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The most nerve wracking part of the game?


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#26
Trishann

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Sending Tali into the tubes. Half way through it I was thinking, nooooooo I killed Tali!



But she made it.

#27
MegWithAMouth

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Playing as Joker was really nerve wracking for me. He obviously can't walk very fast and there were collectors and scions popping out of everywhere. Freaked me out.



The final mission also had me on edge for the same reasons everyone has already mentioned. I was constantly worried I'd lose a squad mate.

#28
Clive Howlitzer

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The suicide mission for me. I hadn't done any research as to what caused deaths or when they could happen. Therefore I was on the edge of my seat non stop, during every scene.

At the end, when Garrus(in my squad) was rolling down the platform and Shepard missed his hand the first time, I nearly got up and was like "**** NO! GARRRUUUS!"

Same on the way out. I Just wanted everyone to escape.

#29
Breakdown Boy

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The suicide mission was crazy, I made ver ygood decisions in my mind... I selected Legion as the went guy - survived, and Garrus as fire team leader, I had Mirranda and Jack as my squad. Second section I had Jacob escort the crew and Samara do the shield. But in the final battle Jack fell of the side but I caught her but when we all fell then she was the only one to die. I did loose her loyalty when she had a fight with Mirranda, so that must be why, now I a mworking on uping my paragon points to avoid any loyalty being lost. No one get's left behind!

#30
fanman72

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RohanDaKitty wrote...

My first nerve wracking part was when Garrus was wounded. Suddenly BioWare PR and advertising flashed through my mind. "People can die. Etc. Etc" I was thinking, "What did I do wrong?!"

Second, the ending, indeed. It was tense AND rewarding. Some of them upgrades for the Normandy really paid off... Felt good to see I had made the right choice. And choosing which squad member would do what at the end. I weighed up them folks very carefully.


Same, I seriously though Garrus was going to die during his recruitment mission

#31
Cutlass Jack

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Sending my love Tali into the tube because I knew in my heart that was her moment to shine. Using Biotic Charge to rocket between valves with no concern for my physical safety. Elbow Punching Harbinger every time he got in my way.



Was very tense. On the edge of my seat the whole time.

#32
binaryemperor

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the suicide mission before I realized you had to REALLY screw up to kill your party.

#33
binaryemperor

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Cutlass Jack wrote...

Sending my love Tali into the tube because I knew in my heart that was her moment to shine. Using Biotic Charge to rocket between valves with no concern for my physical safety. Elbow Punching Harbinger every time he got in my way.

Was very tense. On the edge of my seat the whole time.


Yeah, I eventually learned that having a pimp hand was better than a shotgun against Harby.

#34
Cutlass Jack

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binaryemperor wrote...

Yeah, I eventually learned that having a pimp hand was better than a shotgun against Harby.


Works pretty darn well on Scions too. Keeps them from Shockwaving.

#35
Gill Kaiser

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I love how Tali says "I won't let you down" when you choose her for the vent job. She's so great! And her old pal Garrus kept her alive as the fire team leader, too. Good times.

#36
Halfheart

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Honestly, I thought the final mission was a bit boring (too few choices). The most nerve wracking for me was probably at the end of Tali's trial, I had no idea that you could save her from being exiled heh.

#37
Cutlass Jack

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Gill Kaiser wrote...

I love how Tali says "I won't let you down" when you choose her for the vent job. She's so great! And her old pal Garrus kept her alive as the fire team leader, too. Good times.


And how she says she knew she could count on you when you open the vents. Just perfect. Garrus was my Fire Team as well. The two I trusted most to have my back and get the job done. Just like when we took down Sarren.

#38
binaryemperor

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I was pretty freaked out when Garrus got pwnt by a gunship.

#39
Big Yam

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Anything with a timer or squadie health bar.  I'm not used to being rushed.

Also, Tali's recruit mission has that ****-hits-the-fan-and-I've-got-no-ammo feel to it.

#40
mjwoltsknar

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probably every single cutscene during the suicide mission. even though i had read a few pointers on how to keep everyone alive, i just kept worrying that some random variable would result in a stray bullet taking down a member of my team

#41
Alamar2078

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Console Cowboy wrote...

Alamar2078 wrote...


FYI: I think the person you choose second on your team is the one that [almost] falls if anyone wants to RP that specific option.


i tried this a few times and i'm pretty sure you're right. kind of comical seeing Shep pull Grunt back up with one hand.


I guess the heavy muscle upgrades paid off :)

#42
Veen130

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Being Joker duing the Collectors attack on the Normandy was a very nerve racking moment. But I thought it was perfect being him instead of Shepard as when ur him, u feel helpless to help anyone as your crew gets slaughtered by the Praetorian on the CIC and seeing the Collectors just round up everyone on the Normandy. Kelly's scream as she was dragged into the elevator by a Praetorian was particually spine chiling.



Also the suicide mission was just as nerve racking as I didn't know what outcome killed who. I sent Mordin through the vents and I almost yell out "NOO!" when he got shot in the head by a rocket when trying to close the door. Everyone else made it out though.



Most emotional game ever! and in a good way.

#43
Gamine

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Other than the suicide mission (a given I suppose :P), that one side mission on the freighter ruins perched precariously on a cliff...that was intense. Every time it jolted and creaked and started teetering, I held my breath and made Shepard stand perfectly still. I have a hunch you can't really send it over the edge (unless maybe you spaz out and start firing heavy weapons all over the place), but it was still pretty nerve wracking. I was really impressed with that mission.

#44
Shadow-Novus

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When the Normandy gets boarded and you play as Joker for reasons already stated.



I think the Derelict Reaper was also nerve wracking for me. Mainly due to the atmosphere. The holo-recordings from the team, the music, etc. just made me feel tense. Being on edge also kinda made me jump out of my seat when I heard the really loud moaning from the Husks.



On that note, I *HATE* Husks. Who decided that in this game they should moan like traditional zombies? I don't remember that from ME1, and I don't know whether to congratulate the designers for actually making them somewhat frightening or to kick them in the balls for getting some cheap scares out of me.

#45
the120Truth

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ComTrav wrote...

The suicide mission. Before you've read any guides or anything, and you don't know if each decision you make is going to result in someone dying or not. Lots of "character X ALMOST died" for me. Glad to make everyone out alive.


exactly, when Miranda (2nd team leader) got shot my heart, before revealing she was ok, skipped a beat

#46
Sphaerus

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I'm on my fourth playthrough now, but somehow... Every time that music really gets going and I'm shooting up Collectors, there's just that "oh God everything's gone to crap" feeling and it keeps me on my toes.

For as derivative as ME2's "combat fields" are, for as simplified as the shooting and RPG aspects are (though they do blend nicely), this game somehow really gets in my head.

#47
marshalleck

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Sphaerus wrote...

I'm on my fourth playthrough now, but somehow... Every time that music really gets going and I'm shooting up Collectors, there's just that "oh God everything's gone to crap" feeling and it keeps me on my toes.
For as derivative as ME2's "combat fields" are, for as simplified as the shooting and RPG aspects are (though they do blend nicely), this game somehow really gets in my head.


In my opinion it's because the pacing is so well-balanced. It just pulls you along, and before you know it you've been playing for an hour or three. :happy:

#48
Cypher0020

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1. Dead Reaper- I grew to hate husks and swarms of husks. I hated those fused husks and how they swarmed all over me. Its like they knew I mowed them down in ME1 and were now seeking revenge, I swear.



2. Collector Ship- Nerve racking to know those damn things are trailing you and you're busting your arse trying to get out. EDI's reports did little to reassure me, I was frequently mumbling 'open the damn door already EDI' as I pretty much ran the entire level



3. Suicide Run- I triple checked all ship upgrades, and went for broke on any weapon/personal upgrade I could think of. Really freaked when I chose Tali for vents, and kept hearing comn chatter of 'hurry up Shepard, I'm burning up in here' or something



I freakin' ran the entire level... mowing down anything that moved to get to the switches on time...



heart did some filp flops when it came to the door closing, the barrier, and the aftermath of the rubble....especially since I had Mordin on my sqaud


#49
Mercuron

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The suicide mission by far was the most nerve wracking part of the game for me. I was alright up until you get to where the crew is and then Kelly got juiced inside one of those collector pods. The doctor's comments afterwards actually had me stop and realize that this wasn't one of those things where the hero always gets there in the nick of time. It was at least 10 seconds before I even chose Shepard's response to her.



After that, I was immensely paranoid about every choice I was making and every second that the bad guys were keeping me from moving forward. I usually play a very defensive game; the suicide mission didn't just take me out of my comfort zone, it kneed me in the proverbial groin for good measure.



And here I am, ready to thank them for the experience. Crazy.

#50
Gravity Bun

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Definitely the suicide mission. I was in palpitations both times I've played through.