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Please... patch out scanning.


264 réponses à ce sujet

#176
Stanley Woo

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Dethateer wrote...
Stan, why didn't you simply lock this?

No one complained about it, and the thread was generally discussing things well. It was also a subject I thought I might respond to.

#177
Dethateer

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Unlike the ammo threads?

*ahem*

For what its worth, leave scanning alone, people will whine even if you make it automatic (why go to planets to scan if all you do is press a button and the computer does it? Cerberus might as well just send you resources in increments).

#178
Destructo-Bot

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Nevermind, I'll send Dethateer the bill for my Carpal Tunnel surgery, Bioware is off the hook.



Why can't resources be acquired during normal missions? Why is a mini-game needed?

#179
IMTrick

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For what it's worth, a lot of people complained about how tedious it was to find resources in ME1, with all the wandering around planets hoping to discover them. I suspect the scanning was meant to improve on that (and eliminate the need for the Mako, which a lot of the same people complained about in ME1).



I never got the original complaints... I loved dropping planetside in the Mako and cruising around looking for that mining symbol, but apparently I was in the minority there, and at least the current situation eliminates the need for the Mako, but I think it's managed to make finding resources even more tedious (if you happened to find it tedious) than it was in ME1.



At least I could amuse myself trying to roll the Mako while I was searching for mines in the first game. Managed to get it to roll three and half times and land upside-down once, and really thought I should get an achievement for it.

#180
Stanley Woo

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Destructo-Bot wrote...
Why can't resources be acquired during normal missions? Why is a mini-game needed?

Armchair developing after the fact may make you feel better, but it doesn't really solve anything. There are so many things we could have done, probably even lots of things we should have done, but for one reason or another, we didn't.

Why didn't we make the colour palette red? Why did we give Mordin one shorter head thingy? Why does Miranda have black hair? Why did we make the story go in this direction? Why did we add in minigames? Why the resource requirements? Why why why?

I'm sorry if the minigame makes your hand/arm hurt, but that's not entirely our lookout. We cannot be responsible for all of our players' physical or medical conditions. Believe me, I suffer from gout and tendinitis and long hours playing ME2 on a mouse and keyboard do bad things to me in the days following.

I've found that warming up beforehand and stretching my fingers, wrist, elbow, and shoulder do wonders for my joint and muscle endurance when playing games and clutching that mouse for long periods of time. Limiting one's playtime or interrupting it with stretching breaks will also help. We are not responsible for how you play our game, but I always encourage responsible gaming and moderation in all things, even the fun stuff.

This may or may not apply to your unique situation.

#181
Dethateer

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Miranda has black hair because she looked like hell as a blonde... according to the artbook, anyway.

#182
Handren

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FlashedMyDrive wrote...

andyr1986 wrote...

I quiet like it. Its a nice little diversion.

I can understand if you left it to the end and had todo it for several hours to get upgrades that it would be incredibly dull though.


The Xbox users are the only ones who have the right to complain. I've played ME2 on both PC and Xbox. The Xbox's scanning is about 3 times slower than the PC's version.


Wow, really? That sucks. Why would the PC's randomly be faster like that?

#183
aeetos21

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Destructo-Bot wrote...
Why can't resources be acquired during normal missions? Why is a mini-game needed?


Armchair developing after the fact may make you feel better, but it doesn't really solve anything. There are so many things we could have done, probably even lots of things we should have done, but for one reason or another, we didn't.

Why didn't we make the colour palette red? Why did we give Mordin one shorter head thingy? Why does Miranda have black hair? Why did we make the story go in this direction? Why did we add in minigames? Why the resource requirements? Why why why?

I'm sorry if the minigame makes your hand/arm hurt, but that's not entirely our lookout. We cannot be responsible for all of our players' physical or medical conditions. Believe me, I suffer from gout and tendinitis and long hours playing ME2 on a mouse and keyboard do bad things to me in the days following.

I've found that warming up beforehand and stretching my fingers, wrist, elbow, and shoulder do wonders for my joint and muscle endurance when playing games and clutching that mouse for long periods of time. Limiting one's playtime or interrupting it with stretching breaks will also help. We are not responsible for how you play our game, but I always encourage responsible gaming and moderation in all things, even the fun stuff.

This may or may not apply to your unique situation.


Ahem!

Miranda is a brunette Image IPB

Modifié par aeetos21, 12 février 2010 - 06:32 .


#184
LoweGear

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It looks black to me in your own avatar

Also, to Stanley Woo: Well said Image IPB

Modifié par LoweGear, 12 février 2010 - 06:36 .


#185
Sibbwolf

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LoweGear wrote...

It looks black to me in your own avatar

Also, to Stanley Woo: Well said Image IPB


My hair is dark brown. In some lighting, it appears black. Probably that kind of thing.

#186
aeetos21

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Do you romance an avatar or the gal in the game? Very well... Image IPB

Image IPB

There's other glimpses of her in the game where her dark brunette locks really show. In an interview Yvonne mentions some of the differences between her and Miranda, one was that Miranda was a brunette.

It looks darker mainly because most of ME2 was used with a darker color pallete than ME1. If I find anymore and if this topic keeps going, I'll post them.

#187
My Lucid Design

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I find it completely ridiculous that a Bioware rep actually had to suggest we do hand warmup activities prior to playing to compensate for such an obviously flawed game mechanic. I think it's pretty clear that the vast majority of xbox players are upset by the clunkiness of scanning. Why not appease the fans instead of simply saying "If you don't like it, too bad.".

#188
Goth Skunk

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QQ moar

#189
Guest_XxTaLoNxX_*

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Stanley Woo wrote...

I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.

We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.

not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?


The problem here is that it is not JUST him. Nobody likes scanning as it is now. For PC players it is actually harmful to our wrists and mouses and for Xbox players the reticle moves way too slow. Not to mention he did actually propose a few good fixes/suggestions. The suggestion to have an autoscanner that scans the planet and auto finds the highest concentrations and reveals them is a decent suggestion. Also the suggestion to include a sell function on excess resources so you can buy the ones you need is also a good suggestion. It is very obvious that you are not open to suggestions and will quickly dismiss them as "the mechanic is working as intended" why don't you listen to the suggestions and propose them to the other developers in a meeting and come to a concesus whether the proposed fixes are easily implemented or not and you could implement them in future DLC. That would offer incentive to your costumers to buy the DLC and would please them and let them know that you do care about them at the same time. Also in paid DLC you would get paid for your time to fix these issues.

In fact I am hoping that you read and respond to this comment, as I think it was well thought out and offered a profitable compromise for both parties.

#190
aeetos21

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I liked the scanning better in ME1 - quick survery and you map out the mineral deposits. Still, you shouldn't just be able to get minerals for very little effort - you need to do something to get them, or else those sweet upgrades won't be as meaningful.

#191
Goth Skunk

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XxTaLoNxX wrote...

The problem here is that it is not JUST him. Nobody likes scanning as it is now.

(Snipped for irrelevance)



Speak for yourself.

#192
ToJKa1

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Destructo-Bot wrote...
Why can't resources be acquired during normal missions? Why is a mini-game needed?


Actually, they are. Not in quantities large enough to fund all research, though.

The mini-game isn't that bad, i only mine rich planets, and only for resources i need, it doesn't take that much time. I do have a mouse that has variable dpi setting that helps too. Also, you can get the improved scanner before you need to start mining, which is also positive.

I'd rather be driving around in the Mako, but i can deal with this system. Atleast until my arm falls off :P

#193
RighteousRage

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Do people seriously get injured playing a PC game? When I died during the Zaeed mission I punched a hole directly through a box filled with chair parts and I still didn't get hurt. How do you people do this?

Also you only need like 200,000 of each resource, far less for element zero, which is easily attainable especially if you get the starting bonuses.

Modifié par RighteousRage, 12 février 2010 - 07:07 .


#194
aeetos21

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I punched my tower when I was one shot away from killing the praetorian on Horizon (vanguard, insanity) but then it killed me. Up until then I hadn't died once on that run, was pretty POed.

#195
Nomen Mendax

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Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.


Stanley, seeing you are still braving this thread I have a couple of questions.  I find scanning tedious and repetitive and I don't play games to perform tedious and repetitive tasks (I've got plenty of those I'm avoiding in my house).  If the majority of players find scanning boring (notice I said if because I can't claim to know this) then I have to ask, was scanning designed to be boring?  If so then that's kind of an odd design choice, if not then it's not really working as designed.  I'd also love to know what your playtesters thought of it.

In other words I think that you are taking a narrow view of patches.  Just because a feature has been implemented per the design specs. doesn't mean that it shouldn't be patched if the customer finds that it doesn't actually meet their requirements.

Modifié par Nomen Mendax, 12 février 2010 - 07:05 .


#196
Goth Skunk

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YOUR requirements and MY requirements differ greatly, obviously.



A good gamer adapts to the playability of the game they're playing.

A n00b whines about how games 'should be like this' or 'should be like that.

#197
RighteousRage

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One thing that I am glad about for Mass Effect 2 is how there is drastically less running around. Bioware games always involve like 10 hours of jogging, but thankfully here that was averted, and I'm willing to put up with things like scanning because of it.

#198
Ekees

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The vast majority of the ME2 players don't even read any forums at all, let alone these particular forums. Basing an observation from the perceived frequency of a repeat topic doesn't yield an accurate picture of like/hate for the feature set.

I feel for the OP though... sucks to have a hand injury from repetitive stress. I dealt with precisely the same thing and had to swear off gaming on the PC and consoles for several weeks. Dangers of working an IT job plus being an avid gamer.

Changing my mind on this topic. I find the implementation of scanning disagreeable.

It is odd that the player can scan, probe, and mine a planet that is already colonized. Wouldn't the existing residents want to come after Shepard's ship because they see the resource theft going on? I suppose this fits in with Shepard's modus operandi in other opportunities. While maintaining a Paragon rating and gaining no Renegade points, Shepard can freely rob corpses, safes, and lockers wherever Shepard goes. This occurs with nary a single complaint or loss of loyalty from the most honest of his companions. Oops!

It is also odd that the player can scan and mine an entire planet of its minerals within the span of 20-30 minutes, using special little missiles.  If mining was that easy, the entire galaxy would have been stripped of those materials a long time ago by Cerebus under the unlikely scenario that only Cerebus was able to find this supremely easier way to find and mine minerals... as opposed to a realistic method involving coring the ground, analyzing the cores, and then bringing in digging or blasting machines).

Starflight had a nice formula for how mining was carried out and what benefits were obtained as a result. Some minerals were needed on the ship, other minerals were sold and traded for other things. The price of minerals fluctuated depending on demand programmed into the timeline of the game.  Too bad it came out so long before the advent of 3D cards.
:pinched:

Modifié par Ekees, 13 février 2010 - 03:55 .


#199
Nomen Mendax

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Goth Skunk wrote...

YOUR requirements and MY requirements differ greatly, obviously.

A good gamer adapts to the playability of the game they're playing.
A n00b whines about how games 'should be like this' or 'should be like that.

Wow, we are talking about computer games here aren't we?  If your response to someone finding a feature in a game boring is "just suck it up and be a man" then we clearly aren't playing games for the same reasons.

#200
Aprudena Gist

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This is the worst part of the game by a huge amount i hate it with every fathom of my being



edit coalesced.ini and add this to your bindings:

Bindings=( Name="NumPadFive", Command="initpalladium 5000000 | initiridium 5000000 | initeezo 5000000 | initplatinum 5000000" )



press numberpad 5 once and never deal with scanning again