No one complained about it, and the thread was generally discussing things well. It was also a subject I thought I might respond to.Dethateer wrote...
Stan, why didn't you simply lock this?
Please... patch out scanning.
#176
Posté 12 février 2010 - 05:52
#177
Posté 12 février 2010 - 05:57
*ahem*
For what its worth, leave scanning alone, people will whine even if you make it automatic (why go to planets to scan if all you do is press a button and the computer does it? Cerberus might as well just send you resources in increments).
#178
Posté 12 février 2010 - 06:00
Why can't resources be acquired during normal missions? Why is a mini-game needed?
#179
Posté 12 février 2010 - 06:08
I never got the original complaints... I loved dropping planetside in the Mako and cruising around looking for that mining symbol, but apparently I was in the minority there, and at least the current situation eliminates the need for the Mako, but I think it's managed to make finding resources even more tedious (if you happened to find it tedious) than it was in ME1.
At least I could amuse myself trying to roll the Mako while I was searching for mines in the first game. Managed to get it to roll three and half times and land upside-down once, and really thought I should get an achievement for it.
#180
Posté 12 février 2010 - 06:16
Armchair developing after the fact may make you feel better, but it doesn't really solve anything. There are so many things we could have done, probably even lots of things we should have done, but for one reason or another, we didn't.Destructo-Bot wrote...
Why can't resources be acquired during normal missions? Why is a mini-game needed?
Why didn't we make the colour palette red? Why did we give Mordin one shorter head thingy? Why does Miranda have black hair? Why did we make the story go in this direction? Why did we add in minigames? Why the resource requirements? Why why why?
I'm sorry if the minigame makes your hand/arm hurt, but that's not entirely our lookout. We cannot be responsible for all of our players' physical or medical conditions. Believe me, I suffer from gout and tendinitis and long hours playing ME2 on a mouse and keyboard do bad things to me in the days following.
I've found that warming up beforehand and stretching my fingers, wrist, elbow, and shoulder do wonders for my joint and muscle endurance when playing games and clutching that mouse for long periods of time. Limiting one's playtime or interrupting it with stretching breaks will also help. We are not responsible for how you play our game, but I always encourage responsible gaming and moderation in all things, even the fun stuff.
This may or may not apply to your unique situation.
#181
Posté 12 février 2010 - 06:18
#182
Posté 12 février 2010 - 06:28
FlashedMyDrive wrote...
andyr1986 wrote...
I quiet like it. Its a nice little diversion.
I can understand if you left it to the end and had todo it for several hours to get upgrades that it would be incredibly dull though.
The Xbox users are the only ones who have the right to complain. I've played ME2 on both PC and Xbox. The Xbox's scanning is about 3 times slower than the PC's version.
Wow, really? That sucks. Why would the PC's randomly be faster like that?
#183
Posté 12 février 2010 - 06:32
Destructo-Bot wrote...
Why can't resources be acquired during normal missions? Why is a mini-game needed?
Armchair developing after the fact may make you feel better, but it doesn't really solve anything. There are so many things we could have done, probably even lots of things we should have done, but for one reason or another, we didn't.
Why didn't we make the colour palette red? Why did we give Mordin one shorter head thingy? Why does Miranda have black hair? Why did we make the story go in this direction? Why did we add in minigames? Why the resource requirements? Why why why?
I'm sorry if the minigame makes your hand/arm hurt, but that's not entirely our lookout. We cannot be responsible for all of our players' physical or medical conditions. Believe me, I suffer from gout and tendinitis and long hours playing ME2 on a mouse and keyboard do bad things to me in the days following.
I've found that warming up beforehand and stretching my fingers, wrist, elbow, and shoulder do wonders for my joint and muscle endurance when playing games and clutching that mouse for long periods of time. Limiting one's playtime or interrupting it with stretching breaks will also help. We are not responsible for how you play our game, but I always encourage responsible gaming and moderation in all things, even the fun stuff.
This may or may not apply to your unique situation.
Ahem!
Miranda is a brunette
Modifié par aeetos21, 12 février 2010 - 06:32 .
#184
Posté 12 février 2010 - 06:35
Also, to Stanley Woo: Well said
Modifié par LoweGear, 12 février 2010 - 06:36 .
#185
Posté 12 février 2010 - 06:38
LoweGear wrote...
It looks black to me in your own avatar
Also, to Stanley Woo: Well said
My hair is dark brown. In some lighting, it appears black. Probably that kind of thing.
#186
Posté 12 février 2010 - 06:44

There's other glimpses of her in the game where her dark brunette locks really show. In an interview Yvonne mentions some of the differences between her and Miranda, one was that Miranda was a brunette.
It looks darker mainly because most of ME2 was used with a darker color pallete than ME1. If I find anymore and if this topic keeps going, I'll post them.
#187
Posté 12 février 2010 - 06:46
#188
Posté 12 février 2010 - 06:49
#189
Guest_XxTaLoNxX_*
Posté 12 février 2010 - 06:50
Guest_XxTaLoNxX_*
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
We cannot and will not customize the game for each individual who happens to like or dislike specific parts of the game, just as authors do not routinely re-write passages in their book to satisfy individuals who happen to want something changed.
not liking something is fine. Preferring something else is fine. Asking for a feature to be removed because you don't like it is selfish and unreasonable. There are thousands upon thousands of other players out there, each with his own opinions and preferences. You wouldn't like it if they called for us to "patch out" something you enjoyed, would you?
The problem here is that it is not JUST him. Nobody likes scanning as it is now. For PC players it is actually harmful to our wrists and mouses and for Xbox players the reticle moves way too slow. Not to mention he did actually propose a few good fixes/suggestions. The suggestion to have an autoscanner that scans the planet and auto finds the highest concentrations and reveals them is a decent suggestion. Also the suggestion to include a sell function on excess resources so you can buy the ones you need is also a good suggestion. It is very obvious that you are not open to suggestions and will quickly dismiss them as "the mechanic is working as intended" why don't you listen to the suggestions and propose them to the other developers in a meeting and come to a concesus whether the proposed fixes are easily implemented or not and you could implement them in future DLC. That would offer incentive to your costumers to buy the DLC and would please them and let them know that you do care about them at the same time. Also in paid DLC you would get paid for your time to fix these issues.
In fact I am hoping that you read and respond to this comment, as I think it was well thought out and offered a profitable compromise for both parties.
#190
Posté 12 février 2010 - 06:52
#191
Posté 12 février 2010 - 06:52
XxTaLoNxX wrote...
The problem here is that it is not JUST him. Nobody likes scanning as it is now.
(Snipped for irrelevance)
Speak for yourself.
#192
Posté 12 février 2010 - 06:54
Destructo-Bot wrote...
Why can't resources be acquired during normal missions? Why is a mini-game needed?
Actually, they are. Not in quantities large enough to fund all research, though.
The mini-game isn't that bad, i only mine rich planets, and only for resources i need, it doesn't take that much time. I do have a mouse that has variable dpi setting that helps too. Also, you can get the improved scanner before you need to start mining, which is also positive.
I'd rather be driving around in the Mako, but i can deal with this system. Atleast until my arm falls off
#193
Posté 12 février 2010 - 06:55
Also you only need like 200,000 of each resource, far less for element zero, which is easily attainable especially if you get the starting bonuses.
Modifié par RighteousRage, 12 février 2010 - 07:07 .
#194
Posté 12 février 2010 - 07:02
#195
Posté 12 février 2010 - 07:04
Stanley Woo wrote...
I think you're misunderstanding the concept of software patches. If a system is working as designed, we're not going to patch it. What you're asking for is to change the game, not fix it, and that is not the usual purpose of patches.
Stanley, seeing you are still braving this thread I have a couple of questions. I find scanning tedious and repetitive and I don't play games to perform tedious and repetitive tasks (I've got plenty of those I'm avoiding in my house). If the majority of players find scanning boring (notice I said if because I can't claim to know this) then I have to ask, was scanning designed to be boring? If so then that's kind of an odd design choice, if not then it's not really working as designed. I'd also love to know what your playtesters thought of it.
In other words I think that you are taking a narrow view of patches. Just because a feature has been implemented per the design specs. doesn't mean that it shouldn't be patched if the customer finds that it doesn't actually meet their requirements.
Modifié par Nomen Mendax, 12 février 2010 - 07:05 .
#196
Posté 12 février 2010 - 07:08
A good gamer adapts to the playability of the game they're playing.
A n00b whines about how games 'should be like this' or 'should be like that.
#197
Posté 12 février 2010 - 07:10
#198
Posté 12 février 2010 - 07:11
I feel for the OP though... sucks to have a hand injury from repetitive stress. I dealt with precisely the same thing and had to swear off gaming on the PC and consoles for several weeks. Dangers of working an IT job plus being an avid gamer.
Changing my mind on this topic. I find the implementation of scanning disagreeable.
It is odd that the player can scan, probe, and mine a planet that is already colonized. Wouldn't the existing residents want to come after Shepard's ship because they see the resource theft going on? I suppose this fits in with Shepard's modus operandi in other opportunities. While maintaining a Paragon rating and gaining no Renegade points, Shepard can freely rob corpses, safes, and lockers wherever Shepard goes. This occurs with nary a single complaint or loss of loyalty from the most honest of his companions. Oops!
It is also odd that the player can scan and mine an entire planet of its minerals within the span of 20-30 minutes, using special little missiles. If mining was that easy, the entire galaxy would have been stripped of those materials a long time ago by Cerebus under the unlikely scenario that only Cerebus was able to find this supremely easier way to find and mine minerals... as opposed to a realistic method involving coring the ground, analyzing the cores, and then bringing in digging or blasting machines).
Starflight had a nice formula for how mining was carried out and what benefits were obtained as a result. Some minerals were needed on the ship, other minerals were sold and traded for other things. The price of minerals fluctuated depending on demand programmed into the timeline of the game. Too bad it came out so long before the advent of 3D cards.
Modifié par Ekees, 13 février 2010 - 03:55 .
#199
Posté 12 février 2010 - 07:18
Wow, we are talking about computer games here aren't we? If your response to someone finding a feature in a game boring is "just suck it up and be a man" then we clearly aren't playing games for the same reasons.Goth Skunk wrote...
YOUR requirements and MY requirements differ greatly, obviously.
A good gamer adapts to the playability of the game they're playing.
A n00b whines about how games 'should be like this' or 'should be like that.
#200
Posté 12 février 2010 - 07:21
edit coalesced.ini and add this to your bindings:
Bindings=( Name="NumPadFive", Command="initpalladium 5000000 | initiridium 5000000 | initeezo 5000000 | initplatinum 5000000" )
press numberpad 5 once and never deal with scanning again




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