Power Damage's effect on Ammo Powers
#1
Posté 10 février 2010 - 09:29
#2
Posté 10 février 2010 - 09:57
#3
Posté 10 février 2010 - 10:11
so i want to know the answer to this question as well
#4
Posté 10 février 2010 - 10:18
No idea if this is the case or not.
Modifié par SidNitzerglobin, 10 février 2010 - 10:18 .
#5
Posté 10 février 2010 - 10:33
swk3000 wrote...
I was wondering if armor that gives bonuses to Power Damage (such as the Blood Dragon Armor) would affect the damage done by Ammo Powers, or if the game's code classifies them as Weapon Damage. Does anyone know?
Ammo powers are indeed affected by power damage bonuses.
#6
Posté 10 février 2010 - 10:38
Eric ****nan wrote...
swk3000 wrote...
I was wondering if armor that gives bonuses to Power Damage (such as the Blood Dragon Armor) would affect the damage done by Ammo Powers, or if the game's code classifies them as Weapon Damage. Does anyone know?
Ammo powers are indeed affected by power damage bonuses.
Good to know. And all this time I thought all the power bonuses were useless for anyone but techies and adepts D:
#7
Posté 10 février 2010 - 10:38
#8
Posté 10 février 2010 - 10:43
Say for Tungsten Ammo (max level AP) w/ 15% power bonus::
70% + 15% = 85%
or
70%*1.15% = 80.5%
While the first one (additive bonuses) would be awesome, for some reason I'm more inclined to think that it would be multiplicative. Either way, amazing to hear that ammo powers do benefit from +power damage.
#9
Posté 10 février 2010 - 11:04
Eric ****nan wrote...
swk3000 wrote...
I was wondering if armor that gives bonuses to Power Damage (such as the Blood Dragon Armor) would affect the damage done by Ammo Powers, or if the game's code classifies them as Weapon Damage. Does anyone know?
Ammo powers are indeed affected by power damage bonuses.
Interesting. IT begs the questions whether Weapon Damage or Power Damage are the most powerful.
#10
Posté 10 février 2010 - 11:09
#11
Posté 10 février 2010 - 11:20
Trefecka wrote...
How are they affected tho? Additively or multiplicatively?
Say for Tungsten Ammo (max level AP) w/ 15% power bonus::
70% + 15% = 85%
or
70%*1.15% = 80.5%
While the first one (additive bonuses) would be awesome, for some reason I'm more inclined to think that it would be multiplicative. Either way, amazing to hear that ammo powers do benefit from +power damage.
You know, now I'm beginning to wonder which armor pieces (N7) or sets would be most beneficial for damage (as soldier/infiltrator).
Which is greater? Stronger ammo or stronger weapon damage?
#12
Posté 10 février 2010 - 11:32
Trefecka wrote...
How are they affected tho? Additively or multiplicatively?
Say for Tungsten Ammo (max level AP) w/ 15% power bonus::
70% + 15% = 85%
or
70%*1.15% = 80.5%
While the first one (additive bonuses) would be awesome, for some reason I'm more inclined to think that it would be multiplicative. Either way, amazing to hear that ammo powers do benefit from +power damage.
They are affected like your second example. If a weapon power gives you 40% more damage, and you have 15% bonus damage to powers from armor, then you get:
0.4 * 1.15 = 0.46
So you would do 46% more weapon damage.
#13
Posté 10 février 2010 - 11:36
#14
Posté 10 février 2010 - 11:38
#15
Posté 10 février 2010 - 11:43
Eric ****nan wrote...
They are affected like your second example. If a weapon power gives you 40% more damage, and you have 15% bonus damage to powers from armor, then you get:
0.4 * 1.15 = 0.46
So you would do 46% more weapon damage.
Thanks for the clarification!
#16
Posté 10 février 2010 - 11:45
let x = dmg
- assume Tungsten gives 70% and another power bonus gives 15%
Final Dmg(x) = x*(1.70)*(1.15) = 1.955x
In other words, bonus is 95.5% combined. In that case, power bonus is really great
#17
Posté 11 février 2010 - 12:01
#18
Posté 11 février 2010 - 12:07
DesolCobra wrote...
Wouldn't it be:
let x = dmg
- assume Tungsten gives 70% and another power bonus gives 15%
Final Dmg(x) = x*(1.70)*(1.15) = 1.955x
In other words, bonus is 95.5% combined. In that case, power bonus is really great.
Your equation is not quite right since the bonus is actually applied twice in your example.
MATH WARNING
In your equation the Final Dmg (x) can be de-constructed to be:
Final Dmg(x)
= x*(1.70)*1.15
= x*(1+.7)*1.15
=1.15x+1.15(0.7x)
As you can see, the 15% bonus is applied to the "base damage" x as well as the "bonus damage" 0.7x.
#19
Posté 11 février 2010 - 01:01
#20
Posté 11 février 2010 - 01:44
Thanks a lot Eric.Eric ****nan wrote...
Trefecka wrote...
How are they affected tho? Additively or multiplicatively?
Say for Tungsten Ammo (max level AP) w/ 15% power bonus::
70% + 15% = 85%
or
70%*1.15% = 80.5%
While the first one (additive bonuses) would be awesome, for some reason I'm more inclined to think that it would be multiplicative. Either way, amazing to hear that ammo powers do benefit from +power damage.
They are affected like your second example. If a weapon power gives you 40% more damage, and you have 15% bonus damage to powers from armor, then you get:
0.4 * 1.15 = 0.46
So you would do 46% more weapon damage.
This makes Commando a much more attractive specialization for my Soldier.
#21
Posté 11 février 2010 - 01:58
Probably not but I figure it's worth asking.
#22
Posté 11 février 2010 - 03:05
Hmm this makes commando more viable yeah. wonder whats best to run with now.
#23
Posté 11 février 2010 - 03:19
WillieStyle wrote...
Do ammo powers count as tech powers for the tech damage bonuses?
Probably not but I figure it's worth asking.
^^ Curious about this myself? Would warp ammo be upgraded with biotic power boosts? Or is that also a tech skill? Would also beg the question if advanced powers reap the benefits of your class +to power damage.
#24
Posté 11 février 2010 - 03:35
GlassRain wrote...
WillieStyle wrote...
Do ammo powers count as tech powers for the tech damage bonuses?
Probably not but I figure it's worth asking.
^^ Curious about this myself? Would warp ammo be upgraded with biotic power boosts? Or is that also a tech skill? Would also beg the question if advanced powers reap the benefits of your class +to power damage.
Yeah, what we really need to know is how each ability is classified. Do ammo skills count as tech or biotic abilities or are they classified as something else entirely? The same applies to skills like Energy Drain, Barrier, Fortification, Geth Shield Boost, etc. If each of these skills is affected by +% modifiers then which ones count for which abilities?
This is what we need to know before any of us can truly run the numbers for efficiency.
Modifié par Hiero Glyph, 11 février 2010 - 05:18 .
#25
Posté 11 février 2010 - 04:41





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