- Normandy crew getting abducted
-When you're on the collector ship, you realize it's a trap and you're continually telling EDI "Hurry up, get me out of here!" As swarms of Collectors attack you
The most nerve wracking part of the game?
Débuté par
fanman72
, févr. 11 2010 04:29
#1
Posté 11 février 2010 - 04:29
#2
Posté 11 février 2010 - 04:31
The final mission has been nerve wracking for me every time.
I don't want anyone to die, and i'm afraid they will event hough by now i know exactly what to do to make them live.
I think it's the music
I don't want anyone to die, and i'm afraid they will event hough by now i know exactly what to do to make them live.
I think it's the music
#3
Posté 11 février 2010 - 04:31
I was thinking Ackbar that whole time. As soon as I got there my immediate thoughts were ITS A TRAP
Modifié par casedawgz, 11 février 2010 - 04:32 .
#4
Posté 11 février 2010 - 04:31
The suicide mission. Before you've read any guides or anything, and you don't know if each decision you make is going to result in someone dying or not. Lots of "character X ALMOST died" for me. Glad to make everyone out alive.
#5
Posté 11 février 2010 - 04:32
The end was for me, but having everyone survive on my first playthrough was more gratifying than beating the game on insanity
#6
Posté 11 février 2010 - 04:32
First time facing the final decision was the only part that really made me pause and ponder.
#7
Posté 11 février 2010 - 04:33
The most nerve wracking part is when you take your LI on the final mission [knowing people could die but being spoiler free enough not to be sure how or why] and you see them start to fall from the platform.
FYI: I think the person you choose second on your team is the one that [almost] falls if anyone wants to RP that specific option.
FYI: I think the person you choose second on your team is the one that [almost] falls if anyone wants to RP that specific option.
#8
Posté 11 février 2010 - 04:34
The first time I played through the suicide mission I thought I was having heart palpitations. I've never had such a physical response to a game before.
#9
Posté 11 février 2010 - 04:34
For me it was the part when you help Garrus kill the traitor. I felt bad letting him do it, since in ME1 I convinced him to be more Paragon!
The suicide mission i was cool as beans everybody was loyal had the best guns, upgrade my ship, was level 30, easy day.
The suicide mission i was cool as beans everybody was loyal had the best guns, upgrade my ship, was level 30, easy day.
Modifié par Ducarmel, 11 février 2010 - 04:36 .
#10
Posté 11 février 2010 - 04:34
Suicide mission. Jacob died early after my brilliant plan to send him into the vents. After that, every moment when someone looked like they can possibly die was nerve wracking for me.
Modifié par shaneho78, 11 février 2010 - 04:39 .
#11
Posté 11 février 2010 - 04:35
double post sorry.
Modifié par shaneho78, 11 février 2010 - 04:35 .
#12
Posté 11 février 2010 - 04:36
Yep the end tore me up. I read every dialog and thought about every crew member and what their best job was. In the end, I lost Thane to a headshot during the closing doors and Mordin on the way out. Thane didn't bother me, he was dying and I thought he might have liked going out like that. I had to reload for Mordin though.
Didn't mind replaying a few times, the end fight until the marionette was fun.
Didn't mind replaying a few times, the end fight until the marionette was fun.
#13
Posté 11 février 2010 - 04:36
My first nerve wracking part was when Garrus was wounded. Suddenly BioWare PR and advertising flashed through my mind. "People can die. Etc. Etc" I was thinking, "What did I do wrong?!"
Second, the ending, indeed. It was tense AND rewarding. Some of them upgrades for the Normandy really paid off... Felt good to see I had made the right choice. And choosing which squad member would do what at the end. I weighed up them folks very carefully.
Second, the ending, indeed. It was tense AND rewarding. Some of them upgrades for the Normandy really paid off... Felt good to see I had made the right choice. And choosing which squad member would do what at the end. I weighed up them folks very carefully.
#14
Posté 11 février 2010 - 04:36
Playing on Insanity during the suicide mission and you have a team member going through the ducks and you have to open the valves before they die.
Also, I agree with the team being taking by the collectors and all you can do is run as Joker. Quite intense... most disturbing part was when you see kelly being dragged by her head and screaming...
Also, I agree with the team being taking by the collectors and all you can do is run as Joker. Quite intense... most disturbing part was when you see kelly being dragged by her head and screaming...
#15
Posté 11 février 2010 - 04:36
Yeah the suicide mission freaked me out so bad the first time. It was the first time in a game I have ever been like "Well, I don't HAVE to go through the relay, right?"
Then I lost four people, three of which I liked a lot.
Then I lost four people, three of which I liked a lot.
#16
Posté 11 février 2010 - 04:38
1. Collectors Ship - best part of WHOLE game
2. End sequence: even if everyone survives there's enough fake out sacres to keep you on your toes making you wonder if you did just enough
3. blowing up that one derelict ship.. i did not think I had enough time. L0LZ In fact, plenty of the time limit missions kept me on my toes...
2. End sequence: even if everyone survives there's enough fake out sacres to keep you on your toes making you wonder if you did just enough
3. blowing up that one derelict ship.. i did not think I had enough time. L0LZ In fact, plenty of the time limit missions kept me on my toes...
#17
Posté 11 février 2010 - 04:39
Suicide mission. I was confident that everyone would live, so I wasn't to worried. Then Samara was carried off by the deadly bee weapon. Destroyed my confidence. Made me wonder who else was going to die. Was really worried when Mordin almost fell to his death.
Same thing happened the second time I did it. The cut scenes are really well done. Even when you know you have done everything right, you still have doubts. I was particularly worried when Legion was closing the door and at the end of the biotic swarm protection section (since that's where I lost Samara the first time).
Same thing happened the second time I did it. The cut scenes are really well done. Even when you know you have done everything right, you still have doubts. I was particularly worried when Legion was closing the door and at the end of the biotic swarm protection section (since that's where I lost Samara the first time).
Modifié par Internet Kraken, 11 février 2010 - 04:39 .
#18
Posté 11 février 2010 - 04:39
Alamar2078 wrote...
FYI: I think the person you choose second on your team is the one that [almost] falls if anyone wants to RP that specific option.
i tried this a few times and i'm pretty sure you're right. kind of comical seeing Shep pull Grunt back up with one hand.
#19
Posté 11 février 2010 - 04:39
RohanDaKitty wrote...
My first nerve wracking part was when Garrus was wounded. Suddenly BioWare PR and advertising flashed through my mind. "People can die. Etc. Etc" I was thinking, "What did I do wrong?!"
.
I forgot that! So true, I was almost ready to restart that mission when he was hit by that missile. Even though I did the combat perfect, I thought maybe I was supposed to do something , order him away in dialog i missed, something.
#20
Posté 11 février 2010 - 04:44
I'd have to say it was the dramatic slide down the platform at the end of the game. Doubly so because the first time I saw it, the character was my LI.
#21
Posté 11 février 2010 - 04:46
Definitely the suicide mission. Not knowing who might die was very intense, especially since I liked all the characters. Luckily everyone made it out alive and I didn't have to reload saves which I definitely would of done it someone did die.
#22
Posté 11 février 2010 - 04:49
Picking who was going to do what on the suicide run. Had massive hand shaking due to adrenaline going on.
#23
Posté 11 février 2010 - 04:49
After getting the IFF, trying to bring Legion to Tali's loyalty mission and still having to do several other missions between getting Tali to like me before the Collectors abduct the crew and I have to go save them ASAP... on my insanity playthrough.
#24
Posté 11 février 2010 - 04:51
the suicide mission when Garrus (who was leading my second squad) gets hit going through the door. i thought it was a fatal hit but he brushed it off. that single moment made me realize how invested i was in the characters.
#25
Posté 11 février 2010 - 04:53
I think the suicide mission was even more nerve-wracking for me the second time than it was the first.





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