basis. And...



2) At least at some point (and maybe still. who knows), EA did want to bring DA:A to the Mac. Copying from the response received...



<<We are currently working on the expansion for the MAC. We just need to finish making it epically awesome for you. As soon as it has been completed we will let the public know. We would like to thank you in advance for your patience. The only information that we can provide you is the update link below. Also please bookmark the Dragon Age link so that when it does become available you will be able to purchase it. I will inform our site developers about your issue to see that it has been fully addressed. Once again we do thank you for bringing this to our attention.



MAC Dragon Age: Awakening update.

http://cinemablend.c...ac-22407.html>>



Now, remember that 1) TG has been indicating their standard "We're looking forward..." statement regarding DA:A and 2) EA Customer Support has gotten things wrong before - one of the individuals swore up and down that there was Mac-available content for Bioware Points.



If the copied statement is false, at least it meant that a real person actually did some hunting and worked at giving a false answer, as opposed to some twit reading off of a list. There is, of course, always the possibility that EA is really working with TG to bring DA:A to us.



How well it will sell, given the problems that BW is having with 1.03 and discontent with changes and bugs with DA:A is a different question. But there you are. Come to whatever conclusions you will. Personally, I'm still on the fence as to whether it will actually happen.