Power Damage's effect on Ammo Powers
#1
Posté 10 février 2010 - 09:29
#2
Posté 10 février 2010 - 10:33
swk3000 wrote...
I was wondering if armor that gives bonuses to Power Damage (such as the Blood Dragon Armor) would affect the damage done by Ammo Powers, or if the game's code classifies them as Weapon Damage. Does anyone know?
Ammo powers are indeed affected by power damage bonuses.
#3
Posté 10 février 2010 - 11:32
Trefecka wrote...
How are they affected tho? Additively or multiplicatively?
Say for Tungsten Ammo (max level AP) w/ 15% power bonus::
70% + 15% = 85%
or
70%*1.15% = 80.5%
While the first one (additive bonuses) would be awesome, for some reason I'm more inclined to think that it would be multiplicative. Either way, amazing to hear that ammo powers do benefit from +power damage.
They are affected like your second example. If a weapon power gives you 40% more damage, and you have 15% bonus damage to powers from armor, then you get:
0.4 * 1.15 = 0.46
So you would do 46% more weapon damage.
#4
Posté 11 février 2010 - 06:44
Br0th3rGr1mm wrote...
I doubt those bonuses add together. Most games that allow for multiple +% bonuses either don't allow them to stack beyond a certain point or multiply them together so you can't actually reach double damage. I have no idea how ME2 applies them, but I seriously doubt they add up with no restriction.themaxzero wrote...
So if a Sentinel with Raider (15%), Power Armour (15%) and Blood Dragon Armour (15%) took AP ammo:
70% x 45% = 101.5% weapon damage. Almost like perma Ad. rush.
Not to mention 200 x 45% = 290 (580 on shields) Heavy Overloads and 290 (580 on Barriers and Armour) Heavy Warps. Thats near Sniper rifle headshot damage.
With 110% shielding (Power Armour + Blood Dragon Armour).
You're correct. Ammo powers always increase base damage, so they don't take into account weapon upgrades, such as the 10/20/30/40/50% upgrades that each weapon type gets.





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