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Auto-Aim: Bioware's Insult to Gamers...


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#1
Makoto SFG

Makoto SFG
  • Members
  • 52 messages
I understand the need to expand your market to new players,  I get that.  Some people who are buying a Bioware game for the first time aren't necessarily going to be proficient with maneuvering their Shepards with dual-analog sticks, I get that as well.

But, I must say:

Not only am I extremely frustrated with trying to fight the rather sub-par auto-aiming feature you have placed in Mass Effect 2, but I am equally frustrated and also insulted by the fact that you have completely omitted an option to turn it off in the options menu.

It is ridiculous and rather inexcusable in this current generation of gaming.

#2
Thomas_R_Roy

Thomas_R_Roy
  • BioWare Employees
  • 25 messages
Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.

Modifié par Thomas_R_Roy, 13 février 2010 - 02:02 .