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New specializations + level increase = ???


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16 réponses à ce sujet

#1
Kimarous

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We know that there will be new specializations (although we don't know what they are as of yet) and an increased level cap. In Origins, we get one specialization point at Level 7 and one at Level 14. There is none at Level 21, probably because it seems redunant at the current level cap. With a higher cap, does that mean we can take a third specialization?

#2
Nobody Important

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I hope they add one for level 21. But if not there is always respecing your character if you want a new specialization.

#3
lewgiffard

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Oh yes! An extra Specialisation would be very welcome!

#4
PendragonV

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Hmm, not sure about an extra specialization. Almost like jack of trades master at none then. I think 2 will suffice, surely.

#5
DKJaigen

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PendragonV wrote...

Hmm, not sure about an extra specialization. Almost like jack of trades master at none then. I think 2 will suffice, surely.


What are youi talking about mate. the majority of the spells and talents come from the general talents and define what a mage/rogue/warrior is(except the AW spec which is a basically a whole new class). specializations add flavor  and some very potent abilities but doesn't define a character

Modifié par DKJaigen, 11 février 2010 - 09:32 .


#6
Darkemorrow

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I think 2 is enough. The more specializations you have per character, the more overlap you are going to have and the less differentiated the characters become from one another. Frankly, I'd rather only have 1, and have each specialization be more in-depth (i.e. more than 1 talent branch).

#7
Mirander

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depends on how many new specializations they add, I'd think. If they give each class three or four more specializations, then sure, let's add another specialization point in there. If they're only adding one specialization for each class, then I'd stay with only letting you choose the two; I just think it would start feeling excessive if you could use over half of the available specializations on one character.

#8
Wishpig

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Darkemorrow wrote...

I think 2 is enough. The more specializations you have per character, the more overlap you are going to have and the less differentiated the characters become from one another. Frankly, I'd rather only have 1, and have each specialization be more in-depth (i.e. more than 1 talent branch).


plus I think it adds to the character, the whol RP'ing element. Being a Spirit Healer, Blood mage, Druid... well... a bit to over the top.

#9
Angel of Nessus

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Add another tree, and sure.

#10
jimbob1178

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i think if they allow 3 specializations per character they should expand the skill trees for all skills and talents to 6 or 7 instead of 4. with the 're-spec' option they are going to add to the game you would be able to re-think your lvl 20 character at the outset or simply continue them on the build you were developing in da:o. the ppl who want to have 3 specializations can do that and the ppl who like to focus on one specialization (assassin fo me) can max it and dabble in some 'entry level' abilities of another. everyone wins.

#11
zykinwulf

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id like a "grey warden specilation" unique to your main character


#12
Mirander

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zykinwulf wrote...

id like a "grey warden specilation" unique to your main character

Well, the plot of Awakening is rebuilding the Fereldan Grey Wardens, right? So I dare presume that at least some (if not all) our companions will ultimately be going through the Joining.  I don't know how much sense a unique Grey Warden specialization would make, in that context.

#13
Allison W

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Well, they have said that they expect characters to be finishing Awakenings somewhere between the high 20s and mid-30s. If they choose to remove the cap on specialization points and just continue the pattern all the way up to the level cap, we could be looking at four or five specializations, not just three.

That does seem like overkill--though how much overkill depends upon how many new specializations they add. Currently, a high-level character can learn 50% of the specializations their class has access to. If every class gets, say, four new specializations in Awakenings, then they could allow up to four specialization points per character (at 28th) without actually giving each character more than half of them. If they add, say, six, then they could even go up to five (at 35th), though that runs into the problem that you won't be likely to actually finish filling it out, which explains why they don't give you a third at 21st currently.

So, yes. They could increase the specialization points per character to up to four without starting to violate the boundaries of good sense, though three sounds ideal to me at the moment. My opinion may change depending upon how sexy the new specializations are, however.

Modifié par Allison W, 12 février 2010 - 02:52 .


#14
Angel of Nessus

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Mirander wrote...

zykinwulf wrote...

id like a "grey warden specilation" unique to your main character

Well, the plot of Awakening is rebuilding the Fereldan Grey Wardens, right? So I dare presume that at least some (if not all) our companions will ultimately be going through the Joining.  I don't know how much sense a unique Grey Warden specialization would make, in that context.

Because you're about as badass as a Warden can get?  

By "you" I mean the PC, not you.  I have no real opinion about you.

#15
CybAnt1

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I like the idea of PC/main character-only abilities. Basically, the only ones you can get are the Power of Blood ones. One way to do that might be a main char-only Specialization. I like that idea.



I also like the idea of every companion having at least one unique ability to give them flavor, like Wynne's Vessel of the Spirit. One that maybe you have to unlock as part of their Personal Quest.



Personally, I would like to see more Specializations, but I'd also like to see more depth to the existing ones. I mean, if my Warrior decides to take the path of the Two Handed Smasher, he can choose from 12 abilities. If he decides to take the path of the One Handed Shield Dude, he can choose from 12 others. But if he chooses between being a Templar or a Reaver, the only thing differentiating him is 4 abilities, not 12.



It seems odd to me that a 2-Handed Warrior is more different from a 1-Handed Warrior, than a Templar is from a Reaver. The Specializations should offer more. To differentiate.






#16
worksa8

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I would be happy with a third point at level 25. You are pretty much god by then anyways so who cares?

#17
InfiniteXavier

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Modifié par InfiniteXavier, 19 mars 2011 - 05:31 .