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Blood Mage + Arcane Warrior nearly OP


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#1
Malecite00

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Just hit level 16 with 4 points into arcane and 3 into blood mage, the game at this point went from challenging to incredibly simple. I find that with that ability to cast "vulnerability hex" followed by the blood mages spell that paralyzes the entire screen you can simply run through most enemies and slaughter them. The arcane build with its massive defensive bonuses coupled with the blood mages life feed/ultimate paralyze is a crazy effective combo. At this point I think my char has 60 spell power and 47 armor with earth armor + shimmering shield+element weapons, not to mention you get 75 resists to all and can still cast spells? Average damage perhit with the spellsword you find in the caves is roughly 50 + 3 lightning + 5 lightning + 5 frost + 14 frost (this is with a grand lightning and frost rune with frost weapons enabled). If your surrounded you can pop mindblast, if enemies charge at you simply hit them with a cone of cold then go chop them up. Additionally when you run out of mana you can just disable combat magic, removing the 50 percent fatigue penalty, pop blood magic, and your once again ready to mass kill everything. You retain your crazy armor bonus and resistances yet have the ability to cast nearly unlimited spells if you have a high constitution hero nearby (aka alister).

I think that in order to prevent this build from dominating the crap out of everything, as it seems it does, the fatigue bonus should be applied to both shimmering shield AND combat magic. Otherwise it turns your mage into a walking freaking tank that takes 1 damage from most enemies and can stand in their midst either hacking them to oblivion or simply magicing them to death.:whistle:

#2
Taleroth

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Subscribing to this thread to try it on a later run.

#3
Lirilaria

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Mages are OP.You should see a mage boss.....they got tons of HP to boot!

#4
Okpal

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what difficutly setting are you playing on? I would like to try that as long as you are not playing on easy :)

#5
Malecite00

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This is on normal, but i reloaded the boss fight against the dwarven crime leader on hard and beat them similiarly with almost no difficulty. The thing with the blood magic paralyze is that both you and your party can just walk up to enemies and beat them while their incapacitated. What makes the build so strong is the huge amount of debilitating spells available combined wtih the MASSIVE defensive bonus, the fatigue penalty can be circumvented by just turning on and off combat magic as you need to cast bigger spells. Failing that you can leave it on and toggle blood magic if you need to cast something. Additionally the life leech damages a party member for 50 but heals for a 100 so its pretty good at keeping your melee/tank god alive.

I almost forgot, the level 4 arcane spell seems to give you a fairly high avoidance chance so occasionally you dont even take the 1 to 5 damage most common enemies dole out. The only thing thats odd is even though I have a 100 percent physical resist, i can still be knocked down by some enemy warrior attacks. Annoying, but not really that debilitating.

Modifié par Malecite00, 06 novembre 2009 - 09:30 .


#6
Moritsuna

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What stats do you invest in? And what gear?

#7
prmsntrcrps

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Physical resist is not a percentage, its some enemy stat + their roll vs your resistance if I'm not mistaken. I might have to try that out though, sounds like you had more armor then my lvl 23 shield warrior.. Sad but true. Do you manage to keep aggro without threaten?

#8
eggplantObelisk

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Hmm, this is interesting to note. I was planning on a Blood Mage\\Arcane Warrior. I have a question for you though, can you have Combat Magic and Blood Magic spells active at the same time.



I was planning to put all points in Magic and Constitution. Thus I could get the maximum bonus from the two specializations. If this is not the case, in that you can't run both Combat Magic and Blood Magic spells at the same time... I may need some willpower after all.



Let me know Malecite. I'm glad someone at least had the same idea that I did. It truly did seem to be powerful when I was looking over everything.

#9
The-Cyber-Dave

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I was thinking of a blood mage/shapeshifter. I wonder if it would work nearly as well...

#10
BomimoDK

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so this is potential solo spec for when those no-reload solo nightmare challenges come up?
i myself didn't realize i had ruined my mage till it was too late, i'm probrably going arcane warrior/dps caster if i'm able to save it...

Modifié par BomimoDK, 07 novembre 2009 - 01:07 .


#11
kab

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I doubt it Dave. The key point in his post is the combination of the Arcane Warrior defense along with normal spells, Blood Magic spells and the ability to pull from health instead of mana. The two blend together to make a real beast. Shapeshifter on the other hand is all or nothing. You're either one of the shapes or you're a spellcaster, you don't get to be both at the same time. Arcane Warrior is kind of like being able to be in the Bear form while at the same time having full access to all your spells instead of being restricted to a few Bear abilities.

#12
Moritsuna

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What are you supposed to get first? Arcane warrior or blood magic?

#13
Moritsuna

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Bump

#14
RPGmom28

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It would be really hard for me to disagree with this, because my character is a mage, and most battles with her begin with stunning everybody with a mind blast and then freezing and shattering people who threaten her. It is a solid formula that holds up most of the time. But there are battles where she just gets knocked on her behind by something and is utterly useless. I think I completely fell in love with the game when a werewolf knocked her over and just savagely started to tear into her.



My mage went spirit-healer only recently.

#15
Cthy

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eggplantObelisk wrote...

Hmm, this is interesting to note. I was planning on a Blood Mage\\\\\\\\Arcane Warrior. I have a question for you though, can you have Combat Magic and Blood Magic spells active at the same time.

I was planning to put all points in Magic and Constitution. Thus I could get the maximum bonus from the two specializations. If this is not the case, in that you can't run both Combat Magic and Blood Magic spells at the same time... I may need some willpower after all.

Let me know Malecite. I'm glad someone at least had the same idea that I did. It truly did seem to be powerful when I was looking over everything.


My main character is a Blood/Arcane and yes you can have both spell trees active at the same time


Moritsuna wrote...

What are you supposed to get first? Arcane warrior or blood magic?



don't think it really matters, I took BM first because that is what I unlocked first, but I have a tendency to not pick Spells when i level up for a long time, so when i hit lvl 14 and got my second specialization I had 5 spells (some from Tomes) to pick which kinda sped up the process of Arcane Warrior a bit

But Arcane Warrior might be more useful at lower lvls, blood magic really starts to kick ass once you get the aoe damage/hold

Modifié par Cthy, 07 novembre 2009 - 07:09 .


#16
SaBeRVuLcAn

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Very interesting. Gonna tag this.

#17
Astalder

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Sweet, maybe my next play through will be my mage, bm/aw paired with morrigan ss/sh, shale, and sten.  Should be fantastic if the absence of a rogue isn't a problem.

#18
kab

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I considered Spirit Healer/Blood Mage. I would imagine it's effectively infinite spells as you can heal your team then use them to heal yourself. Of course there's not much point in doing so if you bring Wynne and have her do it. If you wanted to be the only Mage it might be a decent combination though, allowing you to go W/W/R/M.

#19
Cthy

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Astalder wrote...

Sweet, maybe my next play through will be my mage, bm/aw paired with morrigan ss/sh, shale, and sten.  Should be fantastic if the absence of a rogue isn't a problem.


I hardly ever took a rogue with me...
and once i did start using Zevran he had no lockpicking so i still got no boxes
then once i finally maxed lockpick out he still couldn't open some of them -.-


I just went back to some of the maps and snooped for boxes/quests/monsters that got left behind later
got me some extra xp as well and worked out fine


kab wrote...

I considered Spirit Healer/Blood Mage. I
would imagine it's effectively infinite spells as you can heal your
team then use them to heal yourself. Of course there's not much point
in doing so if you bring Wynne and have her do it. If you wanted to be
the only Mage it might be a decent combination though, allowing you to
go W/W/R/M.


you'd have to drop out of Blood Magic to heal yourself with any of the Spirit Healer spells though, so it would be no more infinite spell casting them a bloodmage/ anything else

Modifié par Cthy, 07 novembre 2009 - 07:23 .


#20
Astalder

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Yea I haven't noticed anything in a locked box on my W/W/R/M play-through that deserves bringing a rogue for that. And the tactical uses of bringing one (scouting) probably don't compare with W/W/M/M.

Besides that party sounds so badass, second only maybe to classic Morrigan-Leliana-Alistair.

Modifié par Astalder, 07 novembre 2009 - 07:24 .


#21
kab

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you'd have to drop out of Blood Magic to heal yourself with any of the Spirit Healer spells though, so it would be no more infinite spell casting them a bloodmage/ anything else




Read for content. Did I say anything about healing yourself with Spirit Healer? No - you heal your ally and then leech from them. I don't see anything that indicates healing allies is impaired.

#22
Cthy

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I take zevy with me anyways now because he has a pretty purty bow with him now and i can switch him to that, meaning 1 less character when my two mages let out the stops and go postal with aoes

and the sneaking to the back to pop out on the enemy mages can be useful

Shale i don't have to worry about... he is like a rock... hur hur hur

#23
Cthy

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kab wrote...

you'd have to drop out of Blood Magic to heal yourself with any of the Spirit Healer spells though, so it would be no more infinite spell casting them a bloodmage/ anything else


Read for content. Did I say anything about healing yourself with Spirit Healer? No - you heal your ally and then leech from them. I don't see anything that indicates healing allies is impaired.


ai ai so i skimmed and missed that sorry

#24
Valamyr

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Thats my mages build too! Hes still lowbie, but Im glad to hear it wasnt effective only on paper!!

#25
Astalder

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That's a good point about only having one melee with two mages... forgot about that, makes a lot of sense.