Disappointing to run into a DLC roadblock so early in the game
#1
Posté 06 novembre 2009 - 08:47
#2
Posté 06 novembre 2009 - 08:50
#3
Posté 06 novembre 2009 - 08:52
#4
Posté 06 novembre 2009 - 08:52
And of these two, only Shale was EVER part of the original concepts. And he was cut back when they planned the 2008 release. It wasn't until that one was moved that a seperate team was allowed to try to remake him. And he's the free one!
Modifié par Taleroth, 06 novembre 2009 - 08:55 .
#5
Posté 06 novembre 2009 - 08:56
The DLC offered is essentially a side quest which if you choose to not purchase won't break the game.
If you weren't ever planning on purchasing it, why would it matter if it was in the 4th hour of the 44th?
And while some games that release day 0 DLC can be criticized, in this instance, a totally optional side quest in a game already bulging at the seams with gameplay hours is probably the wrong tree to send your Mubari war hound barking up.
#6
Posté 06 novembre 2009 - 08:56
ByblosHex wrote...
Which DLC did you encounter within an hour of game time?
If you go to your camp, there will be a character there that tries to get you to help him with a quest, ie, he tries to sell you DLC (Warden's Keep). It was a little odd, if not somewhat off-putting. I still bought the dlc, though, for all my whining is worth.
#7
Posté 06 novembre 2009 - 08:59
Most importantly: The DLC is not content which was removed from the original game. At the time the game "went Gold" the DLC was not finished. If the release schedule had not been interrupted, DA would have shipped this summer, and the first DLC would be available... about now.
I know it makes people feel good to show how rebellious and oppressed they are, but in this case, you're just wrong. The DLC is additional content. It wasn't planned for the original game. It wasn't made by the same team that made the game. It wasn't planned for release at the same time as the original game.
#8
Posté 06 novembre 2009 - 09:01
#9
Posté 06 novembre 2009 - 09:01
Warden's Keep was never intended to be part of the original game, and it wasn't going to be available from day one... but then the game got delayed and here we are.
I'm upset that the devs had to cut material, and I'm upset that the game was delayed, but that's hardly ground for complaining.
Modifié par SheffSteel, 06 novembre 2009 - 09:03 .
#10
Posté 06 novembre 2009 - 09:02
What it boils down to is if you don't want the DLC or feel no need for it then ignore the NPC. It is not a major part of the quest and heck you don't even need it to finish the actual game. All companies need to make money to stay in business and DLC is a good way to go for video game makers. Heck I could not tell you how much I have spent on Rockband songs but I know it is well over $100 plus the $180 I paid for the game originally.
#11
Posté 06 novembre 2009 - 09:03
Agreed. And the fact it was DLC before the game was even -released- is even more annoying.ForceXev wrote...
Regardless of whether or not the DLC was designed by the same team or is essential to the story or not, it's jarring to essentially find an in-game advertisement for DLC a short time after starting to play the game.
#12
Posté 06 novembre 2009 - 09:07
Regardless of whether or not there is an in-game advertisement for it, it's still not part of the original game cut out to sell as DLC, as was part of your original complaint.ForceXev wrote...
Regardless of whether or not the DLC was designed by the same team or is essential to the story or not, it's jarring to essentially find an in-game advertisement for DLC a short time after starting to play the game.
The word "advertisement" doesn't exist in the entirety of your original post. Don't move goalposts just to pretend your complaint is still valid.
Modifié par Taleroth, 06 novembre 2009 - 09:09 .
#13
Posté 06 novembre 2009 - 09:08
Companies are seeing this kind of DLC as guaranteed revenue streams. A lot of people forked over the extra cash to get it right off the bat.
No amount of complaining and grumbling is going to change that. It's a profitable model and at the end of the day these companies are out to make profit.
You could boycott any game that promises paid DLC.....but that might essentially leave you playing Bejewelled.
#14
Posté 06 novembre 2009 - 09:09
#15
Posté 06 novembre 2009 - 09:12
It shouldn't be. If you understood the process of releasing consumer software, you'd be less annoyed.Rattleface wrote...
Agreed. And the fact it was DLC before the game was even -released- is even more annoying.ForceXev wrote...
Regardless of whether or not the DLC was designed by the same team or is essential to the story or not, it's jarring to essentially find an in-game advertisement for DLC a short time after starting to play the game.
When building a game, you have to stop the inclusion of all "features" months (six is not uncommon) before the game is set to ship. After that, the game spends a few months in QA, where things are only fixed and not added. Then, a few months before release, you send the game data off to some producer who will lay the content onto a DVD. Then, you QA the DVD. Then you finally okay the whole thing and prepare for manufacturing.
Six months ago, Stone Prisoner and Warden's Keep were not finished. They couldn't be put onto the DVD. They weren't ready. While DA was being QAed and sent to manufacturing, the DLC team finished SP & WK. At that point, what do you want Bioware to do? Wait a couple months after launch to make them available, just so you don't have to be annoyed that they were available at launch? No, you release them because they were ready and you ignore all the ungrateful customers who are under the impression that their DVDs were burned by the programmers a week before launch.
#16
Posté 06 novembre 2009 - 09:12
#17
Posté 06 novembre 2009 - 09:13
I do think that a quest giver in the main game offering a quest that you need to pay for is a little ridicules. I don't want to see ads or payperview stuff in the game itself, I just paid out $$ for it. If it was a free game that you had to pay for extra stuff like in D&D online then so long as it wasn't thrown in your face all the time i would be ok with..
Though i went and bought teh collectors edition so i don't have to worry about something being peddled to me..I already fell for it.
#18
Posté 06 novembre 2009 - 09:13
You reminded me of today's Penny Arcade comicWildstarGoethe wrote...
If you go to your camp, there will be a character there that tries to get you to help him with a quest, ie, he tries to sell you DLC (Warden's Keep). It was a little odd, if not somewhat off-putting. I still bought the dlc, though, for all my whining is worth.
It's off-putting because you do not know you have to pay for it until after various dialogue options, which was what I expected 2 months ago when the first thread on this subject popped up on the other forum. I feel disappointed they put this "feature" in and in the future, there will be more DLC NPCs like this added to the game world. The game's been great otherwise.
Modifié par TriggerWolves, 06 novembre 2009 - 09:14 .
#19
Posté 06 novembre 2009 - 09:14
#20
Posté 06 novembre 2009 - 09:17
This whole DLC thing is irritating anyway. I'd rather them work on full expansions or something rather than have release day DLC. But (before I get flamed) I understand that's just the way things are now. I'm in my 30s and I've played games since the earliest affordable PCs existed, but I kind of like the "old way" better in this case.
Game companies made money before DLC, that argument is ridiculous. Yeah, it increases profits. It also decreases goodwill. Soldier on, apathetic capitalism!
#21
Posté 06 novembre 2009 - 09:20
#22
Posté 06 novembre 2009 - 09:20
TriggerWolves wrote...
You reminded me of today's Penny Arcade comicWildstarGoethe wrote...
If you go to your camp, there will be a character there that tries to get you to help him with a quest, ie, he tries to sell you DLC (Warden's Keep). It was a little odd, if not somewhat off-putting. I still bought the dlc, though, for all my whining is worth.: DLC comic
It's off-putting because you do not know you have to pay for it until after various dialogue options, which was what I expected 2 months ago when the first thread on this subject popped up on the other forum. I feel disappointed they put this "feature" in and in the future, there will be more DLC NPCs like this added to the game world. The game's been great otherwise.
That's a funny comic.
#23
Posté 06 novembre 2009 - 09:20
#24
Posté 06 novembre 2009 - 09:26
It's extremely simple, if you do not like the DLCs, do not buy them.
There's no reason to whine and cry about it.
#25
Posté 06 novembre 2009 - 09:28
Breaks my immersion. That's a reason. Fanboy.Shadow_Viper wrote...
Wow, people are still crying about the DLCs...
It's extremely simple, if you do not like the DLCs, do not buy them.
There's no reason to whine and cry about it.





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