Darth Obvious wrote...
That's just not true. The mouse and keyboard are no better on average than a modern controller, and in fact they are actually worse in most cases. This is due the the fact that the mouse/keyboard were 1) not designed for gaming, 2) designed so long ago that they aren't even the best way to navigate the screen for non-gaming purposes anymore (the mouse pales in comparison to the trackpad, for example, for those of us who do a lot of typing), 3) those horrible arrow keys on the keyboard simply can't do what a multidimensional joystick can.
While the mouse and keyboard were not designed for gaming, certain genres, like First/Third Person Shooters and Real-Time Strategy were programmed and design with their input method in mind. FPS games were designed to use the mouse to provide X and Y axis viewing/aiming controls, and the keyboard WASD to provide character movement. While the mouse wasn't part of early FPS control schemes, the mouse did make the FPS genre the powerhouse that it is now, which without it the FPS/TPS genre wouldn't even have been made to the consoles to begin with. As for RTS games the mouse gives speed and accuracy in regards to locational positioning, useful for when you want to put units at a certain place fast, plus the keyboard allows one to map more features due to the number of actions you can assign to a keyboard (64 keys minimum as opposed to 10 buttons on a controller), which is essential for most RTS games were being able to call up a large number of actions is required.
Ever wonder why ME/ME2 on PC allows you to have 10/8 instant slots for your abilities instead of just 1/2 on the 360? That's because the keyboard allows you to map multiple actions at once, while on a 360 there are only so many buttons you can assign actions to before they start to overlap.
In practice, aiming with the 360 controller is a piece of cake. I have a PC, a Mac, and a 360, and I prefer the 360 for gaming, hands-down (and the Mac for typing, fwiw). Sorry, PC, but you are just the least user-friendly of the group.
I would not dare to doubt your experience, however not everyone shares the same opinion. I myself was a console game before I turned PC, and I've never looked back since. Aiming with a mouse and keyboard is second nature to me, and whether playing Half-Life, Call of Duty, F.E.A.R. or any other FPS the precision and ease of directional movement that the mouse gives me is far easier than with a controller.
I felt the difference when I played Halo on the XboX before, and had difficulty with aiming using the controller joystick, especially when tracking down fast moving enemies, or trying to aim a sniping reticule. Then I was able to get the PC port a few months later and was amazed at how easy it was to aim - the levels that took me a long time to clear on the console even with multiple playthroughs I simply breezed through on the PC. And even with that experience, I'm still having difficulty aiming with a controller in console FPS/TPS, like when I played Gears of War 2 or Halo 3.
That doesn't mean that people can't be good at using the PC. It just means that anyone who acts like the keyboard and mouse (designed in the dark ages) are the most sophisticated way to play/navigate are totally full of ****.
And in the same vein, anyone who thinks that controllers are the end-all be-all of gaming are being premature in judgement. The different input nature of controllers and keyboard/mouse means that each particular method is better suited for certain types of games. Fighting games, platform scrollers and third person action/adventure games are much better played on controllers. I would not imagine trying to play the PC version of Street Fighter IV on a mouse and keyboard, or any fighting game for that matter due to the fast-paced nature of such games where multiple buttons and directions have to be inputted quickly (performing combos is nearly impossible on a keyboard), and the fact that said games were designed with the controller in mind. However in the same vein, I can't imagine playing FPS or RTS games well on a console due to the way they were designed for multiple actions and precision: notice that auto-aim is a feature that is only ever implemented in FPS games that are designed for consoles, and that most PC FPS, or console FPS ported to PC hardly have auto-aim implemented: for most, the feature is removed entirely (like in Mass Effect 2).
Modifié par LoweGear, 13 février 2010 - 06:18 .