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Please... patch out scanning.


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#251
Captain_Obvious_au

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With all due respect to Bioware and Mr Woo, scanning needs to go.



Here's the most simple way I can put it: it isn't fun in any way, shape, or form.



Games are supposed to be enjoyable, not tedious. At the very least how about Bioware does an official poll to see what the attitudes of fans is to this 'feature'?

#252
catabuca

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I loathe scanning with a passion.



My mind switches off and I go into 'I feel ashamed my favourite game franchise makes me do this' mode. And no Hudson, that doesn't mean I find it 'strangely addictive' or 'meditative'. Sheesh. It means it's immersion-breaking, provides unnecessary grind and unnecessary 'down-time', and feels like pointless filler material.



I don't expect them to get rid of it in this game (although innovative ways to improve the experience on the console would be greatly welcomed), but I'll wail in despair if it makes it into ME3. That will be a real travesty.

#253
Jamelo

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Stanley Woo wrote...

I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.

We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.

not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?

No one likes scanning.

Modifié par Jamelo, 25 mars 2010 - 01:42 .


#254
Embrosil

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Bioware, please, take a look at all those polls and discussions. If the part of the game is idiotic, crappy, boring and if it even physically hurts players, it should be changed no matter if it works as intended or not. There was one button called Survey in ME1 and it warked the same way.
For all others, just use the savegame editor and give yourself all the minerals you need. I did it as I still can not believe someone in such a great company as Bioware developed this nightmare...

Modifié par Embrosil, 25 mars 2010 - 01:52 .


#255
LiquidGrape

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Jamelo wrote...
No one likes scanning.


Not entirely true.
Heard of Tom Francis? Popular blogger and correspondent for PC Gamer?
- In his own words;

"It really worked for me [...] the quivering line graphs gave a little thrill of excitement when they shook into a mountainous peak as I passed over a rich seam of Platinum."

Modifié par LiquidGrape, 25 mars 2010 - 01:54 .


#256
Collider

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Wonderful sarcasm there.

In seriousness, I prefer scanning to driving the mako up mountains in boring featureless planets. It feels like a monotonous chore.

#257
LiquidGrape

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Collider wrote...

Wonderful sarcasm there.
In seriousness, I prefer scanning to driving the mako up mountains in boring featureless planets. It feels like a monotonous chore.


The thing is, he wasn't sarcastic.
He's just a very lavish blogger.

As for me, I believe the mako was an interesting means of expanding the games canvas.
For all the empty space and infuriating mountain ranges; there was a definite sense of grandeur to it.
The scanning was fine, if a bit tiresome.
Thankfully a slight tweaking of the colasced.ini has granted me an ample supply of minerals for future playthroughs.

#258
Captain_Obvious_au

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Embrosil wrote...

There was one button called Survey in ME1 and it warked the same way.

That's what I don't understand about scanning in ME2. It worked perfectly fine in ME1 - the end result was the same but it was much faster, and didn't become tedious. As part of my suggestions for ME3 (see link in my sig) I recommend simply returning to the ME1 system.

#259
Collider

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LiquidGrape wrote...
For all the empty space and infuriating mountain ranges; there was a definite sense of grandeur to it.

Driving the mako in Ilos felt like grandeur. Driving up jagged mountains for 15 minutes in the most boring planets you can imagine is immersion breaking and incredibly tedious. If all Mako planets were as exciting as Ilos, Noveria, or Feros, I'd be satisfied.

#260
catabuca

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The Mako was broken. It was a good idea badly implemented. Putting in the scanning as an alternative is utterly bonkers.

#261
spacehamsterZH

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Sidney wrote...

spacehamsterZH wrote...

I'll say it again here because this looks like the official "whine about scanning" thread now... of course a basic gameplay mechanic like this shouldn't be patched out of the game, and it's silly to ask for it just because of a personal dislike, but a probe upgrade that increases the mineral yield per launched probe would be enough, really...

.


It is  required gmaeplay element but is it a "basic" element. I'd say no. If scanning wasn't in the game and they'd just had more money and you had to buy or find minerals would you have missed it? No. Is there any challenge to it other that fighting off the boredoem, no. You can't "fail".

Where it is a real killer is on replay because scanning once is a whip, doing it over and over is a real beatdown.


See, I completely agree it's not fun or challenging, and yes, it gets worse with every playthrough, actually damaging the game's replay value because everytime you start a new character, you're already dreading all the scanning you'll have to do. And like someone else said on this page, games are supposed to be fun.

BUT.

It's how you grind in ME2. That makes it a core element of the game, and removing it altogether would seriously impact the overall gameplay balance. You can't just basically pull it out of the game and say okay, we screwed this up, so you can have all your resources for free now. It would need to be replaced with some other form of grinding for resources. There are plenty of obvious ways it could have been done better that have been discussed here a million times, and yes, I'll never understand why I can't at least sell the minerals for cash, but I really don't think just scrapping it with no replacement is a solution, and there really is such a thing as listening to "the fans" too much and ruining a game in the process.

#262
ImperialOperative

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LiquidGrape wrote...

For all the empty space and infuriating mountain ranges; there was a definite sense of grandeur to it.


No.

Driving for half an hour through generic plots of ground textured terrain with a few rocks thrown around and a copypasta bunker in the end was not 'grand' or 'fun' or even remotely interesting.  It was a boring tedious time sink.

Scanning might not be fun or engaging, but at least it wasn't anywhere near as big of a time sink as driving the mako (a few minutes/planet vs 30 minutes/planet).

Modifié par ImperialOperative, 25 mars 2010 - 03:16 .


#263
Captain_Obvious_au

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Collider wrote...

Driving the mako in Ilos felt like grandeur. Driving up jagged mountains for 15 minutes in the most boring planets you can imagine is immersion breaking and incredibly tedious. If all Mako planets were as exciting as Ilos, Noveria, or Feros, I'd be satisfied.

Very true, and I completely agree. The Mako gave the quest planets (ie Noveria, Feros etc) a sense of being big, which ME2 sadly lacks. Hence why I included the concept of only having vehicle sections for major planets in my compendium of ideas for ME3.

spacehamsterZH wrote...

It's how you grind in ME2. That
makes it a core element of the game, and removing it altogether would
seriously impact the overall gameplay balance. You can't just basically
pull it out of the game and say okay, we screwed this up, so you can
have all your resources for free now.

err...why? Games are supposed to be fun, so why exactly is tedium required? It's like saying "okay you're bought this great car, but we need to make your tyres explode now because to having great tyres wouldn't be fair". How exactly does that make sense?

#264
javierabegazo

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Stanley Woo wrote...

I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.

We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.

not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?


This quote pretty much kills any discussion about a Patch concerning Scanning.
If you feel like you need to talk more about scanning itself, feel free to open a thread

#265
javierabegazo

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The reason why I closed this is because it's effectively impossible to simply just cut out scanning. To cut it out, you'd need to add an alternate route to get resources in the first place, to make it possible to GET upgrades for the Ship. but the main reason why it's impossible is this:



The planet scanning mini game is ingrained for every single "anomoly". You can't even begin Jacob's loyalty mission without scanning. It's too ingrained in the system to be just a light patch