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Auto-Aim: Bioware's Insult to Gamers...


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#51
DirewolfX

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I have never noticed this on 360 O.o Maybe it's not an auto-aim but a bug?

#52
ToJKa1

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Mr.Kusy wrote...

Skilled Seeker wrote...

Thats why if you want to be a hardcore gamer stick to PCs. Consoles are for kids (I went there!)


Now there's not rurning back. And yeah... hardcore gamers should stuck to PCs... for the next 5 years, when the piracy scale will get big enough for developers to dump our platform compleatly.


You mean like five years before now? And five years before that?

#53
SidNitzerglobin

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jacksmedula1 wrote...

Mr.Kusy wrote...

Skilled Seeker wrote...

Thats why if you want to be a hardcore gamer stick to PCs. Consoles are for kids (I went there!)


Now there's not rurning back. And yeah... hardcore gamers should stuck to PCs... for the next 5 years, when the piracy scale will get big enough for developers to dump our platform compleatly.


Yep, there's the rub.  Even though the PC is the superior gaming platform; someday, the big name devs are going to abandon the PC.   It's happening already.  Let's face it; DAO and ME/ME2 should have been PC titles ported to console, not the other way around.


While ME1 was truly a crappy port (from my experience any way), PC versions of DA:O and ME2 have turned out to be much better experiences for me than the 360 versions.  Seems to me they were actually developed to be multi-platform releases, not ported from the console versions.

People can continue to prognosticate the death of PC gaming and spread FUD about piracy, but I just don't see it. The truth of the matter as I see it is that as long a there is a sufficient market for PC games to support their development, they will continue to be made.

.02

#54
Sidac

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Makoto SFG wrote...

Xbox.


Well, theres your problem right there!

#55
Bigeyez

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Every modern console shooter has auto aim built in. No idea why you think this is a Bioware only thing.

#56
spartan5127

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Makoto SFG wrote...

EA = Ridiculous

also...

EA = The decline of Bioware

-----

EA usurps genuine awesome talent and craps out mediocrity.  It is a money-hungry bloodthirsty powerhouse in an industry already bigger than Hollywood, and it doesn't give TWO ****ING ****s about ART in gaming.  All it ****ing cares about is SELLING as many green and black jewel-cases as possible.  **** you Electronic Arts.


Just be glad that it wasn't activision that bought them. It could be a lot worse. If you want to talk about a publisher who doesn't give a crap, that would be activision.

#57
Thomas_R_Roy

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Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.

Modifié par Thomas_R_Roy, 13 février 2010 - 02:02 .


#58
General Battuta

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It felt wonderful to me, actually. No complaints.

#59
Console Cowboy

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i like Auto Aim, but i was surprised to see no option to turn it off, since ME1 had such.

#60
YakoHako

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


I like you, then!  #1 is the only one that's annoying.  If I have a headshot lined with a sniper rifle and go to zoom in and shoot, the camera will jump around to either in front of him or onto his body or to another enemy and it's pretty annoying.  It doesn't happen all the time, though, otherwise I would really hate my Infiltrator.

#61
spartan5127

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


Thread pwned.
I was going to say all console games have aim assist. 

#62
Guaritor

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.
 
I'd love to hear specific criticisms of the systems, things I can fix.


Well, I haven't had any problems with them at all... and #3 seems pretty ingenious to me.  The problem some people seem to have (which i have had happen once or twice while playing MW2, but not ME2) is that occasionally an enemy will pop into your field of view and pull your reticle away from your original target.  Its annoying, but its rare enough for me that i haven't seen it in 2 playthroughs.

Modifié par Guaritor, 13 février 2010 - 02:07 .


#63
Argent Csero

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I didn't really notice the auto aim, but the mission complete screens and constant tutorials got really old after a while.

#64
vashts1985

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


these were turned off for the PC version, yes? 

#65
javierabegazo

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People can whine about anything these days.... >.>



Specifics when criticizing help a whole lot. otherwise you just seem like you're raging.

#66
Zhaocore

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Would like to know if it was turned OFF for pc as well.

#67
corebit

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


Thank you for your response Thomas. You are right that the systems are tuned very low, it almost feels transparent. Other than #1, I did not even know the other four existed :P. I believe the only improvement that needs to be made is to remove #1 and also remove #2 for the higher difficulties.

#68
Illogical343

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Never had a problem w/ autoaim. Helps me without being obvious.

#69
Laterali

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I have no problem with it. I have no trouble getting headshots, no trouble aiming for specific body parts at all. Maybe you just aren't that great at shooting op...

#70
krylo

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I personally don't have much of a problem with it, but every time I have ever heard of anyone complain about autoaim in any game over any platform in any world it has been complaining about zoom-snap.



The rest of those are all really nice ideas that have 0 chance to mess up a gamer's aim. Zoom-snap, however, can, occasionally, pull you away from what you're aiming at and toward another enemy, or toward a body part you don't want to hit.



It can also cause slight problems with hitting a moving target as it's hard to lead if your targetting reticule is snapping to him.

#71
RighteousRage

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Oh whew, for a second I was like "Oh my god, I've been playing with autoaim all this time!?!??!"



Then I realized there was no autoaim on PC



Then the consolers, fans of the easy button, complained about the game being too streamlined



Then I chuckled and wrote this message and left the thread

#72
Starbiter

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Here is the only problem with the auto aim.



When sniping it will automatically put your aimer on the target even if he is behind cover. This means that if you try and put your cross hairs as the corner to get him when he pops out, the game will automatically aim you at the box or wall or w/e. Its a minor issue but can be annoying at some times.

#73
BiancoAngelo7

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Did anyone else have the issue that sometimes when popping out of cover your aim would go to the opposite side of where you were aiming?



Ex: Im crouched behind a crate aiming to the left, instead of popping out to the left to shoot I stand up aim over the shoulder to the right and aim....really disorienting. Didnt happen too often, and apart from that, it was really great system I think.



I enjoyed the gunplay so much this time around, it felt really real and I love it so much I hope they release a sort of arena dlc for ME2 so I can blast things with my uber completionist shep while waiting for more DLC :D

#74
silentassassin264

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.

1 is the one that is annoying because often times it zooms you to what wasn't your target.  If I have a headshot lined up, many times it snaps it completely out of focus halfway to something else that was not the intended target so you are temporarily disoriented trying to find out where your target just went and why all of a sudden it looks like you are about to die.

#75
silentassassin264

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.

1 is the one that is annoying because often times it zooms you to what wasn't your target.  If I have a headshot lined up, many times it snaps it completely out of focus halfway to something else that was not the intended target so you are temporarily disoriented trying to find out where your target just went and why all of a sudden it looks like you are about to die.