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Auto-Aim: Bioware's Insult to Gamers...


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#126
Ruud333

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Thomas_R_Roy wrote...

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


All of those are OK imo apart from #1.  Not only is it the only one I have actually noticed, but it can be damn annoying when you end up trying to aim away from a target (to shoot an explosive container for example) only to have your aim snapped on to an enemy.  Please can we not have this in ME3 Image IPB

#127
xODD7BALLx

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I've mainly noticed it with sniper rifles, I'd rather they had included the ability to turn on or off in the options as was the case in ME1.

#128
xODD7BALLx

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jacksmedula1 wrote...

Mr.Kusy wrote...

Skilled Seeker wrote...

Thats why if you want to be a hardcore gamer stick to PCs. Consoles are for kids (I went there!)


Now there's not rurning back. And yeah... hardcore gamers should stuck to PCs... for the next 5 years, when the piracy scale will get big enough for developers to dump our platform compleatly.


Yep, there's the rub.  Even though the PC is the superior gaming platform; someday, the big name devs are going to abandon the PC.   It's happening already.  Let's face it; DAO and ME/ME2 should have been PC titles ported to console, not the other way around.


DA:O was developed for PC by Bioware then ported to 360 PS3 by Edge of Reality(The company behind great games of high quality such as Over The Hedge, and The Incredible Hulk), not sure where you get your info but you were given incorrect info.

#129
Jayce

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Thomas_R_Roy wrote...

Every modern XBox shooter has some form of aim-assist. People will swear they don't exist or they have them turned off, but most games don't let you. Halo 1,2,3, CoD, Gears of War 1,2, Resident Evil 5, Borderlands, ShadowRun...etc etc etc

We have five systems:

1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it

I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.

I'd love to hear specific criticisms of the systems, things I can fix.


I'm not at all sure what the fuss is about to be honest. The only time the autoaim has interfered with my manual aiming is when looking down the scope. If there are two targets in the reticule and they are moving apart, the autoaim sometimes 'splits the difference' and ends up sending the shot between them and hitting neither. Annoying, but not game breaking once you're aware to watch for it.

The other is due to the third-person view.  When Husks, Varren etc. get to melee range, it can be really hard to shoot them because the bullets coming out of Shep's gun 'harmonize' with the 3P crosshairs beyond the range at which the target is standing. It doesn't help that Shepard only hits one target with a melee attack, whereas in ME1 anything that got into melee range was hit with a melee attack. It makes getting swarmed a PITA.

#130
Mummolus

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My main problem with auto-aim is that it's in effect even when you're zoomed in with a sniper rifle. During the Mordin recruitment mission at one point I was waiting for a vorcha boom squad to stick his head out from behind a crate, and I kept missing because there was a varren running back and forth behind him which the auto-aim thought I was aiming for. It was extremely frustrating because the auto-aim wasn't quick enough to let me hit the varren but it was more than adequate to throw off my shot at the vorcha every time.

#131
this isnt my name

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Never noticed maybe its because I have only played as a vangaurd.

#132
DukeOfNukes

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I've only noticed anything with Sniper Rifle...which is actually a step up from Modern Warfare 2.



There's 2 things that annoy me:

1: Snap zoom - If I'm behind cover, chances are, I've already lined my shot up pretty close to where I want to shoot. Forcing me to waste precious time OUT OF COVER to re-line up my shot was often fatal on Insanity.

2: "friction" - I'd aim at a guy, waiting for him to pop out of cover...when someone else would run through. Afterwards, instead of facing the old guy, or even the new guy, my reticule is somewhere in between the two, and I'm getting shot by the guy I would otherwise have killed.



Honestly...on high difficulty levels, these kinds of auto-aim should be automatically disabled.

#133
IggyD

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i'm not sure i like number 4: it doesn't feel right to lose control in the middle of gameplay. That being said, i don't like any difficulty feature that can't be turned off.

#134
Metallisika

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I often noticed that when zooming on the sniper rifle the game scoped the wrong targed and I missed the shot. I'm cool with the rest since I'm after the RP stuff anyway.

#135
TuringPoint

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Well, one of the most frustrating things, Thomas - I don't know which category this fits, maybe "adhesion" - when you're trying to aim at an enemy with say, a heavy pistol, and there are multiple enemies in the same area, I find that my reticule auto-follows whatever target is moving away. The auto-following I don't like. I don't know what would improve it, maybe make it read your intentions better. Or if I knew how to make the game know who I'm aiming at, that would also work.

#136
halO bendeR

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While some 360 owners may feel angry about the aiming assistance, I feel the need to chime in for those who prefer it.

The reason I play a game, any game, primarily boils down to story. Sure it's fun for games to provide a bit of a challenge, but for me --and I'm sure quite a few others-- 'challenging' can turn to 'frustrating' after the second or third time you're forced to restart a battle. Heck, even playing the game on 'normal' I found some of the fights to be borderline frustrating.



Call me a n00b, casual gamer, or whathaveyou but I didn't even notice the targeting assistance in the game. As much of a blow it is to my gamer ego to learn what tweaks were made to assist gamers like me, I can only imagine how frustrated --and annoyed-- I'd be with the game if these things weren't working in my favour.



I have no problem with people asking Bioware to consider a 'disable auto-assist' option in ME3, but for those of us who exist somewhere in the periphery of casual and hardcore, I request no tweaks be made to auto-assist itself.

#137
androshalforc

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i think people are mistaking friction from what i read friction just slows down your targeting when over a target it would be like turning down the sensitivity on a mouse you move the mouse more and the reticule moves less thereby giving you more accuracy



it seems to me that reading this forum the major portion of people are complaining when using the sniper rifle. even if Bioware doesn't add in an option to turn off auto aim if they just turned off the tracking while zoomed in on a sniper rifle it would go a long way to relieving a lot of 360 players problems.

#138
BLY78NOR

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Makoto SFG wrote...

Sorry, just furious over the dumbing down of the interface for Mass Effect 2.

I had been a staunch defender of this game since its release... but things are starting to seep through. Things perhaps I had been purposely turning a blind eye to...

You know... the flaws...


dumbing down would imply that it was smart to begin with, go replay ME1 and come back and tell us how smart it was....

#139
Guest_ivan.inverse_*

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I didn't know there was aim assist in ME2. There is an option to turn it off in ME1, but I never really felt my reticule being pulled elsewhere from where I was aiming.

#140
Ulicus

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The only thing that ever annoyed me was the "zoom-snap". I'd like to be able to switch that off. Everything else was gravy.

#141
The Rickstah

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It's not auto-aim, it's aim-assist. Know your shooters ppl .

#142
SuSuSudio

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I think overall the mechanic was very well done with the exception of the zoom-follow feature (#1 above) that INFURIATED me as an infiltrator. I know it's a great feature to make Shepherd more of a natural fighter, but there were several occasions where I simply could. not. target. the guy I was trying to kill. Mad frustrating. It really isn't noticeable if you aren't using the sniper rifle though, so I'd say the mechanic was Great Success for the most part.

#143
Soruyao

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ScroguBlitzen wrote...

@360 Users who say auto-aim is fine- Play an entire game as an Infiltrator using the sniper rifle as your primary weapon and then come post that auto-aim is fine.


I did this.   I'd say it's about 95% fine.   I noticed missing maybe 2 or so shots due to my target shifting to another target that passed in front of it.  This is the one feature that annoys me a little, but it happened so rarely that I honestly couldnt care less if it stayed in.

The aim assist in this game is MUCH less painful than the one in ME1, though I can appreciate wanting the option to turn it off.

I spent most of the game using nothing but the widow.  (The carnifex came out for husks, and I took down YMIR shields with the tempest before finishing it off with the widow for ammo efficiency.)   I rarely fought with the aim assist.

another issue is when im trying to hit target A (again sniping) and
target B walks across the screen pulling the target reticule with it.


Yes, this is the one that bothered me sometimes and I think it's the one that the majority of the people in this thread are complaining about.  However, it's much less bad than in halo 3.    I used to play online extensively and I died numerous times to this.   In fact, one of the most common strategies the more sophisticated players use is to have one person step out and start shooting, and then have another person step in front of him and start shooting.   The reticle will tear off the one you were aiming at and fire pointlessly at the new person, winning them the fight.



As for mouse/keyboard being better for shooters, I wonder.  I can understand missing the extra buttons a keyboard has access to, but if using a mouse makes aiming easier, wouldn't using a controller take more skill?   Wouldn't having extra ease in aiming be exactly the same as using aim assist?   In games where you can turn it off, wouldn't the superior gamer be the one who won using a controller?

Indeed, children would prefer a setup that is easier over a setup that takes more skill, would they not?

#144
valiala

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javierabegazo wrote...

People can whine about anything these days.... >.>

Specifics when criticizing help a whole lot. otherwise you just seem like you're raging.

I liked you more when you were not a mod

#145
Soruyao

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valiala wrote...

javierabegazo wrote...

People can whine about anything these days.... >.>

Specifics when criticizing help a whole lot. otherwise you just seem like you're raging.

I liked you more when you were not a mod


Specifics when criticizng helps a whole lot, otherwise you just seem like you're raging too..

"I disagree with you therefore I like you less!"

Modifié par Soruyao, 14 février 2010 - 02:51 .


#146
Darth Obvious

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gr00grams wrote...

Don't consoles pretty much require aiming assistance?
Like how do you pin-point aim etc in shooters with thumbsticks?


It just takes a bit of practice, like anything else. Having two thumbsticks that have full 360 degree movement is something I personally prefer greatly to using the unidirectional arrow keys.

Zurcior wrote...

Auto-aim is perminent in ME2? Funny, I could've sworn I turned it off. You guys can't? Wierd.


I'm with you. I've played through 3 times, yes as an Infiltrator, and also as an Engineer and Sentinel, and never did my reticle move at all unless I moved it.

As someone else mentioned there is an override on the dashboard where I must have automatically disabled auto-aim/aim-assist a long time ago (it's also must be where I have my Y axis automatically inverted regardless of in-game settings), because my reticle is definitely not doing any of the things these people are talking about, not even with the sniper rifle.

#147
ScroguBlitzen

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If you want to see the annoying zoom snap in action do this: Using a sniper rifle aim (without zooming) at an explosive canister next to an enemy. Now zoom in on the canister. Result: You are no longer aiming at the canister but your zoom "snaps" towards the enemy (which the game assumes is your intended target).

The mere fact that this thread exists means that people are noticing aim assist and it is messing us up. If you notice aim assist in a game then the implementation of aim assist is broken. Period. If you notice it actually messing up your intended aims (which we do) then aim assist is doubly broken and should never have made it past any reasonable quality control.

I don't care if aim assist helps me 95% of the time without me noticing it... if it messes up my aim 5% of the time then my immersion is broken, my sense of control over my character is broken and the feature is broken.

#148
ValendianKnight

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Hmmm....I'm playing on the 360 and it works fine. l2p much?

#149
Guest_Recon64bit_*

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I only noticed it once when I zoomed in with the sniper rifle. Beyond that I was aiming manually the whole game.

#150
Skemte

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Must only be the 360, because I didn't witness any such auto aim in the PC version.