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Squad Powers


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#1
RuYi89

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I've recently started Mass Effect 2 after finishing the first game, and I'm kind of confused with all these different powers for the squad.
Being so used to ME1's system, I already find myself having trouble with the build of my Soldier Shep lol.

Does anyone have tips about what powers I could best level for squad mates? I'm terrified to mess up and have everyone dying on me lol.

Thanks in advance, it's really appreciated, because right now I don't dare to level anything up lol.

#2
Maloar

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If you're really worried save your game right before a mission, crank it up to insanity, spend some points and see how it turns out. that way you can reload if it's not working.

#3
FFLB

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Max out one, take the other to half, and then put points into the locked ability if you think it's useful, otherwise put those points back into the 2nd ability..

#4
hgroce15

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You want to max the skills that remove defenses that you can't remove. If you are a soldier it doesn't really matter since you get the various Ammo types. But a good rule of thumb is to get the skills that complement your character.

For example as an Infiltrator I get Incinerate (Armor + Stop HP Regen). I would then want a character in my group that could remove shields (Overload) and barriers (Warp). That way you have all the various defenses covered.

EDIT: The above is more important for higher difficulties where almost everything has some type of defense (sometimes multiple types defense).

Modifié par hgroce15, 10 février 2010 - 07:29 .


#5
RuYi89

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Oh thanks, that makes sense. I have no clue which skill would be handy, so your post was very useful, hgroce15. :)



I'm playing on the normal difficulty, no insanity for me yet lol, I first need to figure things out a bit.

#6
Gaidren

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Good powers for squad mates:



Miranda: Heavy Warp/Overload and her passive buff are all good. Do NOT bother with Slam, at least not if playing on Insanity.



Jacob: He sucks, but his one niche (to me) is getting him Squad Incind Ammo early and using him for that until you have access to Warp/ArP ammo. Pull is decent, but you don't need more than 1-2 points in it.



Garrus: Heavy Overload. Later, ArP ammo. His passive isn't bad if you have points to burn.



Zhaed: His passive is really good. Squad Disrupter Ammo is worth thinking about.



Grunt: Great passive, makes him almost unkillable. Can be a replacement for Jacob as a provider for Squad Incind Ammo, but by now you might already have access to Warp/ArP ammo.



Jack/Tali/Legion: Not a fan of any of these. Jack's Warp Ammo is good...tried maxing the drone with Tali but wasn't impressed. /shrug.



Thane: Heavy Warp. Passive is also good. His ammo is very so-so, only works vs. health.



Samara: REAVE. IS. AMAZING. Passive is decent.



Morinth: Can't comment, I took Samara.



Morrin: Heavy Incinerate, and his passive.




#7
RuYi89

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Thanks, that'll work! You guys are lifesavers lol, I was really lost here.