Valtonis wrote...
In ME, Paragon/Renegade does not mean Good/Evil.
when the choices come up it is not a matter of whether it is a good deed or and evil deed but whether it is a peaceful choice or a more violent one.
deciding between paragon or renegade is not like in DAO where it is a decision of whether something is good or evil but more of whether you believe the end justify the means.
for example, dropping the nuke on Hiroshima.
Paragon option is No,
Renegade option is Yes.
is the renegade option evil?
No. in fact it can even be construed as good because of the lives it would save in the longer run.
That's totally irrelevant to the topic. You know what we mean when we say good or evil.
Toastysoul wrote...
Jackal904 wrote...
No, you cannot just go with your instinct. You have to either choose paragon for almost every situation or renegade for almost every situation or you miss out on a lot of very important dialoge options. Plus the dialogue options are always set as good is on top, neutral is in the middle, and bad is at the bottom. There is no thinking of "I wonder what would be the nice/bad thing to say?" It's all laid out for you very clearly, and too clearly.
I disagree with you. The dialog wheel summaries that you base your descisions on are not always accurate enough to allow you to make an informed choice as to what to say next. Without some structure to help you discern your characters intentions, the 2-3 words that summarize your potential course of action is not enough to make randomizing the dialog worth it. If you could hove over a choice and have the full content of your response appear as text or something, maybe.
TBH, this system isn't really broken. It needs some polish, but not an overhaul. You seem to think that they simply forgot to include an option for a neutral character to resolve those 2 situations (I know which ones you are talking about). I don't think they did. You want to play a neutral character? Those are the consequenses. You can't ride the fence with your dialog all the time and still have 2 polar opposite characters like you. That's part of the "I'm not getting into it" mentality. Often, both end up hating your for it. Certainly you can't be complaining about how the situation resolves itself if you don't want to get involved enough in the first place. You choose one or choose neither. If you want to solve the sitation better, practice your diplomacy/intimidation skills. You want to have your cake and eat it too. I'm sorry, but it doesn't work that way.
I liked ME1 system for leveling Charm/Intimidation, but I also liked ME2 system as well. It's not better or worse in my mind, just different.
I understand the issue with needing to place dialogue options at certain points so you have a better idea of what you are going to say. But I wouldn't mind that if didn't have to worry about being hardcore paragon or renegade in order to gain access to important dialogue options. All BioWare needs to do is connect your character's persuation ability to their passive skill. Instead of making it just give you more paragon and regenade points, just make it so that if you have your passive maxed out, you will have access to all charm and intimidate dialogue options.
And choosing the neutral dialogue option doesn't always mean you take nobody's side. It could just be a whole different decision from the paragon and renegade option, that isn't neutral, it's just a third choice. Which is why I don't like how each dialogue option is already predetermined as paragon, renegade, or neutral. Because sometimes options that are renegade don't see very renegade, and the same goes for each alignment.
For example; After talking to Ash on Horizon, whom I had a relationship with in ME1, Kelly asked me if I still had feelings for her. The top choice was "no", the middle choice was "I don't know" and the bottom choice was "yes." And I still liked Ashley after the arguement, so I chose "yes" and I got renegade points for that. Please explain to me how that is worthy of being considered as a renegade thing to say? It makes no sense.




Ce sujet est fermé
Retour en haut






