Auto-Aim: Bioware's Insult to Gamers...
#1
Posté 10 février 2010 - 09:21
But, I must say:
Not only am I extremely frustrated with trying to fight the rather sub-par auto-aiming feature you have placed in Mass Effect 2, but I am equally frustrated and also insulted by the fact that you have completely omitted an option to turn it off in the options menu.
It is ridiculous and rather inexcusable in this current generation of gaming.
#2
Posté 10 février 2010 - 09:23
#3
Posté 10 février 2010 - 09:23
#4
Posté 10 février 2010 - 09:29
giant symbols of ammo type
mission complete screen to show us how much less we need to account for in the sequel
tutorial messages every 5 minutes
someone seemed to forget the M for mature part.... we arent THIS stupid bioware, granted some of are...helped better by these things...but at least make them optional hud elements.
#5
Posté 10 février 2010 - 09:31
Frotality wrote...
permenent flawed auto-aim
giant symbols of ammo type
mission complete screen to show us how much less we need to account for in the sequel
tutorial messages every 5 minutes
someone seemed to forget the M for mature part.... we arent THIS stupid bioware, granted some of are...helped better by these things...but at least make them optional hud elements.
Clearly, capitalizing is for sub-humans who need auto aim and tutorial messages.
#6
Posté 10 février 2010 - 09:32
#7
Posté 10 février 2010 - 09:34
Modifié par Jaysonie, 10 février 2010 - 09:35 .
#8
Posté 10 février 2010 - 09:35
#9
Posté 10 février 2010 - 09:37
Also, "Auto-aim" is not quite as accurate as, "Aiming assist." Such a feature could be helpful, but it has frequently pulled my reticule off into empty space as it tracked the wrong enemy.
Modifié par Alocormin, 10 février 2010 - 09:40 .
#10
Posté 10 février 2010 - 09:40
"Oh gee, hyuck... well I ain't never had a problem with that! Must be them damn gays! Those damn gay xbox owners and their ******'in around and such! I don't have nothin' to contribute or nothin' but I thought I'd just dun chime in anyway so I can move the conversatin' along not one bit. "
#11
Posté 10 février 2010 - 09:41
#12
Posté 10 février 2010 - 09:41
Makoto SFG wrote...
Yeah it's for Xbox. So obviously if you have the PC version, there's no need for you to reply is there?
"Oh gee, hyuck... well I ain't never had a problem with that! Must be them damn gays! Those damn gay xbox owners and their ******'in around and such! I don't have nothin' to contribute or nothin' but I thought I'd just dun chime in anyway so I can move the conversatin' along not one bit. "
I have the 360 version and have no idea what your talking about.
#13
Posté 10 février 2010 - 09:41
@Jaysonie
There's aiming assistance. It's where your target reticule moves to approximate tracking a target. At best it helps you keep a lock on fast moving enemies, at worst it messes up your carefully lined up shot.
Modifié par Alocormin, 10 février 2010 - 09:43 .
#14
Posté 10 février 2010 - 09:43
I had been a staunch defender of this game since its release... but things are starting to seep through. Things perhaps I had been purposely turning a blind eye to...
You know... the flaws...
#15
Posté 10 février 2010 - 09:47
I'm assuming it's the console players experiencing this? I too would be angry with auto aim. You have my sympathies.
#16
Posté 10 février 2010 - 09:48
#17
Posté 10 février 2010 - 09:51
#18
Posté 10 février 2010 - 09:51
Makoto SFG wrote...
I understand the need to expand your market to new players, I get that. Some people who are buying a Bioware game for the first time aren't necessarily going to be proficient with maneuvering their Shepards with dual-analog sticks, I get that as well.
I think this would be the exact opposite. Those that have been buying BioWare games the longest stand the biggest chance to not be comfortable w/ aiming with their thumb via a tiny analog stick.
This is only the 3rd shooter they've ever made after all (4th if you count Shattered Steel), and the 2nd that was playable on a console.
All that being said, I didn't really notice a big issue with the auto aim personally. I support the return of options for tuning/tweaking the feature or turning it off entirely however.
#19
Posté 10 février 2010 - 09:53
Makoto SFG wrote...
Yeah it's for Xbox. So obviously if you have the PC version, there's no need for you to reply is there?
"Oh gee, hyuck... well I ain't never had a problem with that! Must be them damn gays! Those damn gay xbox owners and their ******'in around and such! I don't have nothin' to contribute or nothin' but I thought I'd just dun chime in anyway so I can move the conversatin' along not one bit. "
NERRRRRRRRRRRRRRRRRRDRAGGGGGGGGGGGGGGGGGGGGGGGGGGEEEEEEEEEEEEEEEEEEEEE
#20
Posté 10 février 2010 - 09:55
SidNitzerglobin wrote...
I think this would be the exact opposite. Those that have been buying BioWare games the longest stand the biggest chance to not be comfortable w/ aiming with their thumb via a tiny analog stick.
This is only the 3rd shooter they've ever made after all (4th if you count Shattered Steel), and the 2nd that was playable on a console.
Good point
#21
Posté 10 février 2010 - 09:57
Makoto SFG wrote...
Yeah it's for Xbox. So obviously if you have the PC version, there's no need for you to reply is there?
"Oh gee, hyuck... well I ain't never had a problem with that! Must be them damn gays! Those damn gay xbox owners and their ******'in around and such! I don't have nothin' to contribute or nothin' but I thought I'd just dun chime in anyway so I can move the conversatin' along not one bit. "
Wow. You have a real chip on your shoulder there, buddy. You aren't a former volus ambassador are you?
#22
Posté 10 février 2010 - 09:58
Pluis wrote...
eh auto-aim, never noticed it in the 360 version, only in me1 and there I always turned it off
It's different in ME 2, and it's always on.
Your reticule will occasionally move to follow a moving target. In ME 1 you would just face in the general direction of your enemy and fire, but since ME 2 has no character stats to use for the effects of a gunshot, it physically moves the reticule. A fair portion of the time it doesn't just help you follow a target, it helps you line up shots that will miss more consistently than if you had control of the ability to adjust where your weapon is aiming.
Also, I still love this game. I don't believe the tripe that the game will somehow stop being awesome just because people become aware that it has flaws. Of course it has flaws.
#23
Posté 10 février 2010 - 09:58
My only guess is that auto-aim was included because of the lack of precision offered by controllers. The few shooters on consoles that come to mind all feature auto-aiming to some degree. It does kinda suck, but I can see why it might be included.
#24
Posté 10 février 2010 - 09:58
#25
Posté 10 février 2010 - 09:59
/highfive




Ce sujet est fermé
Retour en haut






