Something about the combat in this game just doesn't *feel* right
#1
Posté 10 février 2010 - 08:02
#2
Posté 10 février 2010 - 08:14
Modifié par Korvayer, 10 février 2010 - 08:18 .
#3
Posté 10 février 2010 - 08:15
#4
Posté 10 février 2010 - 08:33
#5
Posté 10 février 2010 - 08:36
Korvayer wrote...
Spammable health and mana potions. It breaks immersion for me.
No, it's the fact that you can spam potions while your opponent can not use one, even bosses. I'm not sure if the AI is broken, the animation was removed or this was intentional because their are more than enough on enemy corpses. Is this behavior present on nightmare difficulty?
Being unable to perform a seemingly simple action like the AI chugging a potion that the player does on a constant basis is the immersion breaker you're feeling. It gives the subconcious impression that the game world is 'rigged' and completely fake.
#6
Posté 10 février 2010 - 09:52
Potion spamming works alright in an action game like Diablo 2 (with a weaker emphasis on immersion), but it really has no place in an RPG. It feels like a development band-aid to me, an uninspired quick fix to satisfy the demand of health pool maintenance.
I find that it weakens immersion and cheapens the gameplay to have to guzzle down a 6-pack when the going gets tough. It feels to me as though the true measure of a warrior lies not in his strength, bravery, or cunning, but rather in the size of his potion pouch (although I understand this to be the way it works in reality).
Modifié par Korvayer, 10 février 2010 - 11:24 .
#7
Posté 10 février 2010 - 11:00
Korvayer wrote...
Spammable health and mana potions. It breaks immersion for me.
Same. I've never liked potions in any RPG. Pots that increase your stats slightly for an hour or give a small health regen is ok. But I cant stand quafing a potion and suddenly your character regains all his health. It's just silly.
#8
Posté 10 février 2010 - 11:04
shreddog wrote...
Korvayer wrote...
Spammable health and mana potions. It breaks immersion for me.
Same. I've never liked potions in any RPG. Pots that increase your stats slightly for an hour or give a small health regen is ok. But I cant stand quafing a potion and suddenly your character regains all his health. It's just silly.
Magic is silly. We don't have it in our world correct? Yet these people cast world breaking spells.
Maybe they also invented a drink (poitons) which revitalized the bodies and drew out the wounds/weariness (we're very unadvanced technologically and scientifically and we already have energy drinks which boost energy for some time).
The point is, don't attack one part of a game for immersion breaking when the whole game isn't realistic. Plus, maybe they've invented things through magic which we can't even comprehend.
#9
Posté 10 février 2010 - 11:05
#10
Posté 10 février 2010 - 11:06
Remember noone is forcing you to heal when the going gets rough. You either heal or die, its as simple as that.
#11
Posté 10 février 2010 - 11:09
Ibby1kanobi wrote...
The point is, don't attack one part of a game for immersion breaking when the whole game isn't realistic. Plus, maybe they've invented things through magic which we can't even comprehend.
Yes, but isn't it silly that you can have almost unlimited health by just having enough potions with you? At least there should be a side effect to them. Like in Witcher, where you get poisoned if you drink to many pots. (Or simpler. Just have a cooldown on pots)
#12
Posté 10 février 2010 - 11:57
cipher86 wrote...
It's hard to put my finger on what it is, but something just feels off.
Too easy? just try playing with different party configurations on Nightmare difficulty. For instance defeating dragons is way too easy when your companions use ranged attacks. But with warriors it can be tough unless you have plenty of health poultices.
Personally I will not take Wynne now because she is too strong a party member. I will just give another mage a few healing spells instead.
#13
Posté 11 février 2010 - 12:05
I agree. I only occasionally use potions, because the game just isn't that hard.GEWill wrote...
Well for those of you that are bothered by having access to too many potions you could always just stop using poultices or use less than you normally would.
Potions probably do render it trivial, but honestly I'd rather pause the game and take the time to plan than just drink potions - it's more fun that way - so that's what I do.
Modifié par Sylvius the Mad, 11 février 2010 - 12:06 .
#14
Posté 11 février 2010 - 12:07
The characters also seem to be lacking defense and talents to avoid being hit. Perhaps this has led to the need for health potions which in turn has led into enemies with exponential HP. Even enemy mages don't survive because of defensive spells but rather a huge HP pool which is painfully evident when you mana clash them. I would much rather see epic duels where equally skilled combatants clash steel for a longer time without actually drawing so much blood. Instead we have this potion chugging blood spilling festival of battle. Alistair beating a certain boss 1 on 1 solely thanks to the party's massive potion reserve was an epic duel turned into a huge anti-climax.
As far as mages are concerned, spells have rather short durations and mages toss them around instantly without recital AND cast their most powerful spells on repeat in every fight. This leads to a sort of fast food feel of magic. Seeing Inferno for the first time is awe inspiring. Use it in every encounter all the time after that and it gets old really fast.
#15
Posté 11 février 2010 - 12:17
#16
Posté 11 février 2010 - 02:27
#17
Posté 11 février 2010 - 02:46
#18
Posté 11 février 2010 - 03:01
#19
Posté 11 février 2010 - 03:05
Necessary? No.yodasmith00 wrote...
Using potions is not a requirement to play the game.
Core mechanic with regard to health and mana pool maintenance? Yes.
Poorly implemented? Yes, but this is where fact gives way to opinion.
Just because it is possible to bypass a particular gameplay mechanic doesn't mean that it's been well implemented. I'm not sure I see your logic.
Modifié par Korvayer, 11 février 2010 - 03:11 .
#20
Posté 11 février 2010 - 03:14
I don't know about that. I remember Baulders Gate having the best combat mechanics. There were sooo many different kinds of strategies for just one combat scenario and each boss was alot more difficult than the last. It was awesome. With Dragon Age - Nightmare level was fairly easy and I didn't use any of the armies for the end game. Potions - I agree should of been at the very least been rare and a bit more difficult to attain.
#21
Posté 11 février 2010 - 12:18
Unless ofc you're a console gamer, in which case don't complain about your choice to go with the fast-food equivalent of gaming options.
#22
Posté 11 février 2010 - 12:22
Modifié par jsachun, 11 février 2010 - 12:22 .
#23
Posté 11 février 2010 - 12:26
Yes, because you're feeling so high and mighty in your PC elitist chair up there, aren't you? *rolls eyes*Mlai00 wrote...
Use the Combat Tweaks mod, and your potion-spam complaint is resolved.
Unless ofc you're a console gamer, in which case don't complain about your choice to go with the fast-food equivalent of gaming options.
Anyway, potions definitely need a battle cooldown, and I also think that there should be a limit on how many potions you can carry of each type. LIke x20 of each potion rather than x99. That in addition to the combat cooldown of potion use could probably even the fields between the party and the enemies a fair bit.
#24
Posté 11 février 2010 - 12:29
I believe it does have a cooldown period in my version of the game.Spuro wrote...
Anyway, potions definitely need a battle cooldown,
Modifié par jsachun, 11 février 2010 - 12:31 .
#25
Posté 11 février 2010 - 12:33





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