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Blood Mage + Arcane Warrior nearly OP


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#26
Katalyze87

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Could you please explain the exact build/spells/skills of your AW/BD? This was the same setup I was going to use and would really like some advice on how to build this setup before I start playing. Thx :D

#27
Kafpo

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Sounds interesting... A build would be nice:)

#28
Moritsuna

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I agree

#29
Moritsuna

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I agree

#30
Katalyze87

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Well I clicked on the OP's profile and looked at his character. Very interesting build although had a few questions:

Does it matter if an AW wields a staff or a sword? Because I thought for melee you would need sword, or are tanking?

I was also interested to see that you chose lightning instead of cold, I thought the freeze ability would come in handy for a melee. I was also looking at the stone skills, stone armor could be useful for defense.

Also I noticed you chose the mind blast skill, will you be following that skill tree? I was interested in the mana drain tree which could be useful due to the extra mana cost from wearing heavy armor and was also interested in the paralysis and mass paralysis skill.

Anyway it seems the Arcane Warrior/Blood Mage build seems to be very effective

#31
Moritsuna

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What about stats? And I saw that his character used frost not lightning in response to katalyze o.o

#32
BomimoDK

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Katalyze87 wrote...

Well I clicked on the OP's profile and looked at his character. Very interesting build although had a few questions:
Does it matter if an AW wields a staff or a sword? Because I thought for melee you would need sword, or are tanking?
I was also interested to see that you chose lightning instead of cold, I thought the freeze ability would come in handy for a melee. I was also looking at the stone skills, stone armor could be useful for defense.
Also I noticed you chose the mind blast skill, will you be following that skill tree? I was interested in the mana drain tree which could be useful due to the extra mana cost from wearing heavy armor and was also interested in the paralysis and mass paralysis skill.
Anyway it seems the Arcane Warrior/Blood Mage build seems to be very effective


i beliece crowd control is vital, therefore the mind blast i guess. you should think of an arcane warrior as a special warrior, that is, swords would be his best since staves are ranged. crowd control (paralysis and mindblast) en masse combined with some sword hackery would make the streets run red...
but how about the healer problem. wynne hates you if she busts you in bloodmagery.

#33
simpatikool

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Still on my first run through of the game. My AW is about lvl 13 now. currently, finding Arcane Warrior pretty bad azz. Coupled with Shales aura that boosts mana/health regen plus the blood spells from the Wardens keep download, Makes for a pretty nasty little circle of death for the bad guys. Been playing hard since about lvl 8.








#34
Yueix

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I have 3 mage in my party, 1 Blood, 1 Healer and 1 that has completed the lightning, fire and ice branch. All three have force field. I do the storm of the century, then I cast force field on my characters and, everything goes down to at least 1/4 HP left, then with bosses, use blood spells etc.

Basically, I'm invincible as long as I have mana. Sloth, couldn't even damage any of my party members. They never went down to even 1/2 HP when battling him.

#35
Katalyze87

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[quote]BomimoDK wrote...

[quote]Katalyze87 wrote...
how about the healer problem. wynne hates you if she busts you in bloodmagery.

[/quote]

I'm hoping I can gift her enough to stop her hating me or talk my out of it :/

#36
sser

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I have an Arcane Warrior playing on Hard; lot of magic and willpower, mostly, and about 18 constitution. 2nd spec is Spirit Healer as I have not yet unlocked Blood Magic. Thus far the AW has been able to practically solo bosses as with all the defense-buffs, as well as the final AW talent, he's almost unhittable. In a few boss fights he has been the last one standing and he will be around for a long while even if there are loads of adds jumping on him. Since he is also stacked with armor the blows that do get through do very little damage. In a fight with the dwarf crime lord he was the last one standing for a good while. The surrounding archers did no damage to him at all and he dodged/blocked (have a shield) the majority of attacks by the two rogues and the ring leader.



If you were going to try to 'solo' the game then the AW path would be the one to do it by stacking defense to the point of being untouchable.




#37
NetBeansAndJava

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Wow, what a great read. I tell you, mages are the best at everything :P



I almost feel sorry for rogues and warriors.

#38
Lughsan35

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The-Cyber-Dave wrote...

I was thinking of a blood mage/shapeshifter. I wonder if it would work nearly as well...


There is almost no point to shapeshifters at all....

Arcane warrior is much better...

#39
KKDragonLord

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Playing on Nightmare, blood mage isnt that good when you badly need HP to survive and cant be healed while blood magic is active, its a tricky juggle to use most of the time.

#40
Saphyro

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RPGmom28 wrote...

It would be really hard for me to disagree with this, because my character is a mage, and most battles with her begin with stunning everybody with a mind blast and then freezing and shattering people who threaten her. It is a solid formula that holds up most of the time. But there are battles where she just gets knocked on her behind by something and is utterly useless. I think I completely fell in love with the game when a werewolf knocked her over and just savagely started to tear into her.

My mage went spirit-healer only recently.


Mmorpg's aside. Who expects balance in a single player crpg? Even more. What is the balance good for? Mages ARE superior to other classes. It's not because few guys at Bioware are big fans of spellcasting. It's because THE WORLD is shaped that way. [Sanctioned magic users/status of magi/templars/Harrowing?Blood magic being feared and forbidden] How can we expect a single fighter/assasin to be as good in getting rid of few enemies in just few seconds as a mage? Honestly, how can we? And I say this as a good-ol'-fighter. There are few situations in the game where mages are useless and the strenght of muscle saves the day. Still, magic users have simply far more at their disposal than any well-geared/well managed fighter. What is the point in introducing the "balance" when the world itself is defined as an unbalanced one? Mages can wipe the floor with their enemies. True. Because they can.

The only bad thing about this is that magic-using players will find the game too easy. But it's very often connected to using one and the same spell combination all the time. Which would bore me to death, to be honest.

#41
Saphyro

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Lughsan35 wrote...

The-Cyber-Dave wrote...

I was thinking of a blood mage/shapeshifter. I wonder if it would work nearly as well...


There is almost no point to shapeshifters at all....

Arcane warrior is much better...


There is a point to shapeshifters.Like there is a point to any other class/specialization choice. ++ Your imagination. What you have planned for your character. How you define him++

And if it's "own everything in a blink of an eye" you're looking for, you're right. There are few classes/specializations which fans-of-destruction-and-mayhem should stick to. Thank god this game was also made for those who hardly give a flying pepper about which class rocks the combat.

#42
Knal1991

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IMO they really should expand shapeshifter class.... close to nothing it is right now, the only ability worth it may be overwhelm... but still your own magic is way more important then changing into an animal with 2 skills...

#43
UnAffectedFiddle

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Shapeshifting needs a major overhaul. I cant believe its general lack of utility (its supposed to be a swiss army knife) and fiddly nature werent handled during development, especially when the Fade shifting is easy and powerful.



Shifting should have been -



Bear - Heavy tank based.



Desire Demon - CC (mind control, manipulation type benefits), backstab aka rogue/bard.



Revenant - Boosts Ice, Spirit and a cople other school, but locks out healing, fire etc



Master Shifter - Move between forms with no mana cost or penalties instantly. Bear gains Overwhelm, Desire Demon gains Captivating Song, Revenant gains Cold Aura.



That way you can go from your buffing/debuffing form of a Desire Demon to an offtank with adds, before shifting again to quickly fire off a Cone of Cold as a Revenant and so on.



While turning into all kinds of animals is fun, its hardly touched upon by anyone else in the world, and it seems a pity that no Mage specialisation makes use of the Demons/Spirits they are around so often.



Should have been a Spirit Bargainer, you seek out spirit/demonic patrons and as a fee (mana cost) you allow them access to your body at times to help you achieve goals. I'll point at Wynne for what could have been he start of an awesome themed specialisation class.



I'm just so disappointed, was geared for shifter ad tried it with Morrigan and...scratched my head. You gain almost nothing, and lose everything. There isnt even opportunities to use it for fun!

#44
JaegerBane

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I have to admit what turned me off Shapeshifter was the fact I can only be one of three shapes aside from my normal form. If I had a huge range of shapes - something like the Shifter class from NWN expansion packs - it would have been that much more interesting.



Of course it doesn't help that the blood mage/arcane warrior combo is not only so blisteringly effective (Armour + Swords + Spells + Evil Juju + all the support needed to use the lot simultaneously = epic pwnage) but also fits my char's RP down to a tee.



Spirit Healer sounded interesting but frankly, Healing is a job for sidekicks.

#45
Vodrath

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I am intruiged to the idea of going spirit healer/blood mage, because its like lux et umbra in the same hands. Anyone care to share some ideas and strategies? I guess it would also greatly increase freedom with party set up, if your char can heal and dps and maybe some cc.

#46
Knal1991

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it would be more awesome if the four new oneswould be burning man, Arcane horror, Golemn and dragon..... (only availablewith shape shift mastery

#47
veryalien

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BomimoDK wrote...

i beliece crowd control is vital, therefore the mind blast i guess. you should think of an arcane warrior as a special warrior, that is, swords would be his best since staves are ranged. crowd control (paralysis and mindblast) en masse combined with some sword hackery would make the streets run red...
but how about the healer problem. wynne hates you if she busts you in bloodmagery.


You mean she can find out? Interesting.  I only tried BM briefly but she never said anything.

#48
pmoney14

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This thread is great! So, what should be the end stat goal for Willpower, magic, and Constituion to make the AW/BM work? So at level 15 and then at level 20? 

Thanks!

#49
Aberi

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I have a lvl 16 AW/BM who is pretty effective.



I chose spells toward this build from the start, thou more towards AW then BM.



Spells so far:

- Arcane bolt (starting spell)

- All cold spells (Cone of cold is awesome)

- All paralyse spells (Miasma is a great sustained debuff and mass paralyse is great too)

- The forcefield line (Every spell in that line is usefull for every mage)

- Rock armor and stonefist (CoC with stonefist/Crushing prision = instantkill)

- All AW spells

- First heal spell (i rarely use Wynne, so its nice to heal once and a while)

- Mana drain line (dunno about that one, i did want the spell might to get Storm of the century, and the other spells can do major damage on high mana encounters)

- Blood magic (only the first)



I usally roll with Morrigan, she got the hex line, lightning line, sleep/horror line, a few glyphs (working to get the rest)++



If i go with Wynne, she got the heroic buff line to help me



Statwise is about this (included gear and perm raised abilities)

str: 18

Dex: 20

Willpower: 32-33

Magic: 55

Cunning: 22

Con: 30



I never raised str and dex, 4 points in cun. Probably 10 or so in Con.



I usually start the fight as a pure mage, doing a bit of shattering, CC and aeo. Switch to Combat magic and turn on miasma, shimmering shield and start slashing.

#50
Haexpane

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Nothing new here, we already know about mages OP and having huge defense and resists