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What happened to ME1 decisions making a difference?


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#1
Craig McDermott

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Council decision: The council's entire role in ME2 was a 30-second long conversation.  Anderson still has his old office in the embassies; he doesn't even show up in the council hologram thing.

Virmire decision: Kaiden showed up out of nowhere and said a couple lines of dialogue.  Great.  I'm assuming Ashley would have showed up in the same place and said the same stuff.

Wrex decision: Again, a few lines of dialogue.  I'm sure that if Wrex is dead there's just a different krogan in the throne area who says the exact same stuff.  Even worse was his replacement squadmate, a generic krogan without the interesting personality and storyline of Wrex.

Nassana Dantius: She recognizes me but as far as I can tell our past experience had no effect on the outcome of the Thane quest.

Everything else from ME1: "Commander, you have a new email at your terminal."

Modifié par Craig McDermott, 10 février 2010 - 11:49 .


#2
thegreateski

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So . . . have game changing decisions based on the old game?



Hard to sell it as a stand-alone game then.

#3
Sphaerus

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The galaxy has a very different "flavour" between the default, Commander Jerkass, ME2 game and a paragon-played ME1 crossover. I'd actually managed to lose my ME1 CD key (derp) and went to the trouble of buying ME1 AGAIN just so I could play in a less douchey galaxy.

#4
banshee768

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Sphaerus wrote...

The galaxy has a very different "flavour" between the default, Commander Jerkass, ME2 game and a paragon-played ME1 crossover. I'd actually managed to lose my ME1 CD key (derp) and went to the trouble of buying ME1 AGAIN just so I could play in a less douchey galaxy.

You know, if you had registered the game on the old forums, you could have copy+pasted it from there, right? Saved me the trouble of buying a new game.

#5
contown

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I totally agree. All that was affected was a bunch of random NPC encounters and a few lines of dialogue. It just felt cheap and shallow. Here's hoping that it won't suck in ME3.

#6
Craig McDermott

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thegreateski wrote...

So . . . have game changing decisions based on the old game?

Hard to sell it as a stand-alone game then.


In the pre-release interviews and previews Bioware was acting like your decisions in ME1 would "shape the world" of ME2 but in reality they were utterly meaningless.

They shouldn't make claims that are totally false.  Reminds me of Peter Molyneux lying about Fable.

#7
Spectre_Shepard

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I loved ME2.



Still, it was a disappointment seeing how small a role the ME1 decisions played in this game.



I get why this is the case: it would have been really hard to cover all that stuff in a major way. But still, I feel like the really BIG decisions should at least have played a bigger role than they did.



I mean, virmire, the council, the rachni.... those were all my favorites parts of ME1. and they just werent important in ME2. they just.... werent. Heres hoping that ME3 makes good on all of the choices, including the new ones in ME2.

#8
Sphaerus

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banshee768 wrote...

Sphaerus wrote...

The galaxy has a very different "flavour" between the default, Commander Jerkass, ME2 game and a paragon-played ME1 crossover. I'd actually managed to lose my ME1 CD key (derp) and went to the trouble of buying ME1 AGAIN just so I could play in a less douchey galaxy.

You know, if you had registered the game on the old forums, you could have copy+pasted it from there, right? Saved me the trouble of buying a new game.

See, I could have SWORN I'd done that, I even had the Pinnacle Station DLC.  I'm usually awesome about keeping track of all my stuff or at least doing what I need to do to keep it recoverable.  This was just a rare lapse in me being relatively competent, hence why I didn't TOTALLY rage over having to buy it again, it was a first time for me.

#9
x krayven

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it is more how people react to you. if you saved the council people will like humans more than if you didn't

#10
Craig McDermott

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x krayven wrote...

it is more how people react to you. if you saved the council people will like humans more than if you didn't


You sure about that?  I saved the council and nobody seems to like humans in ME2.

#11
griffinviiix

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Not to mention the Rachni encounter, which I think will play a decent sized role in ME3, also some of hte decisions could affect the DLC missions, as they can affect it heavily without ME2 mandating an ME1 save. IE, Saving the colonists of Feros opens up a Feros Mission, which is hugely different if you saved the colonists or gunned them down.

#12
Tinywolf

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I think we may all need to wait and see what happens in ME3 before getting the burning oil:)

#13
Craig McDermott

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Tinywolf wrote...

I think we may all need to wait and see what happens in ME3 before getting the burning oil:)


No need to wait for ME3 to realize that none of the decisions from ME1 had a meaningful effect on ME2.

#14
Saurel

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Where would you be without all those wonderful emails?

#15
Guest_Guest12345_*

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ohh bitter trolling, that is new

#16
Tinbad4

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I just dont like the fact that you cant choose those decision when you make a ME2 character, and how the minor assignments from ME1 dont have a repeated effect in a second playthrough on ME2.

#17
Sphaerus

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Saurel wrote...

Where would you be without all those wonderful emails?

I certainly wouldn't have this horrible, painful recovery from botched surgery.  At least I really DO have a quad now.

#18
krylo

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Spectre_Shepard wrote...

I mean, virmire,

Other than one crew mate being dead what did you expect here?  This was a covert operation that no one should have really known about past whatever lies the council put out on the nuclear explosion--assuming that would even have been noticed given the size of the galaxy.

the council

Whether the council lives or dies completely alters how most of the people on the citadel treat you.  The biggest difference is probably the hunting weapons store in the wards, but there's a couple of asari that treat you differently as well, and a few others.  Of course they don't LOVE HUMANS OMG if you don't save the council.  That'd be stupid.  They just hate us less if you do save them.

the rachni

Is very heavily hinted to be important in ME3.  They don't really have much to do in ME2, but they flat out tell you, if you saved them, that you're going to have Rachni hordes helping you fight the reapers in ME3.

You're one person and other than the entire sociopolitical climate of the citadel (and perhaps council space, hard to say considering we never GO there during the game) changing based on the fate of the council, it wouldn't make sense for huge changes to have been enacted based on your decisions.

I mean, there's complaints to be made here--like not being able to bring up Admiral Kahoku to the illusive man, or to bring up that Cerberus nearly killed you if you're of the sole survivor history, and other story threads that tie in directly to Cerberus not having an effect--but the big decisions had about as much of one as they should have, logically speaking.

Modifié par krylo, 11 février 2010 - 12:51 .


#19
Frotality

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Craig McDermott wrote...

Tinywolf wrote...

I think we may all need to wait and see what happens in ME3 before getting the burning oil:)


No need to wait for ME3 to realize that none of the decisions from ME1 had a meaningful effect on ME2.


this. while im hoping it all comes full circle in ME3, doesnt make ME2 any more impactful how its handled in the third. the most important desicion (council) was close to being meaningful; it started off with warnings by avina, people on the citadel hating humans, all great additions that ALMOST made the citadel actually feel different based on that choice, then.... the new human council never even shows up, speaks, or is even hinted at doing anything different than the old one. everything else is, as you said, a few dialouge changes (sometimes not even that) or an email. sidequests were fine as news reports or slight changes to quests, they were never important to begin with; but the major desicions didnt even do much to the areas they shouldve affected. the citadel and council are still functionally the exact same thing regardless of choice; wheres my human VI avina replacement? maybe more humans around the citadel, replacing some alien merchants perhaps? at least letting me see what the new human council is like AT ALL? the rachni at least reassured you of their importance later on. im not asking for the fate of the galaxy to hinge on whether or not i did wrex's armor quest, but a little mention and some functional differences of major choices would be nice.

#20
Brijenieve

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Tinywolf wrote...

I think we may all need to wait and see what happens in ME3 before getting the burning oil:)


I agree. ME2 felt like a LOT of set up and bridging to me - and ultimately its success will depend on the success of ME3. If ME3 is as fleshed out as we want, and takes our decisions to their final conclusions, then ME2 will make more sense as a transition game - which is what it is. The second part to a Trilogy is important, but is never as strong as a stand-alone, be it a book, movie or game.

I actually felt like my decisions made a big difference in the game. I opted to let the council die - which made accomplishing things more difficult. I allowed the Rachni queen to live - and while that might not have had any effect on ME2, but it's clear that it was an action which will not be forgotten. Wrex lived, so things were easier with the Krogan.

What I love about the ME universe is how detailed it is. There is a conversation (even with random NPC's) for every decision and conversation choice that is made. I have a completely paragon character, a completely renegade character and a mix - all from different classes and backgrounds - and the game is actually pretty different for each of them. Obviously the basic plotline is the same, but how each Shep goes about it, how hard or easy it is, who will cooperate, Shep's reputation and morality (which affects availability of side quests in Both games) - it plays pretty differently - all the way through ME2.

I guess it all depends on how you play it. Will saving Wrex result in saving the universe? Maybe, maybe not. On the other hand, in a real universe, one decision doesn't typically change EVERYTHING either.

(edit for spoilers)

Modifié par Brijenieve, 11 février 2010 - 12:54 .


#21
Craig McDermott

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Brijenieve wrote...
Will saving Wrex result in saving the universe? Maybe, maybe not. On the other hand, in a real universe, one decision doesn't typically change EVERYTHING either.



One decision doesn't have to change everything, but from the way Bioware was hyping their game I expected the major decisions to have a significant impact.

Saving Wrex is a good example.  It ultimately changed nothing.  A different krogan NPC could have been on Tuchanka instead of Wrex and it wouldn't have affected the game.  A generic krogan squadmate (Grunt) has been thrown into the mix as a replacement for Wrex.

Why bother even having this decision in the game?  It seems like it would be easier to have Wrex live through ME1 automatically and just have him in ME2 instead of Grunt.  They wouldn't have had to spend time developing a replacement, hiring a new VO, etc.

#22
LoweGear

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Not everything has to be a sweeping large reform for it to have an impact. The fact that even some of the little things you do in ME1 changes alot of things in ME2 is already a miracle of gaming in and of itself: I don't think I've ever seen another game where the decisions from the first game actually changes the sequel directly. I can make the Soviet Union win in Red Alert for example, but in the story for the subsequent games, it's always assumed that the Allies win, whereas I talk to somebody the wrong in in ME1 and they'll remember it in ME2. The small but distinct changes that change in ME2 from having an ME1 savegame really makes the world feel more... personal. And with ME2 being a more personal game in scope than ME1, I feel it fits the tune of the story more.



Of course there's the fact that Mass Effect was planned as a trilogy, with 2 being the middle ground as already reiterated here, so how much the decisions from both ME1 and ME2 accumulate in ME3 we'll just have to see.

#23
Craig McDermott

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LoweGear wrote...
The fact that even some of the little things you do in ME1 changes alot of things in ME2 is already a miracle of gaming in and of itself


Really, it's a miracle that I get an email at my terminal on the normandy?  Or that Nassana Dantius seems to remember me before dying 3 seconds later?

#24
Gemini1179

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NO SPOILER FORUM...

#25
massive_effect

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I was impressed with the amount of things that were affected by ME1. I feel like ME2 was an extension of ME1. No game sequel has ever come close to accomplishing that.