Please... patch out scanning.
#26
Posté 11 février 2010 - 12:42
I can understand if you left it to the end and had todo it for several hours to get upgrades that it would be incredibly dull though.
#27
Posté 11 février 2010 - 12:43
#28
Posté 11 février 2010 - 12:43
andyr1986 wrote...
I quiet like it. Its a nice little diversion.
I can understand if you left it to the end and had todo it for several hours to get upgrades that it would be incredibly dull though.
The Xbox users are the only ones who have the right to complain. I've played ME2 on both PC and Xbox. The Xbox's scanning is about 3 times slower than the PC's version.
#29
Posté 11 février 2010 - 12:44
But we're also smart enough to know that it takes TOO much time. This guy isn't just one guy who thinks it takes too long. If you have to have a sticky about how to make it less excruciating, maybe it should be re-tuned.
#30
Posté 11 février 2010 - 12:45
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
I don't see how asking for something to be done about a feature that causes pain and breaks equipment is "personal preference." If it was merely that I would not have posted.
In fact I thought I was pretty clear about how I would not post such personal preference requests in anything other than a cordial fan manner. I do believe that would be selfish, asking you to fix a serious issue that can cause damage to person and property in a product I have paid for is not.
I'm not even sure you actually read my post as it included the suggestion of keeping scanning in as an option for those that may like it and even inferred that this could be fixed with an addition to the game as another upgrade (auto-scanner.)
And thank you for responding to an honest plea by calling me selfish and brushing me of with a line like "working as designed."
#31
Posté 11 février 2010 - 12:49
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
I freaking love you, little man. *pets the volus*
#32
Posté 11 février 2010 - 12:51
A problem with scanning? What's so mouse-killing about keeping your RMB pressed down and hovering around a circle?v0x-m4china wrote...
Sorry if this has been suggested, I can't find a search option for the forums.
Honestly, it's just a bad design. My MX Revolution's right click micro-switch is now dying. Wanna know how fun it is playing a cover game when every other time you lean out to aim it fails and pops you back behind cover before you can even line up a shot? Not at all.
On top of that my hand now hurts from my middle finger to my little finger and my wrist. And no the scanner upgrade doesn't help any of that at all. Besides, reducing physical pain should not be an incentive to do something in a game.
I don't even agree with most of the suggestions to "fix" scanning as it just detracts from the gameplay that keeps most if not all of us in this series: combat, conversations, and exploration.
Please just patch this out, add a one click scan button, maybe an auto-scanner that will spend say 5 probes on the top 5 resource sites. Don't let it scan below moderate for balance if you want. I don't really care as long as I don't have to move that crosshair around planets anymore. Make it optional if you think there's someone out there that actually enjoys scanning but... please. This is a really amazing game and any other issues I have can be chalked up to personal preference that don't impact my enjoyment all that much, but breaking my fairly expensive mouse and risking permanent nerve damage is a little much to ask.
I find it hard to believe this made it through testing. And yet, here it is. Is anybody else out there with me on this?
#33
Posté 11 février 2010 - 12:58
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
Thanks so much for clarifying this. So many ignorant people on here keep making threads about bioware making patches to fix gameplay mechanics and some even go as far to suggest dlc to fix problems. This is getting annoying.
#34
Posté 11 février 2010 - 12:59
Modifié par Wompoo, 11 février 2010 - 01:00 .
#35
Posté 11 février 2010 - 01:00
also there is an upgrade to increase the speed by 50% relativily early on
#36
Posté 11 février 2010 - 01:03
Stanley Woo wrote...
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game.
Not even for me? But, but, I bought Return to Ostagar, I'm a valued customer!
That's it, I'm not buying the next piece of DLC! Bioware will just have to go with one less donut during breaks! Fear my vengeful wrath!
Traitors!
Modifié par Darkest Dreamer, 11 février 2010 - 01:04 .
#37
Posté 11 février 2010 - 01:12
All we can hope for is that like the Mako from ME1, scanning is rethought for ME3.
#38
Posté 11 février 2010 - 01:13
v0x-m4china wrote...
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
I don't see how asking for something to be done about a feature that causes pain and breaks equipment is "personal preference." If it was merely that I would not have posted.
In fact I thought I was pretty clear about how I would not post such personal preference requests in anything other than a cordial fan manner. I do believe that would be selfish, asking you to fix a serious issue that can cause damage to person and property in a product I have paid for is not.
I'm not even sure you actually read my post as it included the suggestion of keeping scanning in as an option for those that may like it and even inferred that this could be fixed with an addition to the game as another upgrade (auto-scanner.)
And thank you for responding to an honest plea by calling me selfish and brushing me of with a line like "working as designed."
it's not their fault your mouse died or you have carpal tunnel syndrome, it also is not something that can be "patched out".
and serousily, he was not calling you "selfish" or mayb he was Idk, the blunt truth is that they are notgoing to catar to everbody requistes nor do they have the time to, they are a multi-millon doller corporation that has a whole hell of a lot of other things to worry about.
finaly what you may see as a serious flaw iis subjective, because from a purly game play design it works, now if say you started scanning and it caused you game crash then yes that would need patching.
/rant
#39
Posté 11 février 2010 - 01:16
It's the whole multi-point [UPGRADE] system of ME2 that is crap.
It's like the inventory fixes; they just went from one extreme to the other-- i.e., driving sequece--repetitive planetary exploration-collection became 'no more vehicles just scan the planet to make your resource bars go up'; and bloated inventory (because there was too much loot in the world and no carry limit) became 'no inventory at all but lets sprinkle un-interactable weapon models throughout the world and throw them a bone with a SIMS-like appearance-modyfiying slider'.
They saw the problems, but they didn't spend much creativity or cogitation in actually fixing them. To quote someone else, 'they used a hatchet when they should have used a scalpel'.
Modifié par Gena Mafer, 11 février 2010 - 01:19 .
#40
Posté 11 février 2010 - 01:17
#41
Posté 11 février 2010 - 01:17
Scanning definitely just sucks. Its easily the worst aspect of the game by majority opinion, there's simply no denying that. And, its a shame that this little minigame is ruining or at least lessening the experience for a lot of people and lowering review scores. The topic creator's plea may have been badly formed, egotistical, and anecdotal; but its wrong to assume that his basic opinion (that scanning sucks) isn't shared by the majority. If that isn't enough reason to change the game, that is of course Bioware's prerogative. I also totally respect the direct and impassioned response - just can't agree with it.
Just to add my own personal spin to further subvert the argument.. Please... patch in the mako.
Modifié par xatmos2, 11 février 2010 - 01:21 .
#42
Posté 11 février 2010 - 01:17
nope, the Dragon Aage team was rather specific about you, Darkest Dreamer. "That Darkest Dreamer," they said. "Let's ignore all his suggestions and make sure the game is not customized for him." i knew it was serious when I saw the memo and found that they had dotted all the i's with frowny faces. Musta been something you said.Darkest Dreamer wrote...
Stanley Woo wrote...
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game.
Not even for me? But, but, I bought Return to Ostagar, I'm a valued customer!
That's it, I'm not buying the next piece of DLC! Bioware will just have to go with one less donut during breaks! Fear my vengeful wrath!
Traitors!
#43
Posté 11 février 2010 - 01:21
The scanning is enjoyable for about 1 minute. Nobody wants to hold a trigger for longer than that. I have to switch fingers to keep the blood flowing. Obviously, a "patch out" isn't possible. But, a patch to toggle the scan (instead of making us hold the trigger), and to draw a line of the scanned area would help.Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
For ME3, make the scanning of planets a simulation like Fable 2's economy. When you visit a planet, you can place a satellite, and then leave. The satellite will scan over time. You can then hire men/companies to dig.
Modifié par massive_effect, 11 février 2010 - 01:21 .
#44
Posté 11 février 2010 - 01:25
Gena Mafer wrote...
I don't dislike the scanning. It's rather retro.
It's the whole multi-point [UPGRADE] system of ME2 that is crap.
It's like the inventory fixes; they just went from one extreme to the other-- i.e., driving sequece--repetitive planetary exploration-collection became 'no more vehicles just scan the planet to make your resource bars go up'; and bloated inventory (because there was too much loot in the world and no carry limit) became 'no inventory at all but lets sprinkle un-interactable weapon models throughout the world and throw them a bone with a SIMS-like appearance-modyfiying slider'.
They saw the problems, but they didn't spend much creativity or cogitation in actually fixing them. To quote someone else, 'they used a hatchet when they should have used a scalpel'.
See i prefer the upgrades over the inventory as the lesser of two evils. ME2 is far too linear with it, why they didn;t make the system more robust is beyond me. Simply adding a more involved weapon mod interface to each weapon model would have gone a long way to making it more diverse while still removing the need for the poorly designed inventory of ME1.
#45
Posté 11 février 2010 - 01:33
That being said, instead of "patching it out" -- which is silly -- what would make it a bit easier are two upgrades, one that allows you to pull the trigger once to start an "active scanning mode" (and pull it again to stop) and another upgrade that would make the reticule bigger.
That would address a lot of people's complaints, while still keeping the scanning that other people like in the game.
#46
Posté 11 février 2010 - 01:33
(And why aren't the 'clips' made of the masses that the guns supposedly project?)
Personally I find zero joy in the loot and character customization of ME2, which is disappointing, because that stuff is arguably half the fun of an RPG.
#47
Posté 11 février 2010 - 01:43
Scanning is fine in general, but the mechanism needs to be changed. Yes, auto-scan would be wonderful. I'm not really holding out a lot of hope that this will be rectified in a patch, but I would be overjoyed if it did.
I'm pretty confident this gameplay mechanic will not return in ME3, so I won't even bother to ask for that.
#48
Posté 11 février 2010 - 01:55
#49
Posté 11 février 2010 - 01:55
...
ANYWAY, i don't mind the scanning, and i have no problem with the speed. if you upgrade your scanner, it's reasonably fast, just don't hold the trigger down the whole time.
and yes, i play on 360, with the supposedly "slow" scanner.
#50
Posté 11 février 2010 - 01:57
BaxterBoy123 wrote...
its not that bad if you are on xbox then just keep tapping left trigger i dont know about PC though...
It's HORRIBLE on Xbox. The OP is CORRECT in EVERY WAY.
Tapping the left trigger over and over is moronic.




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