I have noticed that the game is well balanced in terms of difficulty at the lower levels when you have poor equipment and not many abilities (althought mundane if autoattacking with one or two useable abilities isnt your cup of tea), but completely falls apart at the higher levels once you have good gear and a plethora of talents. Has anybody else noticed this?
Game Difficulty Inconsistancy
Débuté par
Sabresandiego
, févr. 11 2010 04:00
#1
Posté 11 février 2010 - 04:00
#2
Posté 11 février 2010 - 04:02
Things like
invincible arcane warriors
rogues which never get hit
warriors with 40+ armor taking almost no damage
mages able to AOE everything in sight in seconds
infinite potions with no cooldowns
DLC and other high end equipment
etc...
invincible arcane warriors
rogues which never get hit
warriors with 40+ armor taking almost no damage
mages able to AOE everything in sight in seconds
infinite potions with no cooldowns
DLC and other high end equipment
etc...
#3
Posté 11 février 2010 - 04:59
Can you name a single rpg game that doesn't have overpowered classes? I can't, and I have been playing them since 1986.
That's armor, it works the same way in real life.
Potions do have cooldowns, not sure what you're on about there.
You don't have to buy DLC, you don't have to use high end equipment those are your personal choices not the responsibility of the developers.
That's armor, it works the same way in real life.
Potions do have cooldowns, not sure what you're on about there.
You don't have to buy DLC, you don't have to use high end equipment those are your personal choices not the responsibility of the developers.
#4
Posté 11 février 2010 - 05:07
To be honest, saying that using DLC or high end equipment making the game easy is just stupid logic. It's in the game, and completely legit.
Yes, the game gets easy.
Yes, the game gets easy.
#5
Posté 13 février 2010 - 09:31
I think it has a lot to do with the order in wich you do things and the strategies you use. On my first playtrough one of the first places I went was Orzammar and man was that hard, by comparison the rest of the game wasn't that dificult. This time around I chose a different order and althougt the beginning of the game was very easy by the mid game I admit that it's getting tougher. It also as a lot to do with that character you chose to use, some are easier than others, tough I think mages are overpowered
#6
Posté 13 février 2010 - 10:33
It really depends on in which order you do different quests and whether you make good use of the tactics section, i have a friend who doesn't use the tactics section at all and i have notice he is finding the game a lot more difficult than i am.
Somethings are overpowered but i generally manage to find a challenging fight here and there...
Somethings are overpowered but i generally manage to find a challenging fight here and there...
#7
Posté 13 février 2010 - 01:53
Remember that the only reason you have all that stuff is because you most likely read up on where to get all the best armor in the game and how to build the perfect character.
Technically it's impossible to build a game that is balanced both for those who are familiar with the game mechanics and those who aren't. The truth is if you've read all the guides online and built your entire party perfectly down to the last attribute point the game is going to be super easy later on because the game assumes that most people who have got to level 20 or so are going to have made some suboptimal decisions along the way, and won't have found all the best gear, spells or talents.
Honestly, I played through the game on normal the first time round and found it pretty challenging, second time I'm playing through on nightmare and I'm finding it easier that I did on normal just because I know the game inside out now and I'm actually bothering to collect stuff like the juggernaut armor.
#8
Posté 13 février 2010 - 04:36
I think "inconsistancy" pretty much sums it up. Although indeed all RPG's suffer from balance problems, and frankly that's part of their charm, DAO seems to maddenly flip from easy to impossible.
For those of you who played through on normal, how often did you pause? Micromanage? Die? I've had many fights on "easy" that were much worse than other games on "difficult", pausing after each combat round, and micromanaging every member of the party for each attack. And still lost, repeatedly. Go around a corner, though, and the same sort of strategy made the game way too easy, on "hard". It's all in good fun, of course, but still...
For those of you who played through on normal, how often did you pause? Micromanage? Die? I've had many fights on "easy" that were much worse than other games on "difficult", pausing after each combat round, and micromanaging every member of the party for each attack. And still lost, repeatedly. Go around a corner, though, and the same sort of strategy made the game way too easy, on "hard". It's all in good fun, of course, but still...





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