Top 5 Videogame Plot Devices Due for Retirement
#1
Guest_Capt. Obvious_*
Posté 10 février 2010 - 06:49
Guest_Capt. Obvious_*
5. Evil Postponed
http://media.1up.com...6&type=lgNobody in videogameland ever throws anything away, least of all a good villain. They may, however, consider sealing him away with the aid of a variable number of Wise Men who aren't all that capable of thinking in the long term. It's real handy, though, if you're a writer who needs something really awful to jump out and start screwing everything up halfway through your game while maintaining a valid excuse for why something so powerful wasn't wrecking **** earlier. Games are escapism, sure, and we may not want them to entirely resemble life. It's just that life is shockingly free of ultimate evils waiting to punch their way through the veil between dimensions, and while we can probably suspend our disbelief a couple times, in videogames this is something that happens every Tuesday.
4. Save the World
http://media.1up.com...6647&type=lgThe basic "You're the only one who can save the world!" thing has long since eclipsed "You're the only one who can save the princess!" in terms of sheer ubiquity. At least the princess thing is quaint and gets its share of tweaking in games like Braid. Saving the whole damn planet, or occasionally the universe, is just overkill. I'd be suitably motivated and impressed if I were tasked with rescuing a pet frog if it were set up in the right way. Hell, Portal had me giving more of a damn about a box with hearts painted on it than I've managed to care about half the doomed fantasy worlds that I'm told will fall into The Burning Soulstorm or whatever without my help. Then again, maybe that just means I shouldn't be...
3. The Chosen One
http://media.1up.com...6651&type=lgYou were born special. That's right, you were! You're the last son of the royal family. Also, you're the last of a breed of genetically engineered super-soldiers. Also also, you happen to be a half-elf vampire long spoken of in prophecy as the one who will liberate the land of Imaginatia from the vile forces of Who Gives a Crap.It's possible for a protagonist to get my attention without actually being a straight up messiah figure. Hell, I think Gordon Freeman even managed that once. Well, before he turned into full on nerd Jesus. If anything, it's actually more engaging when the one up against impossible odds is just, you know, some guy who hasn't been infected with werewolf blood and who isn't mentioned in a single ancient scroll. Sure, on the surface that might sound dull, but you know who else is just some guy? The Goddamn Batman.
2. Temporary Amnesia
http://media.1up.com...649&type=lgWhen dropping the player into an unfamiliar universe it probably helps to give them a viewpoint character who is just as clueless as they are, if only to make all the exposition seem less awkward. Maybe they're a new recruit or some other flavor of newb, or maybe they're stranded on an alien world after a screwed up teleportation experiment. Cheesy as they can be, those tropes are kraft singles next to the dripping limburger of temporary amnesia. Need an excuse to explain every basic detail of your meticulously constructed world? Make sure the protagonist was struck in the head shortly before the story started. Final Fantasy games in general do this a lot, but the eighth installment takes the taco when pretty much the entire cast have had their memories blanked for reasons that are far, far too stupid to repeat here. The Fallout series has always presented a nice alternative. The protagonist can ask any number of stupid questions about stuff everybody knows, with the excuse that he's been literally living under a rock all these years.
1. Schopenhauer Villains
http://media.1up.com...type=lgConflict is the essence of drama, and a villain is an easy source of conflict. But why go to all the trouble of building realistic or believable motivations for villainous bastardry when hey, maybe your insane white-haired clown with angel wings and the keys to the Precursor's Solar Destructisphere just figured out somehow that the universe is a cold, unfeeling void and nothing matters, so he might as well go around being a world class ****** just for the hell of it? Well, probably because nihilism is a comparatively high maintenance philosophy. Most of us don't have the energy to carry it off much past our sixteenth birthday, and it provides a more convincing motivation for halfassed suicide attempts than world-destroying supervillainy. At that point you might as well go with a bunch of stock ****s.
#2
Guest_Capt. Obvious_*
Posté 10 février 2010 - 10:46
Guest_Capt. Obvious_*
#3
Posté 10 février 2010 - 11:20
#4
Posté 11 février 2010 - 04:44
Therefore, article = DISAGREED.
#5
Posté 11 février 2010 - 04:50
Modifié par Rubbish Hero, 11 février 2010 - 04:50 .
#6
Posté 11 février 2010 - 04:57
#7
Posté 11 février 2010 - 05:38
Any of them are bothersome if they aren't well explained and/or interesting.
#8
Posté 11 février 2010 - 05:40
They are tropes of storytelling.
While sometimes being the janitor (Space Quest), some random comic book loving nerd (Noctropolis), or just one poor unlucky bastard tasked with searching the wastelands for a water chip you've no reason to believe you ever find (Fallout) -
the Hero's Journey (thank you, Joseph Campbell) is as classic as story telling get, and archetypes work for a reason - heck, even the above mentioned you may not have started out the chosen one in any way, shape or form (well, I guess you were "chosen" in Fallout, but that's like being chosen to be a frontline infantry in a war or to buy time for your comrades to escape) you still rise to being a savior.
It's often stated by many that "why do we always have to save the world?" or what not, but that's from people who've played a dozen games or some such. Every new game (or movie or story) that follows the archetypes or the established formulas is someone's first exposure to such things. And also, most people (especially those who play video games) don't get to save the world or be rich or kill things for a living, so getting to do those things in a game is a draw - being the hero or the savior is a draw as its something most people can never be.
What boggles MY mind is why so many people love stuff like the Sims or Guitar Hero or any fishing, hunting or sport game - those ARE things most people can really do in real life. I fail to see escapism in escaping to your regular life. ( I know there are other reasons to such games, and I've enjoyed Sims now and again, but the point is there.)
ALL THAT SAID -
some things do become so overused that they, at least temporarily, become taboo themes or tropes. "It was all just a dream" being the most obvious. Comic book characters endlessly coming back from the dead being one that looks to be such soon.
#9
Posté 11 février 2010 - 06:58
As far as amnesia in PS:T goes, I'd say it was used well and somewhat essential to the plot or ( *vague spoiler alert* ) you could have gone straight back to the T.O. - and assumably at your full, previous power. You also had to deal with the actions of your previous incarnations. Plus it created an urgency to solve your problem because it was only going to get worse (storywise anyway).
Modifié par FollowTheGourd, 11 février 2010 - 07:05 .
#10
Posté 11 février 2010 - 02:34
*spoilers for those who haven't played yet*
5. The Transcendent One - Not revealed until about the second half/last third of the story as it unfolds.
4. The Planes have been suffering ever since the first incarnation's separation from his mortality, he will tell you this specifically. It is also something that can be mentioned in the confrontation with The Transcendent One. I haven't played the game in a while so I don't remember where else this point comes up, but it is there, even if it wasn't the original quest motivation for The Nameless One (heck, he still doesn't have to care about that by the end if he doesn't want to).
3. The Nameless One is obviously the only one who can see this quest to the very end since it centers around him in the first place. And he has a number of traits that set him apart from the average NPC. No, he's not specifically mentioned in some ancient prophecy, but I don't think that was the point of item #3. The point is that he didn't choose the quest, the quest chose him for unique reasons.
2. Forgotten past. Don't think this needs to be belabored.
1. Probably not, but hey, The Transcendent One sure does brood a lot in that Fortress of Regret.
*end spoilers*
#11
Posté 11 février 2010 - 02:36
Marvel's fault.MerinTB wrote...
Comic book characters endlessly coming back from the dead being one that looks to be such soon.
#12
Posté 11 février 2010 - 03:13
So... a revelation. If you don't just go by the title of point #5, the T.O. wasn't exactly lying in wait to unleash itself - if anything he wanted to remain hidden from TNO, who being nameless was harder to find anyway. He sent the shades out to hunt you down throughout the game - although conveniently they were always one step behind most of the time . And I don't think you first see him until he fights Ravel, and then you don't really know what he is for sure until near the end - IIRC.Squiggles1334 wrote...
What? Seriously?
*spoilers for those who haven't played yet*
5. The Transcendent One - Not revealed until about the second half/last third of the story as it unfolds.
I don't recall the multiverse being in any grave danger of being destroyed or similar - the Blood War will go on as it always had and others will continue to suffer in other ways. I could be wrong, but I thought I recalled them saying that keeping the demons and devils locked in eternal conflict wasn't actually such a bad thing for the planes - keeping them preoccupied. Sure there's the whole somebody else dies to fuel TNO's immortality, and maybe some other abstract things - but the multiverse's suffering wasn't forefront, but rather the suffering of you of your companions.4. The Planes have been suffering ever since the first incarnation's separation from his mortality, he will tell you this specifically. It is also something that can be mentioned in the confrontation with The Transcendent One. I haven't played the game in a while so I don't remember where else this point comes up, but it is there, even if it wasn't the original quest motivation for The Nameless One (heck, he still doesn't have to care about that by the end if he doesn't want to).
But recall that he sought out immortality himself; it's his personal quest to begin with. I suppose being so evil originally helped set him apart from others, but is average Joe Schlubb ever going to take on divas, demons, and so on... or always get ripped apart by the first Black Abishai he looks at the wrong way.3. The Nameless One is obviously the only one who can see this quest to the very end since it centers around him in the first place. And he has a number of traits that set him apart from the average NPC. No, he's not specifically mentioned in some ancient prophecy, but I don't think that was the point of item #3. The point is that he didn't choose the quest, the quest chose him for unique reasons.
Why not? PS:T wasn't just full of "Dur, what's a Tiefling? I forgot my past you see." It was integral to the plot.2. Forgotten past. Don't think this needs to be belabored.
Modifié par FollowTheGourd, 11 février 2010 - 03:20 .
#13
Posté 11 février 2010 - 09:14
#14
Posté 11 février 2010 - 10:08
Squiggles1334 wrote...
What? Seriously?
*spoilers for those who haven't played yet*
5. The Transcendent One - Not revealed until about the second half/last third of the story as it unfolds.
4. The Planes have been suffering ever since the first incarnation's separation from his mortality, he will tell you this specifically. It is also something that can be mentioned in the confrontation with The Transcendent One. I haven't played the game in a while so I don't remember where else this point comes up, but it is there, even if it wasn't the original quest motivation for The Nameless One (heck, he still doesn't have to care about that by the end if he doesn't want to).
3. The Nameless One is obviously the only one who can see this quest to the very end since it centers around him in the first place. And he has a number of traits that set him apart from the average NPC. No, he's not specifically mentioned in some ancient prophecy, but I don't think that was the point of item #3. The point is that he didn't choose the quest, the quest chose him for unique reasons.
2. Forgotten past. Don't think this needs to be belabored.
1. Probably not, but hey, The Transcendent One sure does brood a lot in that Fortress of Regret.
*end spoilers*
Actually, the part I liked best about the Nameless One is the implied and very subtle relation he has with the Lady of Pain. You never get to know what´s the deal with her but from my understanding, she´s scared of him and that says "bad juju" really loud.
#15
Posté 11 février 2010 - 10:40
If he were considered the Chosen One, then NO protagonist is exempt, at least with how the story has developed so far with the G-Man. He happens to be the right guy in the wrong places.
It's not his fault he's practically been deified by the slave-race of aliens and the humans he's saved, or at least Messianic-status. But these happened AFTER he did these things.
Gordon's only real advantage is his HEV suit, which is no better than body armor, and an unbreakable crowbar.
#16
Posté 11 février 2010 - 11:48
Modifié par FollowTheGourd, 12 février 2010 - 12:00 .
#17
Guest_Capt. Obvious_*
Posté 14 février 2010 - 03:52
Guest_Capt. Obvious_*




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