Dear Devlopment Team.. your game is a royal pi$$ off
#51
Posté 11 février 2010 - 03:38
Then I played DAO and just fired up a rogue char for a change of pace...
It's SICK how much damage a fully stealthed rouge with poisons and bombs can do. I start stealthed, toss a bomb to get the enemies to run together into a nicely clustered group, where either a second bomb or a 2h sweep with poison usually dispatches a few baddies before I even turn visible. Then my tank draws aggro, I turn stealth on again and disappear, repeat as needed. Usually my rogue has finished half the battle before my warrior has even made his second swing.
The main time my mages earn their keep is with healing / revival and the occasional 'crushing prison' on annoying bosses...
#52
Posté 11 février 2010 - 04:18
Sabriana wrote...
I don't know, but I usually do Redcliffe arch (not including "Ashes") first, and usually with 2 warriors 2 rogues. No mage. I don't really use mages much, unless my girl is the mage. I've not had a problem there at all, and twice managed to keep everyone alive.
What difficulty is this at? I play on Hard and I managed to keep everyone alive when I had a mage with Heal, but I couldn't do it the second time around when Heal wasn't available because it seems to be the only way to heal the militia. I guess if I run there as fast as possible and try to rack up a massive amount of threat on my characters maybe the zombies will leave the militia alone...
#53
Posté 11 février 2010 - 04:37
The two warriors (shield and sword, DW/dex) do draw aggro, and the rogues (DW/dex) deal out massive damage. Yes, Leliana is gimped because of her archery pre-set, but her dex is fine. I usually drop her for Zevran, who is an excellent DW/dex rogue.
Like I said, I save my money for the dalish merchant, and therefore usually have a lot of Healing pots, plus tactics set to the AI using them when Health < 50 in the high slots.
#54
Posté 11 février 2010 - 04:41
Lightning_LJ wrote...
reasons:
- Enemies are too strong and too numerous for your combat system
example: at the beginning of the game you find yourself in redcliffe castle up against a revenant and 5 corpses.. i mean it was introduced way too early in the game leaving the player to spend countless tries to defeat him and to that defeat his corpse accomplices in the process and you can only swing your weapon so fast. A solution for this is make the player at least defeat the enemy leader to win the engagement ( and still be able to collect experience for the remaining enemies)
- Combat system is poor
again, the enemies are too strong and too numerous, you should be able to swing your weapon freely (like in fable) or at least let the player win the engagement for killing the alpha enemy, or at least make them easier to kill, another solution is a 5th party member to enev the fight since the enemy party can have 5 members
- Lack of auto saves
now this is one that is the biggest painin the ****, while the game does feature auto saves, however they are too few.. here are some examples of when the auto save should kick in:
- whenever you enter or leave a town
- before and after every random encounter
- after each quest is completed (this worked fine in Mass Effect, why mess with a good thing)
- after a boss has been defeated
the reason i complain about this is because a player who finally defeats a revenant and proceeds through redcliffe castle and defeats that kids uncle but gets ambushed and killed by the suits of armor will only end up having to go through the dungeon and spend another million tries to defeat that revenant
- Lack of weapon variety
this one will make the game a bit better, adding some variety to the weapon selection, we need more than just daggers, long swords, great swords, and 3 kinds of bows and mage staves, how about adding some pole weapons such as javelins, spears, halberds, pikes or a morning star (you know, the spiked iron ball on the end of a chain) or even a lance, the list of midevil weapons can go on and on
well thats all i can come up with for now
The enemies in this game are laughable to kill on NIGHTMARE. If you are having issues with in that area it has to do with your own inept ability to use tactics and less to do with the games poor AI and lack of difficult encounters. This is also not a FPS RPG so get that out of your mind right away.
Is it really all that hard to hit a single button every so often to save your game? I mean really that's just being lazy on your part.
This isn't an MMO that is driven by loot. It is an RPG that is driven by story first and combat second. On this point i have to give a little to your side though. They sold the game on its combat and tactics more than it being a huge story book. What you basically get though is a huge choose your own adventure with a difficulty slider that is meaningless. Along with encounters that a 3 year old could handle.
Modifié par Sylixe, 11 février 2010 - 04:42 .
#55
Posté 11 février 2010 - 05:22
too hard? some say too hard, some say too easy. change your difficulty based on how it is for you. that's why it's there.Lightning_LJ wrote...
reasons:
- Enemies are too strong and too numerous for your combat system
example: at the beginning of the game you find yourself in redcliffe castle up against a revenant and 5 corpses.. i mean it was introduced way too early in the game leaving the player to spend countless tries to defeat him and to that defeat his corpse accomplices in the process and you can only swing your weapon so fast. A solution for this is make the player at least defeat the enemy leader to win the engagement ( and still be able to collect experience for the remaining enemies)
- Combat system is poor
again, the enemies are too strong and too numerous, you should be able to swing your weapon freely (like in fable) or at least let the player win the engagement for killing the alpha enemy, or at least make them easier to kill, another solution is a 5th party member to enev the fight since the enemy party can have 5 members
- Lack of auto saves
now this is one that is the biggest painin the ****, while the game does feature auto saves, however they are too few.. here are some examples of when the auto save should kick in:
- whenever you enter or leave a town
- before and after every random encounter
- after each quest is completed (this worked fine in Mass Effect, why mess with a good thing)
- after a boss has been defeated
the reason i complain about this is because a player who finally defeats a revenant and proceeds through redcliffe castle and defeats that kids uncle but gets ambushed and killed by the suits of armor will only end up having to go through the dungeon and spend another million tries to defeat that revenant
- Lack of weapon variety
this one will make the game a bit better, adding some variety to the weapon selection, we need more than just daggers, long swords, great swords, and 3 kinds of bows and mage staves, how about adding some pole weapons such as javelins, spears, halberds, pikes or a morning star (you know, the spiked iron ball on the end of a chain) or even a lance, the list of midevil weapons can go on and on
well thats all i can come up with for now
#56
Posté 11 février 2010 - 05:41
Please consider reducing party sizes (both ally and enemy) to 1 and allowing me to "tag" my allies so as to switch characters mid-fight (please reference Marvel vs. Capcom for this feature).
Also, please make the game more exciting by adding laser guns -- swords and axes are boring.
Actually, why don't you just model your game after Halo 3 and add a Mario Kart/Crash Bandicoot-esque mini-game?
#57
Posté 11 février 2010 - 06:37
#58
Posté 11 février 2010 - 07:16
It is very easy to say to someone the game is very easy and it is your fault that you are dying.
The game only becomes easy when you learn how to build your team and get some experience.
I would advise the op to have patience and read a few posts on how to build a team to handle some of the random difficult fights in the game.
#59
Posté 11 février 2010 - 07:50
fchopin wrote...
I will defend the op because the game is hard the first time you play the game.
It is very easy to say to someone the game is very easy and it is your fault that you are dying.
The game only becomes easy when you learn how to build your team and get some experience.
I would advise the op to have patience and read a few posts on how to build a team to handle some of the random difficult fights in the game.
I WON'T defend the OP.
Why?
Instead of trying to improve himself and LEARN THE GAME he comes on these forums with a huge whiney post how the games sucks because he didn't take the time to learn how to play. Many people find this (and other) games hard. Deal with it.
Learn.
Adapt.
Conquer.
The OP officially wins my Wahmbulance award:
#60
Posté 11 février 2010 - 07:52
DomiiMai wrote...
Then don't play our game.
This. Dragon Age's combat system isn't my favorite kind but it is what Dragon Age is. I would never presume that they should change a game's core just to fit my preferences. This game is in the vein of Baldurs Gate II (which I didn't like - because of the combat system) but I don't think they should change it to fit whatever I may or may not want... it is what Dragon Age is supposed to be. I know I hate it when people demand that Bioware change Mass Effect's skill/reaction based combat system (which is what it is supposed to be for that game).
Go play another game or enjoy Dragon Age for what it is.
Once I got past the combat system I find myself enjoying the game. Bioware shouldn't change it when it is what it was meant to be for this particular game.
#61
Posté 11 février 2010 - 07:52
Modifié par Schurge, 11 février 2010 - 07:52 .
#62
Posté 11 février 2010 - 07:58
Red Frostraven wrote...
No, I'm obviously a real life idiot metagaming idiocy into my character, because I actually believed that 4 non-mages would be able to clear some very few encounters -- encounters which a solo mage would sweep off the map without any problems at all -- without too much difficulty, them beeing 4 and the mage only one.
Sorry. I should have responded to what you meant to post rather than what you actually posted.
#63
Posté 11 février 2010 - 08:30
#64
Posté 11 février 2010 - 08:47
That is all.
LOL!if this was an MMO this guy would be quitting.
Modifié par DraconisCombine, 11 février 2010 - 08:48 .
#65
Posté 12 février 2010 - 06:15
DraconisCombine wrote...
LOL!if this was an MMO this guy would be quitting.
If this was RL this guy would be quilting
<_<
#66
Posté 12 février 2010 - 08:49
You do know that the F5 button is used to quicksave the game? Please use this function often.
As for the combat being too hard, you can tone the combat down to easy. As for the enemies being too hard, you'll need to check out the environment. Maybe there's something you can use?
#67
Posté 12 février 2010 - 09:45
reasons:
- Enemies are too strong and too numerous for your combat system
example: at the beginning of the game you find yourself in redcliffe castle up against a revenant and 5 corpses.. i mean it was introduced way too early in the game leaving the player to spend countless tries to defeat him and to that defeat his corpse accomplices in the process and you can only swing your weapon so fast. A solution for this is make the player at least defeat the enemy leader to win the engagement ( and still be able to collect experience for the remaining enemies)
- Combat system is poor
again, the enemies are too strong and too numerous, you should be able to swing your weapon freely (like in fable) or at least let the player win the engagement for killing the alpha enemy, or at least make them easier to kill, another solution is a 5th party member to enev the fight since the enemy party can have 5 members
- Lack of auto saves
now this is one that is the biggest painin the ****, while the game does feature auto saves, however they are too few.. here are some examples of when the auto save should kick in:
- whenever you enter or leave a town
- before and after every random encounter
- after each quest is completed (this worked fine in Mass Effect, why mess with a good thing)
- after a boss has been defeated
the reason i complain about this is because a player who finally defeats a revenant and proceeds through redcliffe castle and defeats that kids uncle but gets ambushed and killed by the suits of armor will only end up having to go through the dungeon and spend another million tries to defeat that revenant
- Lack of weapon variety
this one will make the game a bit better, adding some variety to the weapon selection, we need more than just daggers, long swords, great swords, and 3 kinds of bows and mage staves, how about adding some pole weapons such as javelins, spears, halberds, pikes or a morning star (you know, the spiked iron ball on the end of a chain) or even a lance, the list of midevil weapons can go on and on
well thats all i can come up with for now
_____________________________________________________________________________________________-
TO: Lighting_LJ
I respect your opinion, but the game is awesome, why do you want a game that is easy to beat??? If you want a game that is much easier than this is not the game for you buddy...and like some people here said..don't let the door hit you on the way out...
#68
Posté 12 février 2010 - 10:01
Learn.
Adapt.
Conquer.
The OP officially wins my Wahmbulance award:
Learn the 2-esque archetypes that work.
Ditch the 500 skill and talent combinations that are utterly useless.
Win the game in nightmare mode with a charater 1 000 000 players have played before you, with the exact same face as a couple of others have used, with the same name as one or two other players, using the same items as about 100 000 of the players using the same "build".
...
You officially win my "new-age powergamer bane of ROLEPLAYING games" award.
This is a ROLEPLAYING game, is it not?
NOT an "action game"?
Then WHY are MOST the different "talents" utterly useless, like this was Diablo II, with skills that only are ment as traps to capture new players and force them to start over?
Because that is what is happening here:
People using ineffective builds becomes the laughing stock and are forced into powergaming builds to get any help or advice at all, and HAVE to powergame to get through the expansion which will be ten times as difficult as the original campaign because the gray mass of mindless powergaming thralls have corrupted the forums and the minds of the developers.
Sure. With poison, traps, healing mages with offensive disable spells -- the game is a breeze.
BUT replace poison with persuasion, traps with a bow, and healing mages with an additional rogue with herbalism... What do you get?
I needed about 50 health potions to take out ONE revenant, and had to reload the same number of times.
SURE.
It's my fault for turning down a mentally challenged witch who's so cruel I'm wondering if the darkspawn are here to kill HER as an obscene crusade for justice, where killing the rest of Ferelden is for the greater good, as long as the witch and her mother pass away with the rest.
BUT why the heck MUST every team have one or two or three, or even four, mages?
WHEN no team needs a warrior NOR a rogue?
Why can't my rogue use persuasion skills, and not poison? Because verbal skills don't help in combat at all, despite there beeing OBVIOUS uses for a viper's tongue in combat; poisonous words can harm and disable enemies. Metagaming and lack of roleplaying elements. Besides, my character is good, poison is wicked.
Why can't my rogue use archery instead of stealth? Only because archery is underpowered and stealth overpowered. Metagaming and careless balance.
WHEN did powergaming become the NORM in a ROLEplaying game, and ROLEplaying (and balance) completely ditched?
I understand that you're under the impression that anyone STUPID enough to bring bows instead of poison, direct frontal attacks instead of backstabing specialization, pure strength instead of cunning deserve to die in a ditch somewhere in the game.
BUT I remember Baldur's Gate, Baldur's Gate II and Neverwinter Nights...
You COULD play a rogue archer.
You COULD play a illusionist mage.
You could play a rogue dual-wielder.
You could... play ANYTHING you wanted, without losing too much too many times.
With skill, you could conquer the entire GAME by planning alone, without dying once.
Dying was easy, but it was possible to avoid.
With my mage, I conquered three reventants without dying even once.
With my archer strength dual wielder bard rogue, without poison nor stealth, I dealt 2-3 damage per hit with the best weapons for all characters, and couldn't kill the FIRST revenant because there weren't any weapons available that COULD damage the critter.
Sure.
I SHOULDN'T play as an archer dual wielding strength rogue -- but WHY not?
WHY should NOT archery be as viable as stealth?
I want to reroll my character, investing 3 points in stealth as early as possible. But that kills the roleplaying.
Roleplaying is very much about balance.
I feel DISGUSTED by people who say we shouldn't roleplay, but load up and use the cookie-cutter builds on teh interwebz THE FIRST FREAKING TIME we play through the game.
I miss the time before the internet forums. Many games were actually tested and balanced back then, and kids with powergaming mentalities didn't RUIN the roleplaying games for the roleplayers by forcing the difficulty up to match powergaming, making characters NOT built after guids pretty much useless.
YOU say I shouldn't play as an archer dual wielding rogue, despite the attribute allocation PERFECTLY matching the requirements and damage outputs for those two trees, because METAGAMING has told you that archery doesn't work and because cunning is better than strength.
BUT ask the developers what they think:
SHOULD I be able to go through the game without suffering heavily compared to the cookiecutter builds, using a carefully planned set of skills that AREN'T overpowered?
I think, and hope, developers want that to be possible.
I hope they nerf the powerbuilds down to the level of every non-power-gaming build, so that you can spend 50 minutes defeating an enemy WITH a mage and stealth -- like I have to without a mage and without stealth.
...
Edit:
No.
I won't be a part of this, I wash my hands of all of this: Dragon Age: Origins is going to be returned.
I bought Baldur's Gate II no less than THREE TIMES, because the discs got scratched, and I played it over four years on and off.
I bought Neverwinter Nights and both expansions.
But this is it.
I've seen the mentality grow this direction, and I can't FATHOM how the game can be this unbalanced WITHOUT the developers having INTENTIONALLY catered to the powergamers.
Seriously, I was IN LOVE with you BIOWARE, but now you've gone ahead and spoiled it all.
All I wanted was a roleplaying game, but thanks to your "social" community, I've come to the conclusion that this is NOT a roleplaying game: It is a game catered to powergamers who LOVE to metagame more than actually PLAY the game.
I've felt FORCED to metagame through the first half of the game after ditching Morrigan, because the game got so exponentionally hard I considered starting a cookie-cutter build.
But I decided to roleplay, ONE SINGLE TIME, through the campaign...
With a character I've played FROM BALDURS GATE 1 THROUGH NEVERWINTER NIGHTS.
He has become a god in Baldur's Gate, he's walked through HELL in Neverwinter Nights.
But now, my beloved warrior-rogue, Artema, have died in Dragon Age orgins...
His only crime is goodness of heart: Never backstab, never use poisons.
I don't except anyone to feel with me or care, but congratulations: You lot here, bioware's careless balancing included, have killed a friend who's been with me through 10 years of bioware gaming:
From my first computer, to... **** this. I'm 26 years old, and I'm ****ing crying real ****ing tears.
I've written fanfic about my characters before when I was a young boy, and I remember the romances with Jaheira, Nalia and Aerie...
And now that time is over: 11 years with the same character, and now it's over.
Forgive me for beeing sentimental and honest about it:
I remember that Valygar's katana causes color permanent color change to weapons in Baldurs Gate 2.
I recall finding Celestial Fury +2 randomly.
I've got more than 2000 hours of roleplaying with this character, with real friends now lost, in multiple games and pen and paper.
And now kids are telling me that I should just ditch him, 11 years of gaming and honor, and start over with a character that "works". I will do that, but not in this game.
I'm done.
Modifié par Red Frostraven, 12 février 2010 - 10:35 .
#69
Posté 12 février 2010 - 10:21
Lightning_LJ wrote...
reasons:
- Enemies are too strong and too numerous for your combat system
example: at the beginning of the game you find yourself in redcliffe castle up against a revenant and 5 corpses.. i mean it was introduced way too early in the game leaving the player to spend countless tries to defeat him and to that defeat his corpse accomplices in the process and you can only swing your weapon so fast. A solution for this is make the player at least defeat the enemy leader to win the engagement ( and still be able to collect experience for the remaining enemies)
- Combat system is poor
again, the enemies are too strong and too numerous, you should be able to swing your weapon freely (like in fable) or at least let the player win the engagement for killing the alpha enemy, or at least make them easier to kill, another solution is a 5th party member to enev the fight since the enemy party can have 5 members
- Lack of auto saves
now this is one that is the biggest painin the ****, while the game does feature auto saves, however they are too few.. here are some examples of when the auto save should kick in:
- whenever you enter or leave a town
- before and after every random encounter
- after each quest is completed (this worked fine in Mass Effect, why mess with a good thing)
- after a boss has been defeated
the reason i complain about this is because a player who finally defeats a revenant and proceeds through redcliffe castle and defeats that kids uncle but gets ambushed and killed by the suits of armor will only end up having to go through the dungeon and spend another million tries to defeat that revenant
- Lack of weapon variety
this one will make the game a bit better, adding some variety to the weapon selection, we need more than just daggers, long swords, great swords, and 3 kinds of bows and mage staves, how about adding some pole weapons such as javelins, spears, halberds, pikes or a morning star (you know, the spiked iron ball on the end of a chain) or even a lance, the list of midevil weapons can go on and on
well thats all i can come up with for now
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
#70
Posté 12 février 2010 - 10:42
However it sounds as if the OP bought this game expecting it to be an RTS action RPG. I'll simply say that it is not.
#71
Posté 12 février 2010 - 10:46
#72
Posté 12 février 2010 - 10:52
It's four pages of people calling him an idiot.kordz wrote...
I'm starting to wonder if this guy is a master forum troll.. i mean.. he hasn't really replied and we are almost up to four pages now..
Trolling would require it to be four pages of people "nerd raging".
#73
Posté 12 février 2010 - 10:57
#74
Posté 12 février 2010 - 11:16
#75
Posté 13 février 2010 - 01:02
Lightning_LJ wrote...
reasons:
- Enemies are too strong and too numerous for your combat system
example: at the beginning of the game you find yourself in redcliffe castle up against a revenant and 5 corpses.. i mean it was introduced way too early in the game leaving the player to spend countless tries to defeat him and to that defeat his corpse accomplices in the process and you can only swing your weapon so fast. A solution for this is make the player at least defeat the enemy leader to win the engagement ( and still be able to collect experience for the remaining enemies)
Game is soloable on nightmare with all classes. Learn to play instead of whining on forums.





Retour en haut







