Thomas_R_Roy wrote...
1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it
I wrote most of the systems except #1. They're all tuned pretty low but all together they make a difference and make you able to turn faster and maneuver smoothly.
I'd love to hear specific criticisms of the systems, things I can fix.
All of those are OK imo apart from #1. Not only is it the only one I have actually noticed, but it can be damn annoying when you end up trying to aim away from a target (to shoot an explosive container for example) only to have your aim snapped on to an enemy. Please can we not have this in ME3




Ce sujet est fermé
Retour en haut






