Did i miss something or Thane and Zaeed make more damage with weapons?(commando soldier 25 compared with 50 percent the drell assasin gets)
Would be a little bit weird.
Soldier shepardt weapon damage compared to Squadmates
Débuté par
tonnactus
, févr. 10 2010 08:50
#1
Posté 10 février 2010 - 08:50
#2
Posté 10 février 2010 - 08:59
Technically yes. But all henchmen damage is lower, I can't remember the figure of the top of my head, but it's something like a 0.5 modifier.
Modifié par GCreature, 10 février 2010 - 09:04 .
#3
Posté 10 février 2010 - 09:06
How is this calculated?GCreature wrote...
Technically yes. But all henchmen damage is lower, I can't remember the figure of the top of my head, but it's something like a 0.5 modifier.
0,85 +0,85*0,5,its still higher then commando.
#4
Posté 10 février 2010 - 09:29
I'm not a mathemagician but I'd imagine it'd go like this:
Let's assume that Thane's base damage is 100 with the mantis, the +50% from Drell Assassin makes it 150. However henchman have a 0.55 modifier for using the mantis, so (100+50)*0.55=82.5
Where as for Commando Shepard (100+25)*1=125.
Then count in the fact that you'll be getting headshots most of the time, plus all the potential +damage gear he gets.
Let's assume that Thane's base damage is 100 with the mantis, the +50% from Drell Assassin makes it 150. However henchman have a 0.55 modifier for using the mantis, so (100+50)*0.55=82.5
Where as for Commando Shepard (100+25)*1=125.
Then count in the fact that you'll be getting headshots most of the time, plus all the potential +damage gear he gets.
#5
Posté 10 février 2010 - 09:35
I think sniper rifles use a different modifier. They seem to fire slower, but do the same damage.
#6
Posté 10 février 2010 - 09:45
[SFXGameContent_Inventory.SFXWeapon_SniperRifle]
bUseSniperCam=true
ZoomFOV=10
Damage=(X=263.1,Y=263.1)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=70,Y=70)
RateOfFireAI=1.0f
I've never paid much attention to it in game, but that's what the weapon stats say.
"AI_BurstFireDelay=" and "AI_AimDelay" probably explain why they fire slower though.
bUseSniperCam=true
ZoomFOV=10
Damage=(X=263.1,Y=263.1)
DamageAI=1.1f
DamageHench=0.55f
RateOfFire=(X=70,Y=70)
RateOfFireAI=1.0f
I've never paid much attention to it in game, but that's what the weapon stats say.
"AI_BurstFireDelay=" and "AI_AimDelay" probably explain why they fire slower though.




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