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Auto-Aim: Bioware's Insult to Gamers...


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#76
Homebound

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


imho I think fundamentally, shooters on consoles are inherently hard to immulate compared to PCs.

#77
Fonzdude

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.



ability to turn it off would be awesome

#78
Pinnatus

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Makoto SFG wrote...

Yeah it's for Xbox. So obviously if you have the PC version, there's no need for you to reply is there?

"Oh gee, hyuck... well I ain't never had a problem with that! Must be them damn gays! Those damn gay xbox owners and their ******'in around and such! I don't have nothin' to contribute or nothin' but I thought I'd just dun chime in anyway so I can move the conversatin' along not one bit. "


And this is why you're going to get zero sympathy.

In lieu of something useful- suck less.

#79
androshalforc

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


Im not sure what part this falls under eithar 4 or 5.
But my main greif with it is when i aim (sniping) at where a target is going to be; I mean hes in cover and i know hes going to move out 2 feet to the left to fire at me. so i aim 2 feet to the left of where he is (when hes in cover) so that he will be moving into a headshot (when he steps out of cover) the auto aim feature then moves me another 2 feet to the left to compensate for him stepping out of cover so now im 4 feet to the left of where he was when he was in cover and 2 feet to the left of where he is now.

The same thing happens when i aim (sniping) at a target i see moving behind obstacles i aim at head height where he will come out from behind those obstacles and as soon as he appears my target reticule stays about 2 feet infront of his head.

another issue is when im trying to hit target A (again sniping) and target B walks across the screen pulling the target reticule with it.

as a side note i really noticed this when i was playing a soldier with heightened adreneline rush since i popped adreniline rush every time i tried to take a snipe it could be that the 70% time dialation enhances the auto aim properties to a point to make it useless but thats just conjecture on my part

Modifié par androshalforc, 13 février 2010 - 04:40 .


#80
LoweGear

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Silger wrote...

Would like to know if it was turned OFF for pc as well.


Yes, there is no autoaim in the PC version, and there is no option of activating it.

But then again, considering the enhanced accuracy in shooting when using the mouse and keyboard, autoaim isn't really necessary for PC. I pull off headshots regularly with my Infiltrator.

Although I wouldn't be against the suggestion of activating/deactivating Auto Aim for XBox360, hearing about the problems here. Even if there isn't a problem for others, just having more choice would be a nice thing to have.

#81
Garuda One

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@ Thomas_R_Roy



I've only ever had one problem with the aiming system, taken for granite that I only have ever played an Adept. When I was on the Derelict Reaper vessel. When I was trying to shoot a certain husk target or trying to use an ability the auto-aim snapped to another one, one not as close as the one I was going for. Other times the one I wanted to kill wouldn't be as close and again it would snap to the closes one.



On the same level at the ending were we need to shoot the glowing engine orb when husk got close enough to slap me my auto-aim would snap to a husk and I would miss my chance to shoot, thus wasting ammo and taking even longer or eventually dying because of it. Really annoying on Insanity.



Other then that level everything was fine.

#82
xaliqen

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I know what you mean.  At least give us the option of turning the auto-aim off.

#83
selfsurf

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i turned off auto aim from the dashboard settings. don't know if that helped cuz i don't have that problem

#84
bbslayer_07

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I have no real problem with the auto aim under normal conditions cause its barely noticeable, however sniping as a soldier while using adrenaline rush is the exception. Cause while your zoomed in and you use the AR ability the sniper seems to automatically aim ahead of your target so you have to fight against the auto movement to get a decent shot, which isn't easy, unless there standing still (this is on the xbox).

Modifié par bbslayer_07, 13 février 2010 - 06:07 .


#85
Blue_dodo

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Makoto SFG wrote...

Actually, I kind of liken EA to Tyson Chicken Corp.

If anyone hasn't seen the movie Food, inc., I would recommend it with the warning that it offers a very disturbing look into how our food is processed and manufactured in this present era.

Anyway, I picture EA hanging games on meat-hook conveyors and winching game developers on cranes through to the slaughtering floor, all in the name of profitability.

Corporations are bad. But ... you ... all knew that...

Man, I'm the resident Bioware naysayer, dammit... it happens so quick.


I have whatched it, very disturbing

but I don't see EA as tyson chicken,since they actually have changed instead of finding a cheaper method to a problem they actually have found a decent compromis imho,do I like them no, but they certainly all evil.

as for the auto aim ? never noticed it no were near as annoying as in the first me, where often times you powers would go to the nearest enemy. 

#86
Elydo

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I found myself disliking aim-assist on the 360 as well, for one specific reason. One way I set up for headshots is by positioning my crosshair in front of a moving target and waiting for it to cross my reticle appropriately. In ME2 however, when an enemy get within a certain distance to the centre of the crosshair, the reticle starts to track with the enemy's movement, keeping it a constant distance out in front of the head I'm trying to center. This means I have to actively move the crosshair towards a target moving in the opposing direction and take the shot as the two points converge before they overshoot, it's a distraction in the middle of combat and frustrating when my adrenaline burst runs out before I can take the shot due to my reticle having a mind of it's own and actively avoiding my target, heh.



I found myself wishing I could turn it off as well, several times through the game.

#87
SpideyKnight

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 Bah, pay him no attention Roy.  If he cared enough he would've boughten the PC version which doesn't have auto-aim we were told, so he can blame his own ignorance and go back to his dark corner.

#88
MassFrost

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SpideyKnight wrote...

 Bah, pay him no attention Roy.  If he cared enough he would've boughten the PC version which doesn't have auto-aim we were told, so he can blame his own ignorance and go back to his dark corner.


Yeah, but that would have required the OP to utilize more than two brain cells.. That's something he has proven himself to be clearly incapable of doing.

#89
ScroguBlitzen

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I notice two bugs with Auto-Aim.



Firstly, when zooming the sniper rifle it often aims in a different direction (at a presumably different target that it thinks I want to zoom at).

Secondly, when tracking a moving target with sniper zoomed, I notice that it "helps" me by tracking with the target automatically. That doesn't help me, it makes it WAY harder to hit a moving target.



Provide the option to turn auto-aim off please.


#90
jpetrey123

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


this. whether a lot of you like or not games you guys consider to take "skill", most of them have a lot of auto-aim *cough* halo *cough*. having auto-aim in a game is not insulting you as a gamer whatever that means, but it would be extremely hard without auto-aim due to the controller not being a mouse-keyboard.

#91
LxLegend

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ScroguBlitzen wrote...

I notice two bugs with Auto-Aim.

Firstly, when zooming the sniper rifle it often aims in a different direction (at a presumably different target that it thinks I want to zoom at).
Secondly, when tracking a moving target with sniper zoomed, I notice that it "helps" me by tracking with the target automatically. That doesn't help me, it makes it WAY harder to hit a moving target.

Provide the option to turn auto-aim off please.


Yeah, while playing the 360 version this happens to me often.  I try to go for the headshot on a moving target then auto-aim readjust me into a body shot which causes me to fight against it, to stay zeroed in for the headshot.  This may be because of the friction system talked about earlier but it's really annoying when using the widow. 

Modifié par LxLegend, 13 février 2010 - 06:44 .


#92
Mangasage

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Thomas R Roy, good work! I really enjoy the aiming on my 360 version of Mass Effect 2. It's just the right amount of assist. It feels fantastic. Mass Effect has really matured into a great third person shooter! I'm really looking forward to further improvements on future titles.

#93
Makoto SFG

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SpideyKnight wrote...

 Bah, pay him no attention Roy.  If he cared enough he would've boughten the PC version which doesn't have auto-aim we were told, so he can blame his own ignorance and go back to his dark corner.


Ridiculous, ridiculous quote.

How about, if I cared enough, I would've attempted to simply turn the auto-aim OFF, and, much to my dismay, no such feature was discovered.

Seriously... buy a brand new PC capable of running Mass Effect 2 as decent as an Xbox all for the sake of ONE game?  Please pass whatever it is that you are SMOKING.

#94
Duduris

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Makoto SFG wrote...

SpideyKnight wrote...

 Bah, pay him no attention Roy.  If he cared enough he would've boughten the PC version which doesn't have auto-aim we were told, so he can blame his own ignorance and go back to his dark corner.


Ridiculous, ridiculous quote.

How about, if I cared enough, I would've attempted to simply turn the auto-aim OFF, and, much to my dismay, no such feature was discovered.

Seriously... buy a brand new PC capable of running Mass Effect 2 as decent as an Xbox all for the sake of ONE game?  Please pass whatever it is that you are SMOKING.


I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution

#95
Darth Obvious

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selfsurf wrote...

i turned off auto aim from the dashboard settings. don't know if that helped cuz i don't have that problem


Yeah, after three playthroughs there is definitely no auto-aim going on in my game, not with the guns anyway. I have never liked auto-aim in the past, and I must have disabled it already.

#96
Makoto SFG

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


Well, from the get-go my number one criticism was to allow the user to simply turn OFF all auto-aim function.  This function is for those who are handicapped.  Not all of us need or want this function.

Also, since you're bringing up some other points.  When you zoom in with the scope on a sniper rifle in Mass Effect 2.  The actual view does not correspond to where your crosshairs were at, this was tested at medium to close distance.  I noticed this because I was using the scope to examine the detail in some of the levels and on some of the characters.  Upon zooming into an area I had highlighted by my crosshairs I would become disoriented and have to readjust to the area I had intended to look at.

I'm not entirely sure that was not intended though, because the area it zoomed was always up and to the left of the crosshair spot (the crosshairs you see when NOT zoomed in).  This lead me to believe it was just a consequence of looking through the scope which is mounted differently on the weapon.

#97
Makoto SFG

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Duduris wrote...

I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution


Let's break this down for you, since you seem to have some trouble understanding simple concepts:

I already own an Xbox.  I already own a TV.  I already own Turtle Beach headphones for Xbox. 
This is where I play my video games...  follow me so far?

I own a laptop used for internet and internet related activities.  It runs ubuntu.

I do not own a gaming PC.

Why would I spend anything more than the $60 necessary to buy and play Mass Effect 2?

Also... in ME1 the ability to switch auto-aim assist was there.  I had no reason to assume it would be any different with ME2. 

Are you understanding any of this now?  Duduris?

#98
Darth Obvious

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jpetrey123 wrote...

whether a lot of you like or not games you guys consider to take "skill", most of them have a lot of auto-aim *cough* halo *cough*. having auto-aim in a game is not insulting you as a gamer whatever that means, but it would be extremely hard without auto-aim due to the controller not being a mouse-keyboard.


That's just not true. The mouse and keyboard are no better on average than a modern controller, and in fact they are actually worse in most cases. This is due the the fact that the mouse/keyboard were 1) not designed for gaming, 2) designed so long ago that they aren't even the best way to navigate the screen for non-gaming purposes anymore (the mouse pales in comparison to the trackpad, for example, for those of us who do a lot of typing), 3) those horrible arrow keys on the keyboard simply can't do what a multidimensional joystick can.

In practice, aiming with the 360 controller is a piece of cake. I have a PC, a Mac, and a 360, and I prefer the 360 for gaming, hands-down (and the Mac for typing, fwiw). Sorry, PC, but you are just the least user-friendly of the group.

That doesn't mean that people can't be good at using the PC. It just means that anyone who acts like the keyboard and mouse (designed in the dark ages) are the most sophisticated way to play/navigate are totally full of ****.

#99
Gill Kaiser

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Get a PC?

#100
xODD7BALLx

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Brahox wrote...

Should of gotten it on PC. Thats what happens when you pay more and get less..


Oh great here we go, that's the way to be mature, belittle someones elses property that they paid for and have every right to observe pro's and con's accordingly. Or do you enjoy it when someone trashes your ideals of what you paid good money for?

And before you say "you must be a console owner, go play MW2 and go away", I'm typing this on my 46" bravia, I get the best of both worlds console, and pc. A game is a game pc or console, it's funny how so many have forgotten that if it werent for the success of ME1 and it's sales on 360, it may very well have not ever seen the light of day on PC.

But go right on ahead and say what you will about a video game console that has caused you enough pain to get bent about it. Not like a console grew legs, came into your house and peed on your rug. If it did I'd understand because a good rug really ties the room together.