Please... patch out scanning.
#101
Posté 11 février 2010 - 06:30
I have the game on the Xbox and after scanning about six planets completely for minerals, your fingers are sore. I'm not syaing it is useless, I think it is a much more interactive way of scanning a planet. I just don't think there needs to be so much of it. Reduce the amount of scanning you have to do on each planet and bump up the amount of minerals you find.
#102
Posté 11 février 2010 - 06:40
I would prefer to drive the Mako (which I thought was one of the best parts of the game) to get my resources than engage in a boring mini-game that probably wouldn't even cut it on most flash-game sites any day of the week. Mass Effect 1 did so many more things that had alot of potential, and Mass Effect 2 does so many less things that have literally no room for improvement.dukaduka wrote...
I understand why they made this a part of the game. Scanning in the first one felt like an after thought. I agree the this could be a good addition with balance and moderation. You went from scanning a planet once in the Mass Effect 1 to now having to scan every inch. You have to do this to get material to upgrade weapons, armor, powers, etc. This is a key part of the game.
I have the game on the Xbox and after scanning about six planets completely for minerals, your fingers are sore. I'm not syaing it is useless, I think it is a much more interactive way of scanning a planet. I just don't think there needs to be so much of it. Reduce the amount of scanning you have to do on each planet and bump up the amount of minerals you find.
Instead of taking out the Mako, the devs could have easily made it more fun. Instead of taking out meaningful character progression, they could have easily fixed it. Instead of taking out the whole inventory system, they could have VERY easily fixed it. Instead of crap-ifying the controls they could have kept them the same.
So many things done wrong...
#103
Posté 11 février 2010 - 06:43
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
While I don't agree with the OP about having an auto scan. I think every PC users can agree that the scanning feature was designed for the console version. This is a forum for the community to express themselves about the game. The OP did it in a polite manner. Calling it "selfish" and "unreasonable" is quite shocking coming from a moderator. There has been dozens and dozens of examples in the past where games were modified because of player feedback. Hundreds in the case of mmo's. They call it.. "patches"
"A patch is a piece of software designed to fix problems with, or update a computer program or its supporting data. This includes fixing security vulnerabilities and other bugs, and improving the usability or performance."
#104
Posté 11 février 2010 - 06:44
Plus, its super boring after the 4th or 5th planet. .___.
I miss the Mako - you really got the sense of being on different planets with ME1. ME2 is a series of tubes. Great, awesome pretty tubes with nice backgrounds here and there, but tubes nonetheless.
#105
Posté 11 février 2010 - 06:45
Juztinb42 wrote...
I would prefer to drive the Mako (which I thought was one of the best parts of the game) to get my resources than engage in a boring mini-game that probably wouldn't even cut it on most flash-game sites any day of the week. Mass Effect 1 did so many more things that had alot of potential, and Mass Effect 2 does so many less things that have literally no room for improvement.dukaduka wrote...
I understand why they made this a part of the game. Scanning in the first one felt like an after thought. I agree the this could be a good addition with balance and moderation. You went from scanning a planet once in the Mass Effect 1 to now having to scan every inch. You have to do this to get material to upgrade weapons, armor, powers, etc. This is a key part of the game.
I have the game on the Xbox and after scanning about six planets completely for minerals, your fingers are sore. I'm not syaing it is useless, I think it is a much more interactive way of scanning a planet. I just don't think there needs to be so much of it. Reduce the amount of scanning you have to do on each planet and bump up the amount of minerals you find.
Instead of taking out the Mako, the devs could have easily made it more fun. Instead of taking out meaningful character progression, they could have easily fixed it. Instead of taking out the whole inventory system, they could have VERY easily fixed it. Instead of crap-ifying the controls they could have kept them the same.
So many things done wrong...
Not with you on this one, bro. Scanning sucks but Mass Effect 2 is a fantastic game.
#106
Posté 11 février 2010 - 06:49
I'll just send Stanley Woo the bill for Carpal Tunnel surgery... Bioware really needs to make resource gathering part of the regular quest lines. Not some terrible mini-game.
Modifié par Destructo-Bot, 11 février 2010 - 06:52 .
#107
Posté 11 février 2010 - 06:56
#108
Guest_Guest12345_*
Posté 11 février 2010 - 06:59
Guest_Guest12345_*
rather, ME2 devs should add new ways to collect resources. They already scattered boxes of resources in every mission. I would like to see resource gathering from ME1 in ME2.
Get out of the hammerhead and survey a large deposit of mineral. by giving the players multiple ways to achieve the same outcome they are adding depth to the game and making it more accessible and replayable for a wider audience.
i love you biowares<333
Modifié par scyphozoa, 11 février 2010 - 07:00 .
#109
Posté 11 février 2010 - 07:03
Killian Kalthorne wrote...
I think this is funny. They replaced the Mako with scanning because people were whining about the Mako. Now people are whining about the scanning. I rather they kept the Mako, but if enough people complain about the scanning I am afraid what dumbed down design they will put in to replace it.
i wish people would stop saying this.
The N7 missions replaced the mako missions - scanning planets for minerals is NOT the "replacement".
the fact that you sometimes picked up minerals on the mako stages was not their primary reason for existing - the cut & paste enemy bases and "exploration" were.
#110
Guest_Guest12345_*
Posté 11 février 2010 - 07:15
Guest_Guest12345_*
as it offered both, it was clearly designed for both.
#111
Posté 11 février 2010 - 07:22
scyphozoa wrote...
its not cut and dry mako levels were "only for enemy bases" or "only for resources"
as it offered both, it was clearly designed for both.
which is why i said "primary". you honestly think the primary reason for those exploration missions is finding small clumps of minerals instead of the main objective on each world, which is always a base or large alien if you're lucky? element finding is there because they needed something to fill up the otherwise dead space with.
planet scanning in ME2 is still not the "replacement" for the mako levels. there are 19 odd levels on the various planets for people to get their exploration jollies to, the difference now is they don't have to spend 20 minutes crawling across mountains only to be told their skill level isn't high enough to open a locked box.
i'm just baffled where this insistent idea that "scanning replaces mako" comes from, just because the act of scanning happens to involve a mostly throwaway aspect of the random planet sections.
#112
Posté 11 février 2010 - 07:37
Honestly, planet scanning is not hard to do (PC user here) and could scan a planet within a few minutes, but it is a welcome change to fumbling around in climbing mountains in the Mako.
If people are getting cramps for 'grinding' at it... it's probably the time to put the controller or mouse down, find something else to do and relax for a bit.
#113
Posté 11 février 2010 - 07:40
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
True true, but I doubt you will find many players that profess love for the scanning. Most just figure it is a necassary evil. Most games dont remove features in patches, but some do change games in patches. In this game for example, a dev would say that the didn't realize the tedious nature of scanning.........we are upping the resources for each probe by 300% so that it is not such a time consuming part of our gameplay.
For me, I really enjoyed exploring each planet, scanning a bit too much, too make sure I could research every upgrade and make sure i found every N7 site. Subsequent playthroughs, if they aren't continues of the same chaactrer, I find the thought of scanning all over again is something that makes me not want to play:(
Modifié par Kileyan, 11 février 2010 - 07:42 .
#114
Posté 11 février 2010 - 07:47
MonkeyLungs wrote...
There is probably a poll somewhere on these boards that backs me up.
Most players don't enjoy the scanning. You don't have to believe me.
So, 500 or so forumites are going to make gameplay changes for the however many millions of people that bought this game.
Brilliant.
If you want a TRUE poll, put it on the Cerberus network and make it mandatory. I'm sorry, but not everyone has the time or inclination to come to the forums discuss what Tali looks like, or why Miranda should be back as a squadmate for ME3.
#115
Posté 11 février 2010 - 07:55
Destructo-Bot wrote...
I don't have RSI but the scanning is giving it to me >_<
damage1900 wrote...
As an aside, you would think the ship's AI could do the scanning.
This and this. My arm hurts just remembering that i need to scan resources on my current character. And if AIs will be created, it's atleast partially for sparing people from boring and repetitive tasks.
Modifié par ToJKa1, 11 février 2010 - 10:11 .
#116
Posté 11 février 2010 - 08:06
...and the assumption that it's a necessary evil is just that, an assumption. 90 percent of upgrades, with the exception of the ammo capacity boosters, are particularly useless. At Casual and Normal, they make an easy game a bit easier, and on Hardcore and Insanity, you're essentially catching up to enemy firepower and endurance that scales up the higher your character level is.
If the only reason to go about scanning for ore is research, and most of the research is rubbish anyways, what does that make the scanning?
#117
Posté 11 février 2010 - 08:10
In ME2, it was pretty much there as a stepping stone for upgrades, which means I'm doing it solely for that, and it was the one thing I didn't like about it. On the PC, I adjusted the rotating and movement speed to make it faster with the ini, it's much more better, sorry if it's already been posted:
With the coalesced.ini editor, increase the values of ScanPlanetRotationSpeed and ScanReticleMoveSpeed, I gave it the same values as PlanetRotationSpeed and ReticleMoveSpeed, which is the movement speed you get without holding down the button. Edit: They're all under [SFXGame.SFXGameModeOrbital]
Use the coalesced editor and don't edit it by hand unless you know the proper steps, notepad won't work, so don't do that
Modifié par Monose, 11 février 2010 - 08:13 .
#118
Posté 11 février 2010 - 08:40
#119
Posté 11 février 2010 - 08:44
Best time-waster right now!
Regards
Arowanna
#120
Posté 11 février 2010 - 08:50
#121
Posté 11 février 2010 - 08:52
Juztinb42 wrote...
Are you implying that there are people who enjoy planet scanning?Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
exactly what I said earlier lol. Mr woo is making in sound like people actually sit there and scan for hours instead of watching tv while doing it. scanning = unnecessary fail/
#122
Posté 11 février 2010 - 09:22
Stanley Woo wrote...
nope, the Dragon Aage team was rather specific about you, Darkest Dreamer. "That Darkest Dreamer," they said. "Let's ignore all his suggestions and make sure the game is not customized for him." i knew it was serious when I saw the memo and found that they had dotted all the i's with frowny faces. Musta been something you said.
i's dotted with frowny faces? Oh that does sound serious.
#123
Posté 11 février 2010 - 09:25
But let's face it, BioWare has never been good with mini games, nor the whole action part anyway. They were the best in RPG and story telling, and now that they've put these things on the back seat, their inabilities with other things are simply more visible.
#124
Posté 11 février 2010 - 10:10
- no resources, no overlay
- the more resources available, the more visible the color overlay
Such a solution wouldn't need to specify the kind of resource available, you'd just know there's something down there.
It does sound a bit redundant with the initial system, though, but hey, that's what upgrades are for.
Modifié par le_bozo, 11 février 2010 - 10:10 .
#125
Posté 11 février 2010 - 10:57




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