New specializations + level increase = ???
#1
Posté 11 février 2010 - 01:34
#2
Posté 11 février 2010 - 05:22
#3
Posté 11 février 2010 - 06:01
#4
Posté 11 février 2010 - 07:41
#5
Posté 11 février 2010 - 09:31
PendragonV wrote...
Hmm, not sure about an extra specialization. Almost like jack of trades master at none then. I think 2 will suffice, surely.
What are youi talking about mate. the majority of the spells and talents come from the general talents and define what a mage/rogue/warrior is(except the AW spec which is a basically a whole new class). specializations add flavor and some very potent abilities but doesn't define a character
Modifié par DKJaigen, 11 février 2010 - 09:32 .
#6
Posté 11 février 2010 - 03:27
#7
Posté 11 février 2010 - 04:55
#8
Posté 11 février 2010 - 05:01
Darkemorrow wrote...
I think 2 is enough. The more specializations you have per character, the more overlap you are going to have and the less differentiated the characters become from one another. Frankly, I'd rather only have 1, and have each specialization be more in-depth (i.e. more than 1 talent branch).
plus I think it adds to the character, the whol RP'ing element. Being a Spirit Healer, Blood mage, Druid... well... a bit to over the top.
#9
Posté 11 février 2010 - 05:01
#10
Posté 11 février 2010 - 11:37
#11
Posté 12 février 2010 - 12:15
#12
Posté 12 février 2010 - 02:23
Well, the plot of Awakening is rebuilding the Fereldan Grey Wardens, right? So I dare presume that at least some (if not all) our companions will ultimately be going through the Joining. I don't know how much sense a unique Grey Warden specialization would make, in that context.zykinwulf wrote...
id like a "grey warden specilation" unique to your main character
#13
Posté 12 février 2010 - 02:49
That does seem like overkill--though how much overkill depends upon how many new specializations they add. Currently, a high-level character can learn 50% of the specializations their class has access to. If every class gets, say, four new specializations in Awakenings, then they could allow up to four specialization points per character (at 28th) without actually giving each character more than half of them. If they add, say, six, then they could even go up to five (at 35th), though that runs into the problem that you won't be likely to actually finish filling it out, which explains why they don't give you a third at 21st currently.
So, yes. They could increase the specialization points per character to up to four without starting to violate the boundaries of good sense, though three sounds ideal to me at the moment. My opinion may change depending upon how sexy the new specializations are, however.
Modifié par Allison W, 12 février 2010 - 02:52 .
#14
Posté 12 février 2010 - 02:54
Because you're about as badass as a Warden can get?Mirander wrote...
Well, the plot of Awakening is rebuilding the Fereldan Grey Wardens, right? So I dare presume that at least some (if not all) our companions will ultimately be going through the Joining. I don't know how much sense a unique Grey Warden specialization would make, in that context.zykinwulf wrote...
id like a "grey warden specilation" unique to your main character
By "you" I mean the PC, not you. I have no real opinion about you.
#15
Posté 12 février 2010 - 03:41
I also like the idea of every companion having at least one unique ability to give them flavor, like Wynne's Vessel of the Spirit. One that maybe you have to unlock as part of their Personal Quest.
Personally, I would like to see more Specializations, but I'd also like to see more depth to the existing ones. I mean, if my Warrior decides to take the path of the Two Handed Smasher, he can choose from 12 abilities. If he decides to take the path of the One Handed Shield Dude, he can choose from 12 others. But if he chooses between being a Templar or a Reaver, the only thing differentiating him is 4 abilities, not 12.
It seems odd to me that a 2-Handed Warrior is more different from a 1-Handed Warrior, than a Templar is from a Reaver. The Specializations should offer more. To differentiate.
#16
Posté 12 février 2010 - 03:45
#17
Posté 19 mars 2011 - 05:28
Modifié par InfiniteXavier, 19 mars 2011 - 05:31 .





Retour en haut







