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What happened to ME1 decisions making a difference?


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#51
screwoffreg

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Alocormin wrote...

The effects could've hit home in a bigger way, but it's never been done as thoroughly in any other game, and that's the truth.


This is another good point.  I can't think of very many games where the developer actually makes the tremendous programming effort to pay homage to previous decisions.  Most games either start the story anew or completely ignore everything that was done and just move forward with a canon story.  

#52
AntiChri5

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screwoffreg wrote...

AntiChri5 wrote...

screwoffreg wrote...

Starbiter wrote...

OP is right.

Consider this. The major final decision you make in ME 1 is whether or not to save the council. And in ME 2 it is entirely possible to beat the game without every talking to the council or even setting foot on the citadel.

Continuity fail.


Not really if that decision leads over to ME 3.  I imagine on top of your ME 2 decisions, a select "core" of ME 1 decisions will transfer over than could radically change the game.  Rachni, council, and perhaps one or two other things such as who died on Virmire.


Yes, but we are talking about ME 2. Bringing ME 3 into it is alot like talking about Hippoptamous breeding habits. None of us really know enough about it to comment..


Well it is made blatantly obvious that certain decisions WILL matter.  This thread is like someone complaining that it was lame that something that happens in Star Wars IV or Fellowship of the Ring is not concluded in their first sequel.  A trilogy is a build up, a snowball effect of many different decisions that ultimately lead to a resolution.  You can't expect every major plot point to conclude or necessarily even be addressed in the second game.


Agreed, but we are talking about continuity of ME 1 to ME 2, and the point that the biggest decision of ME 1 can possibly never be noticed in ME 2 cannot be denied. I loved the little news reports while walking about but i definately felt the absence of the council.

#53
AntiChri5

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Alocormin wrote...

The effects could've hit home in a bigger way, but it's never been done as thoroughly in any other game, and that's the truth.


This. I will never stop praising Bioware for what they are doing with the Mass Effect trilogy, the first trilogy to explore methods of storytelling unique to games.

#54
bjdbwea

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I didn't really expect that the ME 1 decisions would make that much of a difference, though the council thing for example is certainly disappointing. What I find worse is that ME 2 itself has much less meaningful decisions for you that could even carry over into ME 3.

And to everyone who says ME 1 decisons will have a major impact on ME 3: Don't fool yourself. A good amount of all those changes in ME 2 was precisely to allow new players in without any disadvantages, and that will unfortunately be the same again for ME 3.

Modifié par bjdbwea, 11 février 2010 - 09:27 .


#55
screwoffreg

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bjdbwea wrote...

I didn't really expect that the ME 1 decisions would make that much of a difference, though the council thing for example is certainly disappointing. What I find worse is that ME 2 itself has much less meaningful decisions for you that could even carry over into ME 3.

And to everyony who says ME 1 decisons will have a major impact on ME 3: Don't fool yourself. A good amount of all those changes in ME 2 was precisely to allow new players in without any disadvantages, and that will unfortunately be the same again for ME 3.


If I am getting scolded for thinking too far ahead for a story that isn't written that holds for you too!=]

Let us give BIoware some credit.  I can't, off the top of my head, think of any other game series attempting what they are in terms of continuity.  We will see in a scant few years how it turns out, but I expect to be dazzled while everyone else mopes around looking towards disappointment.

#56
AntiChri5

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screwoffreg wrote...

bjdbwea wrote...

I didn't really expect that the ME 1 decisions would make that much of a difference, though the council thing for example is certainly disappointing. What I find worse is that ME 2 itself has much less meaningful decisions for you that could even carry over into ME 3.

And to everyony who says ME 1 decisons will have a major impact on ME 3: Don't fool yourself. A good amount of all those changes in ME 2 was precisely to allow new players in without any disadvantages, and that will unfortunately be the same again for ME 3.


If I am getting scolded for thinking too far ahead for a story that isn't written that holds for you too!=]

Let us give BIoware some credit.  I can't, off the top of my head, think of any other game series attempting what they are in terms of continuity.  We will see in a scant few years how it turns out, but I expect to be dazzled while everyone else mopes around looking towards disappointment.


They will never be able to fully satisfy me with this, just because i like the idea so much! Brilliant Bioware brilliant, now MORE!

#57
screwoffreg

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AntiChri5 wrote...

screwoffreg wrote...

bjdbwea wrote...

I didn't really expect that the ME 1 decisions would make that much of a difference, though the council thing for example is certainly disappointing. What I find worse is that ME 2 itself has much less meaningful decisions for you that could even carry over into ME 3.

And to everyony who says ME 1 decisons will have a major impact on ME 3: Don't fool yourself. A good amount of all those changes in ME 2 was precisely to allow new players in without any disadvantages, and that will unfortunately be the same again for ME 3.


If I am getting scolded for thinking too far ahead for a story that isn't written that holds for you too!=]

Let us give BIoware some credit.  I can't, off the top of my head, think of any other game series attempting what they are in terms of continuity.  We will see in a scant few years how it turns out, but I expect to be dazzled while everyone else mopes around looking towards disappointment.


They will never be able to fully satisfy me with this, just because i like the idea so much! Brilliant Bioware brilliant, now MORE!


I am with you on your excitement.  I just hope that Bioware has written the story for ME 3, or at least mostly, because otherwise we may see the Mayans return for bitter vengeance on the world before we ever see the last game!

#58
Craig McDermott

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screwoffreg wrote...
This thread is like someone complaining that it was lame that something that happens in Star Wars IV or Fellowship of the Ring is not concluded in their first sequel.


No, it's not. The movies would only be comparable to the ME games if you could somehow
make choices when watching them.

Imagine this: when people watch The Fellowship of the Ring, they can choose whether Boromir lives or dies at the end.  Regardless of the viewer's choice, Boromir is replaced in the Fellowship by a new human with no personality who was bred in a tank by a wizard.  If you let Boromir live, he talks for 30 seconds in The Two Towers but has no effect on the plot of the movie itself.

Or this: At the end of Star Wars: Episode 1, the viewer can choose to save the Jedi Council or let them die.  In Episode 2, Obi-Wan now works for an independent merc organization and the storyline seems to forget entirely at he was ever a Jedi.  If you saved the Jedi Council, they appear for 10 seconds and tell Obi-Wan that they don't believe Darth Vader exists, but this has no bearing on the movie itself.

#59
JrayM16

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While I think ME2 is fantastic and people are over reacting to things, ME1 choices are the one point where I completely agree. There were no effects that had any value. However, the game was so good that I didn't really care and I'll give BW one more chance in ME3 to amke good on thsoe promises.

#60
TuringPoint

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JrayM16 wrote...

While I think ME2 is fantastic and people are over reacting to things, ME1 choices are the one point where I completely agree. There were no effects that had any value. However, the game was so good that I didn't really care and I'll give BW one more chance in ME3 to amke good on thsoe promises.


I've said the same thing.  I am suspending my frustration.  I can understand that, working with Cerberus, the council doesn't want to talk with me, but I would honestly want to feel the effects of my decisions in a bigger way.  

#61
ChuckNorris18

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I felt underwhelmed by the effects of the choices I made. I understand that having a game that takes all your choices into account is really asking for a lot but at least give us more than an email. I feel like Bioware was trying to appeal to new players instead of the ones who put countless hours into their game and bought their downloadable content, even pinnacle station, which we all know was quite bad. I seriously hope that Bioware truly makes my game feel like my game in Mass Effect 3.
Instead of Bioware trying to appeal to new players I hope they try to appeal to their true fanbase.

And on the note of Conrad Verner, Bioware really dropped the ball on that decision making a difference...

Modifié par ChuckNorris18, 11 février 2010 - 10:13 .


#62
DarthCaine

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You people honestly believed BioWare's BS hype!? hahahahah

#63
AtreiyaN7

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I saw the results of many decisions I made in ME1 carry over into ME2, and a few of those things clearly have big implications for ME3. It added quite a bit to the flavor of the story for me.

#64
Psython

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Well the idea of importing choices is interesting and unique, It did not really pan out to be very interesting. What you get is changes in dialog that reference the events in the original game and thats about it. None of the choices you made in ME2 had any real effect on the missions or actual gameplay or even the outcomes of certain dialog. The carry-over from minor characters was handled well like nassana or that gang lady in afterlife. The major choices just was not developed enough really. You would expect the council decision to matter more but it really doesn't. Its still the same citadel, people have the same attitudes and the human presence on the citadel is the same regardless with a slightly different explanation from c-sec bailey. Actually some of the merchants have different dialog but it is all just meaningless fluff for fun. You can still buy from them just the same. The council meeting is still basically the same dialog, anderson has a few things to say if you made him a council guy etc. What is the result of saving the council? Is there a different outcome to any of it in the game? being a spectre in the terminus systems could be awesome and give you some real bargaining power and authority but has anyone found anything you can do as a spectre? I am curious to see what effect haveing wrex die has on tuchanka, I am guessing some new dialog and thats it. Its good that some things like the rachni will carry over to ME3 but I hope it has a real effect on the gameplay. If all it does is swap out vorcha for rachni models in a battle I will be let down.



all in all I think the carry over mechanic seems more like a gimmic than something really awesome. Its there and its sort of fun for a few laughs and surprises but thats all it ends up being. Its a way to catch up with some old characters but I would like to see them come back in bigger and more meaningful ways. Also, please keep the personality the same! Liara just felt like a generic asari in ME2, her personality didnt come through at all. She was not grown up, just a completely different person. The love story carry over was weak as well. It just felt too cliche and predetermined, not like the confusion of 2 old lovers meeting again.

#65
Varenus Luckmann

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Craig McDermott wrote...

thegreateski wrote...

So . . . have game changing decisions based on the old game?

Hard to sell it as a stand-alone game then.


In the pre-release interviews and previews Bioware was acting like your decisions in ME1 would "shape the world" of ME2 but in reality they were utterly meaningless.

They shouldn't make claims that are totally false.  Reminds me of Peter Molyneux lying about Fable.

What I found funny was that I finished ME1 as a Paragon, let the council die, and elected Anderson.
But in ME2, everyone now despises humanity and we're acting like some kind of police state, leading the council.

Really made me go wtf. I was expecting us to get a council seat or something, not make the other councilmembers indentured servants and act like douchebags.

#66
uv23

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I posted a compiled ME1 --> ME2 decisions thread over here: http://social.biowar...5/index/1018822
Please contribute to it.

Modifié par uv23, 11 février 2010 - 11:07 .


#67
AngryFrozenWater

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Tinywolf wrote...

I think we may all need to wait and see what happens in ME3 before getting the burning oil:)

The ME1 decisions should also have impact on ME2. What are you going to bring up next if it doesn't have impact on ME3 either? Wait for the MMO?

Modifié par AngryFrozenWater, 11 février 2010 - 11:15 .


#68
AngryFrozenWater

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BTW... The only e-mail I really liked was the one from Jeirt concerning Thane. That one made me really laugh. Also a nice gesture to the fans. ;)

#69
Stanley Woo

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Please use the Plot and Spoilers forum to discuss game hints, storyline, and spoilers. Thank you.



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