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Suicide Mission Guide. Also; Hold the Line-Deaths Explained (Mordin's, Tali's, etc)


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#101
Punahedan

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Interesting. The OP makes sense.



Second team: Miranda, both times

Tech: Tali

Escort for the crew: Samara

Biotic: Jack

Squadmates for boss: Garrus and Jack



No deaths. I suspect that I minimized the effects by bringing a tank and a squishy with me. But generally, a good analysis of what's what. Kudos. :)

#102
epeeist

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You can have a hard-hitting group to help on insanity and have every one survive.



In case it helps someone to post a different specific group that had everyone survive on insanity, taking Grunt and Samara along on all missions (with her as biotic for the one, so took another team member also!). All characters were loyal EXCEPT the Drell assassin (not loyal, because after doing the IFF just before that the crew were taken meant I couldn't do that mission and still go to the Omega-4 relay immediately).



From memory, Legion in tunnels, Miranda leader of 2nd team, took Samara and grunt along (with Engineer player character), sent back Mordin with rescued crew;



Then Garrus as 2nd team leader, Samara as biotic, and Grunt and (can't remember, probably Miranda or Zaeed for dealing with armour?) for dealing with swarms/husks/etc.;



Then Samara and Grunt for final mission. All survived. I took Grunt for obvious reasons, Samara is a heavy hitter (assault rifle and heavy reave) and very useful for platform fights (as soon as armour is gone, throw the enemy off the side).

#103
halolz

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The only person I had who died on the line, surprisingly twice, was Jack, probably because she wasnt loyal, I kind of pissed her off for Miranda lol.... but back on topic I never picked Mordin for anything and he always survived

#104
Backflip_Chicken0

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So the first time through I did a pretty basic run and everyone survived.

All loyal
Legion in tunnel
Jacob as squad leader #1, took Grunt and Tali with me
Miranda as leader #2
Samara as Biotic bubbleist, took Tali and Grunt with me
Sent Zaeed back with entire crew, took Tali and Grunt to final fight

My logic was that Legion would be able to hack anything, Jacob and Miranda were good leaders, Samara would be an experienced and powerful biotic, Zaeed was a seasoned vet who could escort them, and I took Tali and Grunt because I was in love with Tali and didn't want to be separated, and I was worried Grunt might be too reckless without his Battlemaster nearby. I was a bit worried sending Jack with Miranda, but it didn't seem to phase her too much.

It worked out pretty well, which surprises me when I read what you all got.

Modifié par Backflip_Chicken0, 19 février 2010 - 10:45 .


#105
Dorryn

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Interesting theory, although not the only valid one.



On my very first suicide run the only one I lost was Thane, and that was because I sent him to lead the diversion team.



When the hold-the-line part came I took Jack and Grunt with me. The two squishy (as most people call them) Tali and Mordin were both holding the line with the rest (I had sent Jacob to escort the crew back) and they didn't die.



Oh and yeah everyone was loyal.

#106
BuckyKatt98

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Do the skills/powers (and points you've assigned to your crew) have any bearing on the result? For example, does evolving Thane's Shredder Ammo to increase his damage help his survival rate? Does maxing out any of the shield/barrier powers for Grunt, Jacob or Legion increase their likelihood of survival? I've usually increased Tali's attack drone instead of her energy/shield drain as I figured it would be more beneficial in the final fight against the Collectors. But perhaps it doesn't matter at all?

#107
Occams Razor 17

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BuckyKatt98 wrote...

Do the skills/powers (and points you've assigned to your crew) have any bearing on the result? For example, does evolving Thane's Shredder Ammo to increase his damage help his survival rate? Does maxing out any of the shield/barrier powers for Grunt, Jacob or Legion increase their likelihood of survival? I've usually increased Tali's attack drone instead of her energy/shield drain as I figured it would be more beneficial in the final fight against the Collectors. But perhaps it doesn't matter at all?


I'm not sure that the devs would make that matter, primarily because there is no way to redistribute squadpoints.  
I do wonder however, if the individual prototype upgrades for squadmates help their survival chances at Hold the Line.

#108
BuckyKatt98

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Occams Razor 17 wrote...

I'm not sure that the devs would make that matter, primarily because there is no way to redistribute squadpoints.  
I do wonder however, if the individual prototype upgrades for squadmates help their survival chances at Hold the Line.


In my first playthrough everyone was loyal and I'd done all individual upgrades, but I lost Mordin (having left him with the others to 'hold the line').  So that may be in play, but I'm guessing the "squishy" factor overrides it.

#109
HeyRey

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Mordin always gave me the impression that he was a techie- with the omni-tool upgrade and sciency talk and all that.

Admittedly he is so squishy that the theory that the heat in the tunnels would have got to him and thus was weak when closing the doors, but considering that he was part of the Special Tasks Group and killed off the mercs around his clinic, I thought he'd be a little tougher.



Am pretty bummed that he died =(

#110
ThatQcGuy

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Well, I had everyone but Samara Loyal and I still Lost Grunt & her on the mission.

I had Tali as specialist,Miranda as leader and grunt as hold the line (he died shot in the stomach)

I didnt care about either of them but I would have liked to have everyone alive

#111
Occams Razor 17

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ThatQcGuy wrote...

Well, I had everyone but Samara Loyal and I still Lost Grunt & her on the mission.
I had Tali as specialist,Miranda as leader and grunt as hold the line (he died shot in the stomach)
I didnt care about either of them but I would have liked to have everyone alive


I'm pretty sure that the you never see how the person who dies during hold the line dies?  Do you mean to say that you had grunt lead the second squad?  Because I do know that that person dies if they aren't a loyal leader by being shot in the gut.

#112
Holywhippet

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 AFAIK I had everyone survive the final mission - at least I never saw any obvious sign of someone dying. Shepard did comment about people dying to the Illusive Man but I just assumed he was talking about the regular crew.

 I sent Legion to hack the door while Garrus led the strike team. Garrus seemed like the logical choice since he'd been leading a team prior to his recruitment, only lost them due to betrayal and had been holding off a small army of mercs for over a day.

 I had Samara hold the biotic field while Miranda led team two. Miranda's profile says she is a tactical genius so I figured she'd be leadership material. Kind of funny that she puts her hand up to hold the shield though, I guess her biotic powers aren't as good as she thinks. Jack would have been my second choice, I just didn't think she'd be interested in defending rather than attacking.

 I sent Grunt back with the crew figuring they'd need the toughest fighter I had to protect them. 

 For the final assault I took Mordin and Zaeed with me figuring I needed a strong fighter and might need Mordin's expertise. 

 Note that I had all loyalty missions finished and pretty much all upgrades purchased/researched.

#113
atheelogos

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interesting. thanks for info op

#114
Homebound

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You forgot the bit where the IFF isnt triggered until you do Legion's loyalty mission

#115
Biotic_Warlock

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Just_mike wrote...

You forgot the bit where the IFF isnt triggered until you do Legion's loyalty mission


REALLY???
Omg now i gotta try this out!

#116
Arbiter156

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get all memebers loyal, then do the IFF mission then do legions loyalty and imediately go through the omega 4 relay.(do all ship upgrades aswell). send legion through the vents (cuz hes a sneaky bugger). send garrus to lead the fire team cuz hes awsome, have samara hold the shield (jack works aswell). then send mordin back with the survivors (cuz you never know when that singing will be needed to keep them happy).garrus leads the fire team again, and i took legion and grunt with me. no-one dies if you use this combination (at least thats what has happened on my game) tali works for the vents aswell, miranda and jacob are good leaders, and jack is good for the shield. hope this helps.

#117
Daeion

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I always send Zaeed back with the crew and I have yet to loose anyone during the hold the line portion.

#118
Arbiter156

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Daeion wrote...

I always send Zaeed back with the crew and I have yet to loose anyone during the hold the line portion.

mordin should always take the surviviors, his singing will keep them happy and ward off any collectors in the wayPosted Image

#119
Daeion

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Arbiter156 wrote...

Daeion wrote...

I always send Zaeed back with the crew and I have yet to loose anyone during the hold the line portion.

mordin should always take the surviviors, his singing will keep them happy and ward off any collectors in the wayPosted Image


lol, he is a skilled singer, but I think he's better off inspiring those holding the line with his songs of courage.  3 Play throughs done and have yet to loose him and he's always held the line.

Modifié par Daeion, 23 février 2010 - 05:00 .


#120
Occams Razor 17

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Just_mike wrote...

You forgot the bit where the IFF isnt triggered until you do Legion's loyalty mission


Are you sure?  I've heard otherwise.  I can't say that I've tested it out myself, though.

#121
Biotic_Warlock

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Occams Razor 17 wrote...

Just_mike wrote...

You forgot the bit where the IFF isnt triggered until you do Legion's loyalty mission


Are you sure?  I've heard otherwise.  I can't say that I've tested it out myself, though.


He's right, i did the IFF mission, then TAli's then Legions.

#122
Occams Razor 17

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Biotic_Warlock wrote...

Occams Razor 17 wrote...

Just_mike wrote...

You forgot the bit where the IFF isnt triggered until you do Legion's loyalty mission


Are you sure?  I've heard otherwise.  I can't say that I've tested it out myself, though.


He's right, i did the IFF mission, then TAli's then Legions.


I have heard that you have time to do 2 missions, but I haven't heard that the only trigger is Legion's loyalty mission.

#123
Sir Ulrich Von Lichenstien

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Occams Razor 17 wrote...

Biotic_Warlock wrote...

Occams Razor 17 wrote...

Just_mike wrote...

You forgot the bit where the IFF isnt triggered until you do Legion's loyalty mission


Are you sure?  I've heard otherwise.  I can't say that I've tested it out myself, though.


He's right, i did the IFF mission, then TAli's then Legions.


I have heard that you have time to do 2 missions, but I haven't heard that the only trigger is Legion's loyalty mission.


It depends on a few factors, but the person whom claimed the IFF isn't triggered until you do Legion's mission is forgetting one fatal flaw in their logic.

You don't HAVE to have Legion in your team. You could easily either a: send him to cerberus or b: not bother speaking to him.

All 3 times when I've sent him to Cerberus, I've done 2 missions before getting the abduction sequence when trying to either do a mission or visit one of the core places (ilium, citadel, omega or tuchanka)

#124
Elios Shepard

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Mordin held the line but Jacob just had to volunteer for the shaft so guess what....he got it

#125
NukeHaze

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Is it standard to see a human wake up and then get "digested" before seeing the Normandy crew and breaking open the pods? I do not believe it was a Normandy human but the woman from Horizon that was talking to Ashley (in my game in place of possible Kaiden Alenko).



I think it is but am asking to see if others see this. Also, I never went straight after the crew but made sure I stopped at merchants for last minute upgrades before making the final stand. It seemed best to be prepared even if rushing into a fight. All loyalties and upgrades are done and still toying around with different team combos.