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Legion & Tali Fight, Bug


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#26
bbslayer_07

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Let me clarify I have 100% renegade and only 20% paragon, now even with what the dev posted here it still doesn't make sense that even though there's an 80% difference between my paragon/renegade that I can't choose the renegade option. And even during the loyalty quest for both Tali and Legion, I told the quarians they should favor peace over war.

General Balls wrote...

If you're playing a New Game + it's a glitch that affects a few people, I think. I was completely unable to settle the fight between Jack and Miranda, or convince Miranda to stop pouting afterwards, with my Paragon score pretty much maxed.

Normal games don't seem to have the problem, at least in my experience.


Can anyone confirm that this is actually a problem with NG+ ? Cause this is a NG+ for me.

#27
Sovereign z

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I'd also like to know if this was a problem with the NG+ to. Thanks to anyone that can properly answer this question.

#28
Gill Kaiser

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NG+ does seem to make persuades much, much harder.

#29
PingoBlack

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Sovereign z wrote...

I'd also like to know if this was a problem with the NG+ to. Thanks to anyone that can properly answer this question.


I can only say this ...

Did a playthrough with an import from ME1 and purposfully triggered the Miranda/Jack fight stupidly early, to try this 100% required theory.

I could Paragon resolve the fight with about 50% Para and some 20% Rene.

So its not about absolute number or the difference between the two bars. More factors must be involved. I am one of the people that clicks on the Investigate chat a lot, even if i end up skipping it (i.e. heard it before), but i still trigger it.

A theory I have is that the score needed to resolve those fights lowers if you KNOW the people. So, it could actualy modify your required Para/Rene score if you bother to investigate their motives in the loyalty mission. If you aren't aware what makes them tick, it gets hard or even impossible to go neutral. :blush:

#30
ERJAK2

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Kim Stolz wrote...

Those are some of the hardest persuades in the game.So unfortunately for some people they aren't going to be able to get them without being completely renegade or completely paragon. Now, trying not to spoil anything for anyone, some persuades are easier if you go paragon and some are easier if you go renegade. This was done on purpose story wise so people would have different experiances as they played. They are possible to do just very difficult.


Example, Renegade playthrough, Tali Legion fight, Renegade option was blacked out...Paragon worked just fine. 

#31
DiggingistDog

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I was able to solve the Tali/Legion fight but wasn't able to solve the Miranda/Jack fight. Had 100% paragon on both of them. It has to be a glitch.

#32
Gill Kaiser

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I suspect it's a glitch with NG+ a a result of starting the game with your class skill Paragon/Renegade multiplication effect. Either that or persuasion checks become exponentially more difficult with the player's level.

#33
Darth_Trethon

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I completed the game and had no deaths in NG+. Now in order to be able to settle the dispute between Miranda and Jack you have to have at least 80% renegade or paragon but if you cannot settle the dispute you'll NEED 100%(NOT 99.9999999%) to be able to regain the loyalty of the one you upset.



As for having 100% renegade and 20% paragon and not being able to go for the renegade option to settle the Tali/Legion dispute that does indeed sound like a nasty glitch no matter what BioWare says. I can attest I had 100% in both Paragon and Renegade and didn't have the renegade option to end the Tali/Legion dispute. This needs a patch.

#34
PingoBlack

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Gill Kaiser wrote...

I suspect it's a glitch with NG+ a a result of starting the game with your class skill Paragon/Renegade multiplication effect. Either that or persuasion checks become exponentially more difficult with the player's level.


Oh, yes, that could be the cause! Good thinking, even if it's a linear increase. :)

#35
ERJAK2

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bbslayer_07 wrote...

Let me clarify I have 100% renegade and only 20% paragon, now even with what the dev posted here it still doesn't make sense that even though there's an 80% difference between my paragon/renegade that I can't choose the renegade option. And even during the loyalty quest for both Tali and Legion, I told the quarians they should favor peace over war.

General Balls wrote...

If you're playing a New Game + it's a glitch that affects a few people, I think. I was completely unable to settle the fight between Jack and Miranda, or convince Miranda to stop pouting afterwards, with my Paragon score pretty much maxed.

Normal games don't seem to have the problem, at least in my experience.


Can anyone confirm that this is actually a problem with NG+ ? Cause this is a NG+ for me.


You need the class skill(combat mastery etc) maxed for the renegade one to work.

#36
Sovereign z

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ERJAK2 wrote...

bbslayer_07 wrote...

Let me clarify I have 100% renegade and only 20% paragon, now even with what the dev posted here it still doesn't make sense that even though there's an 80% difference between my paragon/renegade that I can't choose the renegade option. And even during the loyalty quest for both Tali and Legion, I told the quarians they should favor peace over war.

General Balls wrote...

If you're playing a New Game + it's a glitch that affects a few people, I think. I was completely unable to settle the fight between Jack and Miranda, or convince Miranda to stop pouting afterwards, with my Paragon score pretty much maxed.

Normal games don't seem to have the problem, at least in my experience.


Can anyone confirm that this is actually a problem with NG+ ? Cause this is a NG+ for me.


You need the class skill(combat mastery etc) maxed for the renegade one to work.


Except that doesn't work :? Can we get someone from Bioware to explain the situation to us? 

#37
ballistic.pepper

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On my first playthrough, with an imported paragon character from ME1, I was at around 90% paragon when I tried to break up the Jack/Miranda fight, but I was unable to break it up. I couldn't get Zaeed's loyalty through paragon persuasion at around this same point either. But I've heard of people getting through both of these checks with far less paragon points.

However I was above 95% paragon when I got to Tali/Legion, and I was able to stop it.

Is it possible that the paragon/renegade starting bonus you get from importing a character or making a NG+ is causing some sort of offset in the number of points you need to unlock certain conversation choices?

Modifié par ballistic.pepper, 11 février 2010 - 06:59 .


#38
RandomGuy928

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Some people have stated that on NG+, persuades have had all around
higher requirements.  The reason for this, be it NG+, player level, or
whatever else is not important.  The apparent fact is that something
makes the persuade checks more difficult on subsequent runthroughs.

Kim Stolz wrote...

Those are some of the hardest persuades in the game.So unfortunately for some people they aren't going to be able to get them without being completely renegade or completely paragon. Now, trying not to spoil anything for anyone, some persuades are easier if you go paragon and some are easier if you go renegade. This was done on purpose story wise so people would have different experiances as they played. They are possible to do just very difficult.


Perhaps, with the NG+ persuasion difficulty, the Tali/Legion argument is only capable of being resolved with the Paragon option while the Miranda/Jack argument is only capable of being resolved with the Renegade option.  This would fit with what people have been saying, and it makes sense according to the dev post.

#39
FunkyFreshKilla

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What was your specialization? Maybe this has been already brought up, but for example a soldier. If you choose Shock Trooper you increase your Paragon/Renegade scores by some X amount.



Every class has this option between their 2 specializations. Maybe some one should experiment with that if they are near the encounter with a save and are having an issue. If not specialized for the Paragon/Renegade bonus, re-spec using the upgrade computer and see what happens.



Just a thought.

#40
Hepzi3

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What bugs me is that on my first file where I was about 60 percent Paragon and 20-30 percent Renegade, I had no issues whatsoever persuading Miranda to "Be The Better Woman"

Yet on my most recent file, I have now about 70 percent Paragon and 30 percent Renegade, yet I still cannot convince Miranda to "Be the better woman"



Same thing happened with Morinth.(In every stage. I was easily able to Paragon her off of me, But this file, She got me to say that I wanted her and needed her.) Why cant we have consistency?

#41
FunkyFreshKilla

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Do you know if you where specialized the same? Sorry to be hanging on to this, but I don't think the game actually says how much of a boost you get for the specialization. It may be enough to push you way over the limit if spec'd the correct way and not if... not. :)

#42
hexediter

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On my NG+ ME2 import game I noticed multiple checks that I passed my first playthrough that I was unable to pass my second.  At first I thought this might be due to the fact that I didn't get the initial bonus para/renegade points from my ME1 import (which in itself is annoying), but even if I got my para score to 100% I was still unable to resolve the Jack/Miranda dispute.

It seems clear to me that NG+ causes issues with these checks, making some harder to pass, and others nigh impossible.  I actually deleted that playthrough and only do ME1 imports now, not worth the trouble and frustration.

#43
The_mango55

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In the Tali/legion fight I had 100% renegade and class skill maxed, still couldn't choose that option.

#44
stillnotking

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I have noticed several places where it's much easier to pass a check as a Paragon than as a Renegade.  Morinth's third check would be one example, the Tali/Legion fight is another.  On my Renegade playthrough I was unable to resolve either check despite having 4 points in the class skill and nearly maxed Renegade points.  On my Paragon playthrough I was able to do both with no problem.

It also seems that Paragon points are a good bit easier to get in general.  Choosing every Paragon option, I was maxed out well before the end of the game; but as a Renegade I wasn't quite maxed out even at the very end.  It's possible I missed some, however.

#45
Montana

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This **** sucks, thats 20 hours to waste.

Restarting my character because of the Miranda/Jack bug.

#46
Ackillez

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I'm 100% certain the Jack/Miranda situation is easier to solve with renegade than paragon. Case in point being my first playthrough, I had a higher paragon than renegade score when their fight came up, but still the paragon option was greyed out while the renegade was available. Not completely certain the Tali/Legion situation is the other way around (paragon easier than renegade) but it would make sense; personally I recall being able to use the paragon option but not the renegade though the two bars were on similiar levels (but the paragon being slightly higher).



It's also my experience that persuasion difficulty is scaled by level. I haven't tested it extensively but from replaying different missions in different order I have a feeling this is the case.



So my theory is as follows:



1. All red and blue dialogue options have a base renegade/paragon score requirement.



2. In situations where both paragon and renegade dialogue options are available, the base requirements can be different. As an example, in the dialogue where you intervene in the fight between Jack and Miranda, the base paragon requirement of the blue option is higher than the base renegade requirement of the red option.



3. These base required scores are modified by certain external factors, level being the most likely but possibly also difficulty or other things.



My theory is that the most difficult persuasion checks (like solving the Miranda/Jack fight with a paragon line) have base requirements so high that the final required score (modified by level and possibly other things) can potentially be higher than a full bar of paragon or renegade. This might be intentional or unintentional from Bioware's side; there's also a possibility that the game measures paragon/renegade scores above 'full bar' and that you might need, say, 110% for the most difficult checks (which is certainly obtainable, if possible). The reason people are having difficulties on NG+ is that you get harder requirements for being high level (most NG+ characters should be lvl 30 for the majority of the playthrough) while you don't retain your paragon/renegade scores.

#47
Sovereign z

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It seems to be a problem with the renegade. Either their is a bug with the renegade score, or their is a problem with paragon/renegade score in general. A lot of people are having this trouble, and as I said in a before post, have a developer explain the reasoning a little more.

#48
Sovereign z

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Ackillez wrote...

I'm 100% certain the Jack/Miranda situation is easier to solve with renegade than paragon. Case in point being my first playthrough, I had a higher paragon than renegade score when their fight came up, but still the paragon option was greyed out while the renegade was available. Not completely certain the Tali/Legion situation is the other way around (paragon easier than renegade) but it would make sense; personally I recall being able to use the paragon option but not the renegade though the two bars were on similiar levels (but the paragon being slightly higher).

It's also my experience that persuasion difficulty is scaled by level. I haven't tested it extensively but from replaying different missions in different order I have a feeling this is the case.

So my theory is as follows:

1. All red and blue dialogue options have a base renegade/paragon score requirement.

2. In situations where both paragon and renegade dialogue options are available, the base requirements can be different. As an example, in the dialogue where you intervene in the fight between Jack and Miranda, the base paragon requirement of the blue option is higher than the base renegade requirement of the red option.

3. These base required scores are modified by certain external factors, level being the most likely but possibly also difficulty or other things.

My theory is that the most difficult persuasion checks (like solving the Miranda/Jack fight with a paragon line) have base requirements so high that the final required score (modified by level and possibly other things) can potentially be higher than a full bar of paragon or renegade. This might be intentional or unintentional from Bioware's side; there's also a possibility that the game measures paragon/renegade scores above 'full bar' and that you might need, say, 110% for the most difficult checks (which is certainly obtainable, if possible). The reason people are having difficulties on NG+ is that you get harder requirements for being high level (most NG+ characters should be lvl 30 for the majority of the playthrough) while you don't retain your paragon/renegade scores.


Interesting statement. Everyone seems to have the problem with MIranda/Jack, but I was able to have both the paragon and renegade option, even though I had an extremely high renegade score and low paragon.

#49
ballistic.pepper

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FunkyFreshKilla wrote...



What was your specialization? Maybe this has been already brought up, but for example a soldier. If you choose Shock Trooper you increase your Paragon/Renegade scores by some X amount.






When I did my first playthrough, I did not max out the Assault Mastery for my Vanguard, so I didn't have any specializations. I'm about to get to this part of the game again on my second playthrough as an Infiltrator with Assassin specialization though, so I can possibly find out more about this.



Ackillez's theory sounds pretty solid to me. Only thing I can add is that I have a friend who said he stopped the Jack/Miranda fight at around 75% paragon, but he was on a non-imported character so maybe some modifiers did not apply.

#50
stillnotking

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Ackillez wrote...

I'm 100% certain the Jack/Miranda situation is easier to solve with renegade than paragon. Case in point being my first playthrough, I had a higher paragon than renegade score when their fight came up, but still the paragon option was greyed out while the renegade was available. Not completely certain the Tali/Legion situation is the other way around (paragon easier than renegade) but it would make sense; personally I recall being able to use the paragon option but not the renegade though the two bars were on similiar levels (but the paragon being slightly higher).

It's also my experience that persuasion difficulty is scaled by level. I haven't tested it extensively but from replaying different missions in different order I have a feeling this is the case.

So my theory is as follows:

1. All red and blue dialogue options have a base renegade/paragon score requirement.

2. In situations where both paragon and renegade dialogue options are available, the base requirements can be different. As an example, in the dialogue where you intervene in the fight between Jack and Miranda, the base paragon requirement of the blue option is higher than the base renegade requirement of the red option.

3. These base required scores are modified by certain external factors, level being the most likely but possibly also difficulty or other things.

My theory is that the most difficult persuasion checks (like solving the Miranda/Jack fight with a paragon line) have base requirements so high that the final required score (modified by level and possibly other things) can potentially be higher than a full bar of paragon or renegade. This might be intentional or unintentional from Bioware's side; there's also a possibility that the game measures paragon/renegade scores above 'full bar' and that you might need, say, 110% for the most difficult checks (which is certainly obtainable, if possible). The reason people are having difficulties on NG+ is that you get harder requirements for being high level (most NG+ characters should be lvl 30 for the majority of the playthrough) while you don't retain your paragon/renegade scores.


I would be willing to bet that this is exactly right.