1) Zoom-snap - When you zoom in, the camera moves towards your current target.
2) Bullet magnetism - if you were going to miss by a very small margin, we help you out. (a pretty tiny amount)
3) Friction - when you are over a target, your stick moves slower with slightly more control
4) Adhesion - as you and an enemy turn, it makes it easier to hold the same position
5) Aim-point-preservation - when you pop out of cover, we try to keep your aim point stay where you want it
#1/#5 targets enemies extremely aggressively, way too aggressively. It makes shooting containers and taking out fragile boxes pretty much impossible on higher difficulties. Once you pop out and have locked onto an enemy it takes some time to break the auto-aim's lock and shift your aim to the explosive container. In higher difficulties you will take a lot of damage for this. I can be over an explosive container with the carnifex and it will move 2-3 reticles to target an enemy. This becomes a huge problem because you obviously want to shoot explosive containers when enemies are near them.
#3) This makes it difficult to break the auto-aim when it locks onto the wrong target, particularly when targets are moving. #3 and #4 combine in a really nasty way. If two targets are close together and one starts moving he can steal your reticle and drag it with him, behind him. You are locked into a poor shot vs the moving target which will most likely miss.
I would kill for an auto-aim-off mode that stopped guessing at what I wanted to shoot at and let me set up my own shots. It gets in the way just as much as it helps. #2 is fine and #3 is alright (but its way too hard and takes way to long to drop a target.)
#4 is just flat out miss mode, the game hijacks your control and keeps you behind the target so you cannot shoot it. It would be better to just tone done friction vs moving targets so you can keep up with their movements on the console.
#2) Bullet magnetism really sucks with the heavy weapons. It makes the grenade launch suck. The grenade launcher ends up flying into cover why you try to use the splash to hit enemies behind cover. It has a decent AoE, I should be able to shoot it at the floor beside the enemy to blow them up.
For the most part, the auto-aim gets in my way more than it helps me.
Modifié par Warskullx, 14 février 2010 - 08:44 .