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Dear Devlopment Team.. your game is a royal pi$$ off


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#26
Red Frostraven

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I remember doing SUBQUESTS in Redcliffe.

The chantry has subquests, and long story short:

My party of pure powergaming gold min-maxed level 7s get put up against...
2 darkspawn emisaries, 3-5 darkspawn warriors, 5 darkspawn archers, 5 darkspawn rogues...

EACH darkspawn emisary dealt 8-15 damage per staff-hit, and regular spells dealt 30-50 damage -- to a party where the TANK has 150 health!
Each tank dealt 15-20 damage per hit, while my melee characters with the best swords available in the game at that point barely damaged them 15 through their armor.
They ALL had well over 200 life, one of the emisaries well over 300.
Dealing more damage than everyone in my party in the same role, beeing thrice as many, having more HP.

Which leads me to the conclusion these guys were, in terms of player characters, ALL level 10.
Pitting 4 level 7 player characters against a THREE higher level parties is friggin annoying.

That, and in a wild encounter in the same line of quests I met 7 wolves, where the battle went like this:
1: A wolf downs one of my characters, the rest eat him alive before he can chug a single potion
2: A wolf downs another character, while the first wolf on their team dies, and I've lost 2 characters.
3: A wolf downs the third character, my tank, who barely survives -- and I make new potions mid-battle because 20 health potions isn't enough.
4: Potions end, 3 wolves with full life remain, injury kits deplete, I run around trying to use the bow, I get caught in a trap.
5: Fin

That, and THEN the third wild encounter comes.
A freaking drake.
A drake.
Luckily, the AI is bugged like hell, but suffice to say: I stood stationary for 4 minutes downing it with arrows. 4 minutes at 10 damage every 4 seconds?!?!?!?!
Did that thing have 500 hitpoints?
When I tried to confront it in melee, it took out my main tank in one fell sweep by knocking him down and chewing him up before I had the chance to heal him.
...
...

How about a friendly warning when you take a sidequest not ment for your party before you're five levels higher?
Losing all the sidequests in a certain city after visiting with the mage tower made me paranoid, so I decided to deal with all the sidequests BEFORE doing main quests.
Boy.

....
The MAIN problem isn't the difficulty, but the fact that my main character feels utterly useless in combat, damaging enemies 1% of their health per hit using talents that spend half my stamina, realizing that the 50x health poultices in the inventory ISN'T going to be enough to win the battle at hand, 10 minutes before the battle is through!
My weapons don't deal enough damage to kill the enemies, but it's the best I have found or afforded.
My armor doesn't reduce damage enough to survive the enemies, but it's the best I have found or afforded.
Enemy spellcasters only make me want to play my mage again, because getting hit for 1/3rd of my HP once every 10 seconds by an enemy with 300 life who resists most stun effects attempts and doesn't seem to be taking damage AT ALL from my swords

Difficulty is good.
But I'd rather see difficulty in brutal enemies dealing much damage, WITH low health, than in enemies with 500 health who cut through your team like a rusty spoon through hardened butter, but cutting through none the less -- without ever beeing at risk.

THEN when I kill the dozens of 500 HP monsters that got tossed at my low level party without warning, I get crap loot that looks like it's based on my level, and the same experience as for killing regular easy-to-kill enemies back in the areas where I actually survived.
The loot didn't pay for the potions I needed, so I came to a complete standstill: No money because all cash was used to buy potions and the current gear, and loot from the high level enemies looks like it's based on player level instead of monster level.

It's discouraging, to say the least, to be defeated without knowing WHY you were defeated:
-Lack of strategy? Are you supposed to HAVE to place traps before each combat?
-Lack of potions? Are you supposed to smear demon droppings over your body after reloading to resist the element the mages cast on you?
-Why, why, why do I lose?

That is how it feels, but the fact is, it was the AREAS that were high level.
BUT after finding three high level areas in a row, with three high level random encounters inbetween, each of the six encounters shredding my team to bits and pieces a dozen times each makes me rethink my choice as an armored fighter, fondly recalling how it was like to be a disabler mage, beeing ABLE to kill anything over time thanks to self-healing.

That, and there's absolutely NO reward for my efforts what so ever!
No loot, no experience, only an empty potion supply and countless hours wasted!

...
Seriously, those six high level encounters last nigh has MADE me drop my high strength/dex rogue, and I will reroll as an arcane warrior, and not fear high level encounters any more. :crying: :blush:

Finally, why oh why did the warrior get the bow tree of skills instead of weapon specializing tiers like Mace, sword and axes??
If anything, had the rogue had exclusive access to that tree, the rogues would have been considerably different from warriors.
Currently, the only difference between rogues and warriors is backstabbing and flanking versus tanking -- and neither does the job much better than the other in either role -- AND the mage does both better!!!

Modifié par Red Frostraven, 11 février 2010 - 08:41 .


#27
accessd

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The game is hard until you learn2mage. After that its a breeze.

#28
Red Frostraven

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I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine, and blast off to wherever evil witches and wenches live their miserable lives when not making others miserable, and... how many mage companions ARE there exactly in the game before the Mage tower?

I'm sorry, but I can't let GAME BALANCE get in way of ROLEPLAYING in a ROLEPLAYING game, it kind of defeats the purpose of playing roles.
I have to live with the decision, but it's nigh impossible because mages have EXCLUSIVE access to disabling any monsters for more than 2 seconds AND exclusive access to notable area of effect damage.

And permanently disabling half the enemies while you fight the other five seems to be the ONLY viable strategy that works in this game, so far as I have seen, due to most enemies beeing the same or higher level than your party, dealing more damage while having more life than your party, making reloads, equipment and the "I" component of the AI your only advantages.

Which means that I agree with point 1: This game feels more like mortal kombat than other role playing games.
Everyone's the same level as you for the most of the time, and everything they do damage you as much as you can damage them, your only advantage beeing more potions.

Balance-wise, 1 mage does fine.
2 mages does fine.
3 mages does fine!
4 mages COULD have trouble with templars.

Four non-mages do as well as a lead-coated rock dropped in a sea of burning acid, goes nowhere really fast, and then disappears -- while four mages do as well as a sea of acid dropped on top of the lands of Ferelden..

Modifié par Red Frostraven, 11 février 2010 - 09:00 .


#29
RetrOldSchool

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Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine, and blast off to wherever evil witches and wenches live their miserable lives when not making others miserable, and... how many mage companions ARE there exactly in the game before the Mage tower?


I also left Morrigan at camp for most of the time. Though as soon as you get Wynne, you'd be fine. She does have healing abilities and as soon as you level her you can give her of crowd control spells. Depending on when you get her she can probably have a couple from the start.

But if you wish to go non-mage it is possible, though it's harder.
I play on hard and for RP reasons I tend to use Oghren, Alistair and Leliana as my party. My PC is a DW rogue, (and he is not min/maxed, I RP'd him as well so he is not a cunning-build, he is more like a dextrous warrior who fights dirty Posted Image).

One advice I'd give you is traps and poison. For instance that's how I got through the wolf encounter pretty easily, lots of traps and then having your party on hold. In that encounter I did't have Oghren yet, but I had Dog, so it's definitely possible without mages. Also I tend to dislike spamming potions, if I have to spam potions in a fight, I reload and try different tactics, I guess it kind of forced me down the trap-path and I'm staying there Posted Image

Also there's nothing wrong in lowering the difficulty, especially if you don't use the most efficient party for RP reasons.

#30
ModerateOsprey

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Guardian4379 wrote...

joey_mork84 wrote...

I didn't have any problem with the specified battle (Redcliffe) with my basic party. I didn't even remember to open the gate till after the fight (wouldn't have had anything to do with me being more than a little buzzed at the time.. :whistle:)..


Hehe I missed that gate as well. Not going to post any spoilers, but I just carried on through and only ended up spotting it exploring later.

----------

When I first played the game I got wupped a few times but then I learned about the joys of pause - slow the whole thing down and take your time. Brilliant fun and a great excuse for taking some real action screenshots.
Am guessing your post was just one of frustration. The game is not meant to be rushed, IMO. It's big, take your time B)

Some encounters are easier and I play them more real time, but when it starts looking tough, I hit pause and consider..



Open the... gate? What?

There was a gate? :huh:

Modifié par ModerateOsprey, 11 février 2010 - 09:49 .


#31
AlanC9

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Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine, and blast off to wherever evil witches and wenches live their miserable lives when not making others miserable, and... how many mage companions ARE there exactly in the game before the Mage tower?


So let's see... your PC lives in a world where mages are very powerful an useful, he's on a very dangerous quest, he's got a perfectly good mage sitting in his camp .... and he's leaving her there because he doesn't like her?

Are you roleplaying an idiot?

It's not a failure of the game that your character is faced with unpleasant choices. 

Modifié par AlanC9, 11 février 2010 - 09:55 .


#32
kordz

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Just like real life,the game integrates progression through obstacles and challenges.Unlike real life, you may lower the difficulty when your party dies or if the boss docks an entire week of overtime pay.



IF..you have indeed lowered the difficulty to it's lowest setting and STILL find your character and company being buried into the Fereldan soil..I suggest an eye catching complaint email..sent to Bioware demanding a more easier "Noob Origin".. in which your main character starts off as a King/Queen of an entire island of nabs..this island will be filled with only the best of weapons and armor..and even a Grey Warden commander..who is willing to teach you ALL skills regardless of class..for free..since farming for the cash means you might bleed a little.

This Island of nooblets..of course.. is only accessible by activating the "It's not me! My keyboard..it's..it's broken!..no really!" difficulty from the main menu.

#33
RetrOldSchool

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To OP:
I think you can find a lot of helpful info here:
http://social.biowar...tegory/66/index

You could possibly make a post with some encounters you find hard and ask for advice.

           - Enemies are too strong and too numerous for your combat system
Dont forget that the order you chose to take care of the treaties is toatlly free, so Redcliffe might as well be your last treaty.
In any case, the revenant fight can be done a lot easier if you open the gate. Otherwise, try and use your tank to get all enemies on him and with a mage try to disable as many of the lesser enemies as possible (since it's hard to disable a revenant). Also, there's no penalty for changing the difficulty on the fly, so bump it down to easy if it gets too hard.          

           - Combat system is poor
Since the game isn't designed to be a hack-n-slash like Fable, it's a bit useless to complain about the combat not being like that. That's like complaining that GTA isn't played in first person. 

        - Lack of auto saves
I generally dislike autosaves, but ever since the days of BG I do tend to save a LOT, in different slots. In most action games autosaves are handled in checkpoints, not after every encounter, so IMO it would be a bit of overkill to have an autosave that often. But a gamer not used to saving often, I can understand if it feels like a disruption so save all the time. But after a hard encounter you should always save.

         - Lack of weapon variety
Polearms would great, I agree with that. Hopefully something for DA:O 2 (or even DA:O:A) 

#34
wanderon

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AlanC9 wrote...

Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine, and blast off to wherever evil witches and wenches live their miserable lives when not making others miserable, and... how many mage companions ARE there exactly in the game before the Mage tower?


So let's see... your PC lives in a world where mages are very powerful an useful, he's on a very dangerous quest, he's got a perfectly good mage sitting in his camp .... and he's leaving her there because he doesn't like her?

Are you roleplaying an idiot?

It's not a failure of the game that your character is faced with unpleasant choices

 
Indeed it's not!

In fact it's one of the best FEATURES!  

#35
Red Frostraven

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AlanC9 wrote...
Are you roleplaying an idiot?


No, I'm obviously a real life idiot metagaming idiocy into my character, because I actually believed that 4 non-mages would be able to clear some very few encounters -- encounters which a solo mage would sweep off the map without any problems at all -- without too much difficulty, them beeing 4 and the mage only one.

I'm sorry, I'm used to a completely different character balance -- the whole idea of one character beeing the primary source of damage, disabling and healing is new to me.

I mean:
Mage role: Kill everything, disable everything, heal everyone, save the day, kiss the girls, topple the kings, push the arls down the stairs, kill a fallen god, write in your diary; 
"Dear diary. Nothing to report today, except that I killed another glowing guy with a booming voice. It's been a few days since the last time I saw one, I think they're going extinct.", eat supper, then study all night because you don't need to sleep because you're a freaking mage and can do anything you bloody like..

Warrior role: Help kill the disabled enemies while the mage is lighting his cigar, polish the mage's shoes, bring the mage loot, bring the mage magical artifacts, sell all your swords to buy arcane manuals for your mage, ask your mage to kindly turn on a spell so that you can deal damage to the demon the mage has petrified, intimidate people outside of combat whenever the mage doesn't feel like simply KILLING people, give the mages gifts hoping he doesn't toss you out of the party camp for beeing annoying, hope that one day the mage will take you along instead of going solo because he thinks it's much easier to defeat enemies without warriors cluttering the battlefield and provoking far-away enemies into attacking.

Rogue role: Disable traps, place traps, steal things to sell for magical arcane manuals, open locks, massage the mage in camp and hope he'll give you an ale or a new dagger in the next few months and ask the mage to kindly stun targets so that you can slit their throats five times for the kill in combat, and ask the mage to kindly save some disabled enemies for you to kill, just so the statistics on the load screen wont say
"Generic Mage: Damge dealt 355 743
Percentage of party kills 94%
Most powerful killed: "Everyone lol," "100% of the powerful monster rofl" "another mage ROFLMAO"

...
I'm used to:
Mage role: Disrupt and disable enemies, deal area of effect damage
Warrior role: Deal damage against single targets and bosses, prevent the enemy warriors from reaching the mage
Rogue role: Scout, traps, lockpicking and backstabbing

Just bare with me while I adjust to Dragon age:
Mage role: Disrupt and disable enemies, deal area of effect damage, deal damage against single enemies and bosses, prevent enemy warriors from reaching your warrior and rogue, and save your warrior and rogue whenever they're beeing surrounded by healing them or simply killing everyone else a bit faster.
Warrior role: Deal damage against disabled targets
Rogue role: Stay the heck out of trouble and use a friggin bow, unless everyone is disabled and the mage doesn't feel like chugging a lyrium potion for the final multikill.

...
Sorry, I just CAN'T wrap my mind around the concept of one class beeing the king, queen, bishops and rook AT THE SAME TIME, while the rest are represented as one pawn.:unsure:

Modifié par Red Frostraven, 11 février 2010 - 10:54 .


#36
RetrOldSchool

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In defence of Red Frostraven it's totally possible to RP a character who sees Morrigan as

A) A dangerous apostate and potential abomination. Especially if the PC don't trust magic in general, not even circle mages.

B) A person not trustworthy enough to take along. If the PC's moral views are totally different from M's then the hero might feel like Morrigans different moral opinions might turn her against the rest at some point.



Now to Red Frostraven regarding character balance: mages are in general OP'd, but I think you should give rogues a lot more credit. It's totally possible to solo the game on Nightmare with a rogue and I don't think any class can get higher DPS than a DW rogue (cunning build). Actually I'm planning on a all-rogue playthrough, spec:ing my PC, Zevran and Leliana for stealth and high DPS and see how well I'll do with a 3 people rogue party.



But then again, party composition is usually important in most RPG's, so stepping out of the classic tank-DPS-healer-mage-composition can make things harder, but far from impossible.

#37
Red Frostraven

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Edit : Just now I got a random encounter.
First thing that happens is my main character gets pinned down by an archer assassin for 20 damage, a mage casts fireball for 44 damage, the mage casts chain lightning for 44 damage, and my main character dies.
Reload.
Fireball, chug potion to restore the 1/3rd of life lost, chain lightning, pinned down, reload.
Pinned down.
Reload.
Pinned down.
Reload.
Fireball.
Reload.
Chain lightning. 
Reload.
Pinned down. Reload.
I make my archer try to pin down their mage, but she resists.
Reload.
She resists.
Reload.
She resists.
Reload.
I try the archer.
He resists.
Reload. I try to use potions to prevent the damage, but it's not nearly effective enough.

RANDOM FREAKING ENCOUNTERS with enemies that deal 33% of the life total in damage EACH HIT.
RAAAAAGE!
The main problem is that my mage would have cone-of-cold across the gap, then cigar, because the fight is already won while the tank walks across the bridge, while I cast sleep, for then to recast cone of cold, shoot the enemies a couple of times with the staff, pretrify the mage, imprison the archer, cone of cold again...
Which leads to the question: Why doesn't MY full powered tripple attacks deal more than 10% damage?
Do ALL enemies have 600 life?
What level are the average people with 600 life I encounter all the time that are 10% injured when they've taken 60 damage??!
WHY do I randomly encounter characters with 600 life who deal 30 damage per ranged bow attack, when my best melee character with the best sword I've found so far barely deals 25 damage on average?
Why does the mages deal 45 damage with their spells when my party has an average of 120 life?!?!?!?

HOW did the developers find out that a party of EIGHT enemies EACH with 400-600 life, EACH dealing 40 damage per second, would be a fine match for a party of 4 with 120 life on average, dealing 20 damage per second?

It's not HARD -- It's just so bloody stacked in the enemies favor it is, to qute the OP: "A royal freaking pi$$ off"

How about a friendly warning:
"LOL, Adventurer, you'd better SAVE the game before the next encounter, and then find another quest after the reload -- because in this quest, you're going to face eight level 15 enemies, and your party has just hit level eight. Return when you're level 18 or enter at your own risk. Or bring a mage!!"

Y%¤&¤&¤/ /%¤/ ¤#/ /#¤/ /#¤/ /% #¤ //#¤/#¤ AAAAAAAAAAAAAAAAA RAAAGE!
I just hope to the disappeared maker that I've just ran into some areas five levels before I was supposed to be there, because a solo mage in nightmare was easier than a rogue party on easy so far in my experience...

It's so discouraging that ONE class has monopoly on disabling spells, WHILE also having monopoly on area of effect spells WHILE having monolpoly on healing WHILE having monopoly on EFFECTIVE mana and stamina regeneration, WHILE having monopoly on ranged high damage single target spells.

I miss vampirc weapons SO much when I've spent all my gold on potions and the potions run out in one encounter because it's impossible NOT to get hit and severely damaged with the gear you can afford or find in the first third of the game.

Why am I even bothering?
I started a rogue just to see if he was as useless as my party rogue appeared to be, and... yes. At level 7, he's utterly and completely useless because of his lack of area of effect disable.
AND if I get a mage, the mage might as well do all the killing when he's already disabled all the targets.
Which means I should just PLAY as a mage in the first place... but I DON'T WANT TO, I want to play a rogue and make it WORK, I want a rogue that cripples enemies effectively enough to actually fight!

I want a melee disabler damnit :(

Modifié par Red Frostraven, 11 février 2010 - 11:32 .


#38
fchopin

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Red Frostraven wrote...


Rogue role:
"Generic Mage: Damge dealt 355 743
Percentage of party kills 94%
Most powerful killed: "Everyone lol," "100% of the powerful monster rofl" "another mage ROFLMAO"

...



I don’t know what kind of rogue you are using but my rogue is king of the jungle.
 
I use a dex dw rogue and at level 7 my rogue is on the way to becoming indestructible. My rogue should be able to kill revenants by themselves, I have never done this because I travel with a team but it should be easily possible.
 
I agree there are a few fights the rogue will find difficult but if you have one mage in your team there should be no problem with any fight.
 
My rogue does more damage than any mage or any team member in all my games.

#39
melkathi

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Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine


I think there are a lot of people who'd pay good money to see that...
:bandit:

#40
melkathi

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fchopin wrote...

Red Frostraven wrote...


Rogue role:
"Generic Mage: Damge dealt 355 743
Percentage of party kills 94%
Most powerful killed: "Everyone lol," "100% of the powerful monster rofl" "another mage ROFLMAO"

...



I don’t know what kind of rogue you are using but my rogue is king of the jungle.
 
I use a dex dw rogue and at level 7 my rogue is on the way to becoming indestructible. My rogue should be able to kill revenants by themselves, I have never done this because I travel with a team but it should be easily possible.
 
I agree there are a few fights the rogue will find difficult but if you have one mage in your team there should be no problem with any fight.
 
My rogue does more damage than any mage or any team member in all my games.


My rogue from the first playthrough, where I didnt really know what I was doing, had the party on hold, fighting the darkspawn, while she was soloing the archdemon :D Archdemon gos roaaaar - rogue dodges. Archdemon goes swooosh - rogue dodges. Archdemon goes swipe - rogue gets pushed back and charges back. Archdemon goes grab - rogue dodges. A lot of fun ;)

#41
Finiffa

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Red Frostraven wrote...
..
Sorry, I just CAN'T wrap my mind around the concept of one class beeing the king, queen, bishops and rook AT THE SAME TIME, while the rest are represented as one pawn.:unsure:

Erm, in my current playthrough (on hard) I started out with my PC (dex dw rogue), Alistair (tank), Sten (2H) and Dog because my little Dalish girl did not like Morrigan at all. I had no problems, just used a few more health potions. Later I picked up Wynne. Currently I am at lvl 14, Wynne is just a healbot with very occasional cc (mainly for back alleys etc). I rip through everything with no trouble. I am not at home so cannot check my stats but last time  I did that my rogue had about 65% of the damage done. So yes, a mage can be OP but  ANY class can do fine. I really liked my 2h warrior from a finished playthrough too, had no probs there either.
 
I try to play my PC as much as possible so that I dont have to switch too much to my companions. Tactics are your friend.....Posted Image

#42
Red Frostraven

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melkathi wrote...

Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine


I think there are a lot of people who'd pay good money to see that...
:bandit:

Have you ever seen HER staff? :blink: *Shrug*
Ouch.

#43
stubbieAussie

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Quoted Red Frostraven:

"I remember doing SUBQUESTS in Redcliffe.
The chantry has subquests, and long story short:"

Kripes.......I would have hated to see what the long version of the story looked like :blink:

Modifié par stubbieAussie, 11 février 2010 - 12:18 .


#44
Yrkoon

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kordz wrote...

Just like real life,the game integrates progression through obstacles and challenges.Unlike real life, you may lower the difficulty when your party dies or if the boss docks an entire week of overtime pay.
 

If my boss did that, I'd Mana Clash his ass.


Incidently, to the OP and others... why are you doing Redcliff so early?  Don't listen to what that fool Alistair says.  Do Redcliffe later.

#45
Althernai

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Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine, and blast off to wherever evil witches and wenches live their miserable lives when not making others miserable, and... how many mage companions ARE there exactly in the game before the Mage tower?


I don't understand you complaint. It wouldn't really be roleplaying if it had no consequences. You dislike the only mage currently available to you to an extent which causes you to leave her at camp -- well and good, but the journey will be harder without her, just as it should be. The same thing goes for rogues: it is quite possible to play a character who doesn't trust a certain assassin and thinks the other rogue available to you is mad... but then you have no right to complain about being unable to deal with locks and traps.

In fact, DA:O is kind of special in that you can kill, alienate or simply not recruit every single character that can join your party. It is perfectly possible to walk into the final battle completely alone and, yes, if you don't have the skill to solo it, then you reap what you sowed (or turn down the difficulty).

All of that said, playing without a mage isn't that hard. At the moment, I use Wynne almost exclusively for healing and while it would cost me quite a few extra potions, I could make do without her (the main character is a two-handed weapon warrior and the other two are Zevran and the dog). Also, if you are really having trouble with a particular area, that's usually the game telling you that you should load an earlier save and come back later.

#46
Yrkoon

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Althernai wrote...
 Also, if you are really having trouble with a particular area, that's usually the game telling you that you should load an earlier save and come back later.

^Yes.

Although,  it doesn't help that the story "nudges" you to redcliffe first for some odd reason.  (Alistair suggests it twice, plus you've got that unfinished Quest from the Kocari Wilds that tells you to go to redcliffe, then there's that guy at the Lothering Chantry that tells you about  Redcliffe's Arl Eamon)

And this is despite the fact that Redcliffe can be a Total headache if you do it pre-level 10   (the  long and drawn out village assult,... the tier-3- coersion requirement  checks in at least 2 different places), and then there's the Revenant at the castle, and the fact that you actually can't  Finish   the Redcliffe quest until you find the urn of Sacred Ashes... which is another major quest and  extremely difficult for a pre-level 10 party.

If I had to suggest a quest  order  (which is something I  usually hate doing because my playstyle is probably light years different than other peoples)  I would say... do the circle tower first.  If for no reason than you get a healer, and those DOZENS of  permanent Attribute boosts in the fade.)

Modifié par Yrkoon, 11 février 2010 - 01:47 .


#47
Red Frostraven

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Exactly. A friend of mine ALSO went to redcliffe first, even BEFORE checking out Lothering, because the game basicly STATES that you should find Earl Eamon -- the ONLY person in the REALMS that HASN'T in some way or another decieved or assassinated anyone in your noble human family at any time in the IMMEDIATE history.

...
Someone said the alignment in Dragon age spans from black to dark gray, and to that I agree.
Even DUNCAN was a psychopath!! ALL the leaders EXCEPT the king and POSSIBLY the earl seem to be psycothic?!
Not that I actually MIND, but... knowing about ONE person that hasn't murdered his brother, friends or eaten babies kind of makes him the natural point to start your journey.

...
And to whomever mentioned stealing.
I've stolen ONCE in the game, right now, and guess what? The FIRST item I've stolen was a cursed bad luck charm !!! :pinched:

EFFING HELL, the game doesn't WANT me to play a rogue :wizard:damnit!!! THE FIRST TIME!!!!!!!!!!!!!!!!!!11111111OneOneOne

Modifié par Red Frostraven, 11 février 2010 - 02:26 .


#48
hero 2

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Mage+Heal=Necessary



The End.

#49
melkathi

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Red Frostraven wrote...

melkathi wrote...

Red Frostraven wrote...

I've realized that, but for roleplaying reasons I had to tell Morrigan to stuff the business end of her staff where the sun don't shine


I think there are a lot of people who'd pay good money to see that...
:bandit:

Have you ever seen HER staff? :blink: *Shrug*
Ouch.


There is a lot of very disturbing people on the internet *shudder*:crying:

#50
Sabriana

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Well, at least you can hide real well on the interwebs, Melkathi :)



I don't know, but I usually do Redcliffe arch (not including "Ashes") first, and usually with 2 warriors 2 rogues. No mage. I don't really use mages much, unless my girl is the mage. I've not had a problem there at all, and twice managed to keep everyone alive. Despite the lousy pay-back.

I do admit to unlocking the Dalish first for health reasons (not doing the quest yet), and forcing Morrigan into the apothecary role.