Thing is everyone thinks your dead, the e-mails, act more in a way that people are slowly learning your death isn't true anymore, and are finding out. Basicly ME2 is and does feel like a transition game. The choices do show their effects, but it's in the final game that they will have the most impact.
-Where the romances will have their biggest impact story wise.
-Where the battle with the reapers will be worked out certain ways (killing the council might make it so the Turians/Asary and Solarians refuse to stand with the humans and get caught with their pants down. Refusing to beleive you till the very end.) while maybe leaving the council alive will make it easier to rouse them.
-The rachni again is a massive change.
-Wrex means that the Krogan's will more than likely not rebel, while without Wrex their aid might come at a higher price.
The choices are long term effects not short term. I expected them to just be a side effect, but in ME3 I do expect them to really work and flesh the various choices. Otherwise bioware loses my support forever.
But it's in ME3 combine the choices in ME1 and ME 2 , and the fight with the reapers could end differently, races being wiped out, others surviving, galactic war triggered afterwards, golden age, mass extinction, the list goes on.
It's disapointing that the choices don't seem to be that important in ME2, but it has only been 2 years, and you have been considered dead for those 2 years.
And from the impression I get, ME2 game span happens within less than a year.
Modifié par IceTitan, 11 février 2010 - 07:03 .