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Auto-Aim: Bioware's Insult to Gamers...


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#101
xODD7BALLx

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Duduris wrote...

I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution


http://hd.engadget.c...to-screen-size/

refer to this chart please, regarding HD resolutions, viewing distance vs screen size vs resolution.

#102
Sean

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


Aim-Assist is in the other games, but it can make them pretty bad
in Halo 3, Ive always tried to turn it off, in H2, it wasn't so bad

but I think there should be options for the  people to disable it or tune it for them

maybe a slider bar, and to the far right would be High, which is the current ME2 setting
and on the far left is off

it would let more experienced gamers get better at the game and make it more challenging since ME2 was not hard at all and as soon as I got the game int omy 360 I played it on insanity since I always start games on the hardest difficulty

#103
xODD7BALLx

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MassFrost wrote...

SpideyKnight wrote...

 Bah, pay him no attention Roy.  If he cared enough he would've boughten the PC version which doesn't have auto-aim we were told, so he can blame his own ignorance and go back to his dark corner.


Yeah, but that would have required the OP to utilize more than two brain cells.. That's something he has proven himself to be clearly incapable of doing.


You guys are so cool you get on the "internet" and have complete anonymity, and insult not 1 person but everyone who owns and actively uses a console. Good job! You are such big men! Now do some momma jokes! That'll show how cool you are at being an elitist.

#104
gr00grams

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Don't consoles pretty much require aiming assistance?
Like how do you pin-point aim etc in shooters with thumbsticks?

Don't get me wrong, I love me a controller sometimes, depending on game, but if game requires pin-point accuracy, back to mouse.

Now do some momma jokes! That'll show how cool you are at being an elitist.


You're mommas so dumb, when they said it was chilly outside, she got a bowl. Ha Har!
I dunno just being stupid :D

Modifié par gr00grams, 13 février 2010 - 05:35 .


#105
Duduris

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Operative84 wrote...

Duduris wrote...

I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution


http://hd.engadget.c...to-screen-size/

refer to this chart please, regarding HD resolutions, viewing distance vs screen size vs resolution.


Ok..Your point?Or you just have to post that link just because I mentioned the word "resolution"?

#106
xODD7BALLx

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If any type of object/tool didnt require adaptability or skill, then everyone could hit homeruns, throw super long passes, make unbelievable shots, hit a target with ironsights over great distances, type a boat load of words per minute, etc etc etc, but not everyone has the same level of skill, I cant remember if it was IGN or GS that did a showdown of console Halo players vs PC Halo players, and to my knowledge the PC players got wiped out, however given the amount of time Halo was on XBOX before PC, I can see a legitimate gripe about not enough time to be awesome at Halo, but to many elitists arguments shooters belong on PC, and the mouse is what enables them to be so accurate and precise on PC, so regardless of what shooter it is shouldnt you be awesome because of all that "precision".



Some also say, well it's just better with a mouse because you have better control, so with that logic do they mean that given their statement of a mouse giving the player relative ease with precise controls that would mean skilled console users are actually more versatile and perhaps have attained much more skill being how "hard" it is to be precise on console.



Or if you love your PC you can continue loving your PC and keep your negative opinion of consoles to your self, and if you love console, well do the same. And it is funny how most of the time, it's a PC "elitist"(notice not labeling PC gamers in general, after all I'm a multi platform gamer) that comes into the mix and throws the "SHOULD HAVE GOTTEN IT ON PC" "CONSOLES ARE FOR MORONS" type of garbage, and a know it all attitude to boot.

#107
Zurcior

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Auto-aim is perminent in ME2? Funny, I could've sworn I turned it off. You guys can't? Wierd.

#108
yoomazir

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I love when I try to snipe a Krogan in front of me yet suddenly,it locks to the vorcha on the far left....

Good job Bioware.

#109
xODD7BALLx

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Duduris wrote...

Operative84 wrote...

Duduris wrote...

I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution


http://hd.engadget.c...to-screen-size/

refer to this chart please, regarding HD resolutions, viewing distance vs screen size vs resolution.


Ok..Your point?Or you just have to post that link just because I mentioned the word "resolution"?

It was an attempt to enlighten you with facts on resolution, what with your misunderstanding as though the 360 has a crappy resolution output, but seeing your response I take it you didnt read the article?, my point is, maxing out your resolution on PC means dick if you dont have a large enough screen to reflect it. Nice try with the whole being a smartass thing, good luck with that, let me know how it works out for you.

Modifié par Operative84, 13 février 2010 - 05:55 .


#110
Duduris

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Operative84 wrote...

Duduris wrote...

Operative84 wrote...

Duduris wrote...

I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution


http://hd.engadget.c...to-screen-size/

refer to this chart please, regarding HD resolutions, viewing distance vs screen size vs resolution.


Ok..Your point?Or you just have to post that link just because I mentioned the word "resolution"?

 I take it you didnt read the article?, my point is, maxing out your resolution on PC means dick if you dont have a large enough screen to reflect it. Nice try with the whole being a smartass thing, good luck with that, let me know how it works out for you.


Exactly,but in my post I said you don't actually need high resolution,so you don't need a brand new pc to enjoy the game.Maybe you are the one you should read other people's posts before you reply to them, cause I read your article and states the same thing I was stating in my post.

Modifié par Duduris, 13 février 2010 - 05:58 .


#111
Johnson45

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I haven't even noticed it and I got the 360 version, it's not really an insult if they were trying to help the people who aren't good at aiming with sticks. I'm good at aiming and it doesn't bother me one bit?

#112
RighteousRage

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Makoto SFG wrote...
Why would I spend anything more than the $60 necessary to buy and play Mass Effect 2?


Perhaps so you could play video games on a system that wasn't designed for toddlers?

By the way: it's only necessary to pay like $35, once you consider sunk costs for PC hardware (as they do in economics)

Or are you saying you paid $360 to play Mass Effect 2?

Modifié par RighteousRage, 13 février 2010 - 06:04 .


#113
xODD7BALLx

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@ Dud
"I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution"

Correct me if I'm wrong but ME2 on 360 outputs up to 1080p, so the form of your statement suggests that resolution is inferior and therefore is replicated on a relatively outdated PC, right? Or were you not in any way shape or form slighting the resolution output of the 360?

#114
RighteousRage

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Operative84 wrote...

@ Dud
"I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution"

Correct me if I'm wrong but ME2 on 360 outputs up to 1080p, so the form of your statement suggests that resolution is inferior and therefore is replicated on a relatively outdated PC, right? Or were you not in any way shape or form slighting the resolution output of the 360?



You need to use black magic just to get 1080p to work on Xbox 360, and even if you do, PCs can still go up to 1920x1080, the approximate resolution of 1080p, and higher, if I'm not mistaken.

#115
xODD7BALLx

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RighteousRage wrote...

Makoto SFG wrote...
Why would I spend anything more than the $60 necessary to buy and play Mass Effect 2?


Perhaps so you could play video games on a system that wasn't designed for toddlers?

By the way: it's only necessary to pay like $35, once you consider sunk costs for PC hardware (as they do in economics)

Or are you saying you paid $360 to play Mass Effect 2?


You guys always prove my point entirely at a disturbing level, which really makes me feel bad for you in the scope of things.

#116
xODD7BALLx

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RighteousRage wrote...

Operative84 wrote...

@ Dud
"I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution"

Correct me if I'm wrong but ME2 on 360 outputs up to 1080p, so the form of your statement suggests that resolution is inferior and therefore is replicated on a relatively outdated PC, right? Or were you not in any way shape or form slighting the resolution output of the 360?



You need to use black magic just to get 1080p to work on Xbox 360, and even if you do, PCs can still go up to 1920x1080, the approximate resolution of 1080p, and higher, if I'm not mistaken.


Ok as I said before, I'm a multiplatform gamer, meaning PC and console, ok. My screen size is 46", therefore I'm able to notice "actual" qualities of 1080p. So I ask you what is the size of your screen? My point is unless you have a decent size monitor, tv, etc you will not see the benifits of 1080p +. And no I just use HDMI just as I do with my PC, 360 depending on game outputs at 1080p, so yeah.

Modifié par Operative84, 13 février 2010 - 06:13 .


#117
Duduris

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Operative84 wrote...

@ Dud
"I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution"

Correct me if I'm wrong but ME2 on 360 outputs up to 1080p, so the form of your statement suggests that resolution is inferior and therefore is replicated on a relatively outdated PC, right? Or were you not in any way shape or form slighting the resolution output of the 360?


The problem is you are assuming that I am bashing the 360, (I can't blame you considering the nature of this thread) while I was just stating that you don't need an expensive PC to play and enjoy the game on a normal resolution(such as the 360's).

Edit: Most games on 360 have native resolution of 720p.As for the console I am preaty sure it can reach up to 1080i and not 1080p

Modifié par Duduris, 13 février 2010 - 06:17 .


#118
LoweGear

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Darth Obvious wrote...
That's just not true. The mouse and keyboard are no better on average than a modern controller, and in fact they are actually worse in most cases. This is due the the fact that the mouse/keyboard were 1) not designed for gaming, 2) designed so long ago that they aren't even the best way to navigate the screen for non-gaming purposes anymore (the mouse pales in comparison to the trackpad, for example, for those of us who do a lot of typing), 3) those horrible arrow keys on the keyboard simply can't do what a multidimensional joystick can.


While the mouse and keyboard were not designed for gaming, certain genres, like First/Third Person Shooters and Real-Time Strategy were programmed and design with their input method in mind. FPS games were designed to use the mouse to provide X and Y axis viewing/aiming controls, and the keyboard WASD to provide character movement. While the mouse wasn't part of early FPS control schemes, the mouse did make the FPS genre the powerhouse that it is now, which without it the FPS/TPS genre wouldn't even have been made to the consoles to begin with. As for RTS games the mouse gives speed and accuracy in regards to locational positioning, useful for when you want to put units at a certain place fast, plus the keyboard allows one to map more features due to the number of actions you can assign to a keyboard (64 keys minimum as opposed to 10 buttons on a controller), which is essential for most RTS games were being able to call up a large number of actions is required.

Ever wonder why ME/ME2 on PC allows you to have 10/8 instant slots for your abilities instead of just 1/2 on the 360? That's because the keyboard allows you to map multiple actions at once, while on a 360 there are only so many buttons you can assign actions to before they start to overlap.


In practice, aiming with the 360 controller is a piece of cake. I have a PC, a Mac, and a 360, and I prefer the 360 for gaming, hands-down (and the Mac for typing, fwiw). Sorry, PC, but you are just the least user-friendly of the group.


I would not dare to doubt your experience, however not everyone shares the same opinion. I myself was a console game before I turned PC, and I've never looked back since. Aiming with a mouse and keyboard is second nature to me, and whether playing Half-Life, Call of Duty, F.E.A.R. or any other FPS the precision and ease of directional movement that the mouse gives me is far easier than with a controller.

I felt the difference when I played Halo on the XboX before, and had difficulty with aiming using the controller joystick, especially when tracking down fast moving enemies, or trying to aim a sniping reticule. Then I was able to get the PC port a few months later and was amazed at how easy it was to aim - the levels that took me a long time to clear on the console even with multiple playthroughs I simply breezed through on the PC. And even with that experience, I'm still having difficulty aiming with a controller in console FPS/TPS, like when I played Gears of War 2 or Halo 3.

That doesn't mean that people can't be good at using the PC. It just means that anyone who acts like the keyboard and mouse (designed in the dark ages) are the most sophisticated way to play/navigate are totally full of ****.


And in the same vein, anyone who thinks that controllers are the end-all be-all of gaming are being premature in judgement. The different input nature of controllers and keyboard/mouse means that each particular method is better suited for certain types of games. Fighting games, platform scrollers and third person action/adventure games are much better played on controllers. I would not imagine trying to play the PC version of Street Fighter IV on a mouse and keyboard, or any fighting game for that matter due to the fast-paced nature of such games where multiple buttons and directions have to be inputted quickly (performing combos is nearly impossible on a keyboard), and the fact that said games were designed with the controller in mind. However in the same vein, I can't imagine playing FPS or RTS games well on a console due to the way they were designed for multiple actions and precision: notice that auto-aim is a feature that is only ever implemented in FPS games that are designed for consoles, and that most PC FPS, or console FPS ported to PC hardly have auto-aim implemented: for most, the feature is removed entirely (like in Mass Effect 2).

Modifié par LoweGear, 13 février 2010 - 06:18 .


#119
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Duduris wrote...

Operative84 wrote...

@ Dud
"I wasn't aware you need to buy a brand new PC to play ME2 especially on the Xbox's resolution"

Correct me if I'm wrong but ME2 on 360 outputs up to 1080p, so the form of your statement suggests that resolution is inferior and therefore is replicated on a relatively outdated PC, right? Or were you not in any way shape or form slighting the resolution output of the 360?


The problem is you are assuming that I am bashing the 360, (I can't blame you considering the nature of this thread) while I was just stating that you don't need an expensive PC to play and enjoy the game on a normal resolution(such as the 360's).

 I get where you are coming from, but unless you have SDTV or are playing an older title, the resolutions supported go up to 1080p, ME2 is 1080p, ME1 is 1080p, MW2 1080p, and on and on and on. SO by asking him a question like: what's your current setup? would therefore give you a starting point as to pursue a resolution geared statement in a topic regarding AUTO-AIM/AIM ASSIST for CONSOLE.

#120
medlish

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I'm on PC so I don't have a problem but if they have no auto aim on the PC and autoaim on the 360 then there could at least be an option for this in both versions.

#121
RighteousRage

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Operative84 wrote...
You guys always prove my point entirely at a disturbing level, which really makes me feel bad for you in the scope of things.


I'm not affiliated with anyone else in this thread, so don't "you guys" them, haha

Operative84 wrote...

Ok as I said before, I'm a multiplatform gamer, meaning PC and console, ok. My screen size is 46", therefore I'm able to notice "actual" qualities of 1080p. So I ask you what is the size of your screen? My point is unless you have a decent size monitor, tv, etc you will not see the benifits of 1080p +. And no I just use HDMI just as I do with my PC, 360 depending on game outputs at 1080p, so yeah.


My TV is also 46" but only goes to 1080i (720p is equivalent to 1280x720), and my monitor is 21.6" and goes to 1680x1050

My monitor was $200, the TV was more than twice that. There is noticeably more detail on my monitor compared to the 360 version at 720p which I have witnessed my brother playing. There are also two monitors in the household which can do 1920x1080, both of which are noticeably more detailed than 720p, but yes, if I had a TV capable of 1080p you might be onto something, except that I'd just be looking at the same gloss maps and blocky Unreal Engine 3 dynamic shadows as before but in twice the size

#122
Johnson45

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I'm on the 360 and I prefer the mouse and keyboard for any game, the mouse is so quick and accurate.

#123
xODD7BALLx

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RighteousRage wrote...

Operative84 wrote...
You guys always prove my point entirely at a disturbing level, which really makes me feel bad for you in the scope of things.


I'm not affiliated with anyone else in this thread, so don't "you guys" them, haha

Operative84 wrote...

Ok as I said before, I'm a multiplatform gamer, meaning PC and console, ok. My screen size is 46", therefore I'm able to notice "actual" qualities of 1080p. So I ask you what is the size of your screen? My point is unless you have a decent size monitor, tv, etc you will not see the benifits of 1080p +. And no I just use HDMI just as I do with my PC, 360 depending on game outputs at 1080p, so yeah.


My TV is also 46" but only goes to 1080i (720p is equivalent to 1280x720), and my monitor is 21.6" and goes to 1680x1050

My monitor was $200, the TV was more than twice that. There is noticeably more detail on my monitor compared to the 360 version at 720p which I have witnessed my brother playing. There are also two monitors in the household which can do 1920x1080, both of which are noticeably more detailed than 720p, but yes, if I had a TV capable of 1080p you might be onto something, except that I'd just be looking at the same gloss maps and blocky Unreal Engine 3 dynamic shadows as before but in twice the size


Lol ok here's what I'll do for ****s and giggles, I'll get myself a copy of ME2 for PC as I did with ME1 when it came out on PC, then I'll max everything out, go to a colorful elaborate part of citadel or illium, then I'll boot up 360 go to same place, and because I'm not biased about which is better just stating a fact that if you're on the avg pc monitor with high res like 1080p up to 1440p obviously unless your nose is no more than 2 feet or so away it's not going to make a dif, but anyhow I'll check it out and see "THE PC DIFFERENCE" lol. It's sad people cant just say "hi I'm a pc gamer, I enjoy it", "good to meet you I'm a console gamer, and I enjoy it", "good show let's be nice to eachother" "alright then" HAHA it's like putting damn Trekkies and Stormtroopers in the same room together, it's rediculous, damn the internet, lol everyone somehow grows a pair and talks **** to no end, it the internet relayed your whereabouts people would be way different, because they'd take a pause for the cause and ponder, should I really say this, I could in fact ****** these guys off, nahh I have a deathwish I'm gonna call them douchebags lol.

Modifié par Operative84, 13 février 2010 - 06:32 .


#124
KAT4N4

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Aim Assist actually makes shooters MORE realistic and MORE fun. In real life it is much harder to miss at point blank range than in shooters, without Aim Assist "losing" your target becomes a plague to gameplay. In real life that hard parts of shooting are dealing with nerves, adjusting for wind/distance, recoil, trigger pull. The easiest part is lining up your target, which Aim Assist helps you do.

#125
ScroguBlitzen

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How hard would it be to just add the ability to turn it off? Pretty simple.



All of you people saying we should play on Computers... your opinion is irrelevant since you don't have auto-aim on your platform anyways. I COULD buy ME2 for the computer but I prefer to play FPS titles on the XBox.



ME1 had the ability to turn off auto-aim (and the auto-aim was implemented well in ME1).

ME2 is lacking the ability to turn off auto-aim AND the auto aim is implemented POORLY in ME2.



Why do I say it was implemented POORLY? Because if it's implemented well then you don't notice it.



Let me repeat that:



If Auto Aim is implemented well then the user DOES NOT NOTICE IT.



Well those of us that use Sniper Rifles notice it ALOT.



We notice it when we zoom to a different location then we had aimed at.



We notice it when it "tracks" an enemy and prevents us from aiming at a fixed point in front of an enemy and waiting for him to move into the line of fire.



We not only notice it, but we notice that it's breaking the experience for us.



@Thomas_R_Roy- The fault is not yours as much as it is a failure in the testing department and quality control. Play through the game as an Infiltrator or as a Sniper Rifle using Soldier on the XBox360 and then tell us that you don't notice the auto-aim and that it doesn't mess you up when tracking moving enemies. If you can still contribute time to this product then please provide the option to turn auto-aim off and optionally improve the implementation especially with respect to sniper rifles.



@Pc Users- This thread doesn't concern you. Go away.



@360 Users who say auto-aim is fine- Play an entire game as an Infiltrator using the sniper rifle as your primary weapon and then come post that auto-aim is fine.