Taleroth wrote...
Regardless of whether or not there is an in-game advertisement for it, it's still not part of the original game cut out to sell as DLC, as was part of your original complaint.
The word "advertisement" doesn't exist in the entirety of your original post. Don't move goalposts just to pretend your complaint is still valid.
The content was ready to go at release. To me, that means its part of the original game. I don't care about the challenges of development that supposedly made it too hard for them to include it along with the rest of the game. That's their problem. The fact remains that they released a game with stuff missing for the purpose of charging extra for it. It means that while the game was being developed, part of their team was working on other stuff that they either intended to charge extra for even then, or they eventually decided "hey, let's leave this out and we'll charge another $7 for it." Meanwhile, the game has bugs as have been pointed out all over the forum (incidentally, even the forum has bugs). Maybe they could have worked those out if they weren't so busy trying to figure out how to cash in on DLC. Bioware has always been about making the best game they could, but with this game, with the bugs and this DLC shenanigans, it feels like their focus was on making the most profit possible instead of making the best game possible. Is it EA's influence, or a shift in Bioware's philosophy. I don't know.
Your second comment about "goalposts" is so dumb, I'm not even going to bother responding.
CrYpT1c_CHa0s wrote...
yeah..no way you faced this issue (which isnt an issue IMO) within the
first hour of play...lol. Not even remotely possible. Try stretching
the truth a bit more please. kthxbye
Oh whatever. One hour, two hours, three hours. I wasn't timing it. The point is it's very early in the game. In fact, it really doesn't make any difference where in the game this DLC trick pops up anyway.
Daedalus1773 wrote...
It's fun to watch the fanboys twist themselves into semantic knots to
justify BioWare's actions on this. As though someone defining what your
$50 buys you for in-game content makes it ok to discover 10% of the way
through the game that you need to cough up an extra $15 to play all the
content. Oh but wait, someone somewhere said that doesn't COUNT as
"full game content". So it's ok? Really, on the day the game is
released???
Screw that. If your game is worth $65, then charge
$65 for the fraking game and include all the damn content available on
day 1. Don't charge me $50 and then stick a used car salesman NPC in my
RPG to grab another $15 out of my pocket for "extra" content, or
"content that got cut but is now finished" or whatever else you want to
call it to make us feel warm & cuddly about the experience. All it
does is make me feel ripped off, either of the $15 I lose or the quest
content I'm not getting.
This is well said, and basically sums up my thinking. People are justifying it by describing what went on behind the scenes at Bioware, something about the game's release being delayed or whatever, but I don't know or care about any of that. The bottom line is that this is a game with stuff missing until you agree pay more money. That's what I see when I play the game, and it is disappointing to stumble upon it while I'm having fun just talking to an NPC thinking I'm playing the game, only to find out I'm being fed a DLC advertisement.