Blood Mage + Arcane Warrior nearly OP
#26
Posté 07 novembre 2009 - 07:59
#27
Posté 07 novembre 2009 - 02:10
#28
Posté 07 novembre 2009 - 03:05
#29
Posté 07 novembre 2009 - 03:05
#30
Posté 07 novembre 2009 - 03:45
Does it matter if an AW wields a staff or a sword? Because I thought for melee you would need sword, or are tanking?
I was also interested to see that you chose lightning instead of cold, I thought the freeze ability would come in handy for a melee. I was also looking at the stone skills, stone armor could be useful for defense.
Also I noticed you chose the mind blast skill, will you be following that skill tree? I was interested in the mana drain tree which could be useful due to the extra mana cost from wearing heavy armor and was also interested in the paralysis and mass paralysis skill.
Anyway it seems the Arcane Warrior/Blood Mage build seems to be very effective
#31
Posté 07 novembre 2009 - 05:47
#32
Posté 07 novembre 2009 - 11:05
Katalyze87 wrote...
Well I clicked on the OP's profile and looked at his character. Very interesting build although had a few questions:
Does it matter if an AW wields a staff or a sword? Because I thought for melee you would need sword, or are tanking?
I was also interested to see that you chose lightning instead of cold, I thought the freeze ability would come in handy for a melee. I was also looking at the stone skills, stone armor could be useful for defense.
Also I noticed you chose the mind blast skill, will you be following that skill tree? I was interested in the mana drain tree which could be useful due to the extra mana cost from wearing heavy armor and was also interested in the paralysis and mass paralysis skill.
Anyway it seems the Arcane Warrior/Blood Mage build seems to be very effective
i beliece crowd control is vital, therefore the mind blast i guess. you should think of an arcane warrior as a special warrior, that is, swords would be his best since staves are ranged. crowd control (paralysis and mindblast) en masse combined with some sword hackery would make the streets run red...
but how about the healer problem. wynne hates you if she busts you in bloodmagery.
#33
Posté 07 novembre 2009 - 11:09
#34
Posté 07 novembre 2009 - 11:32
Basically, I'm invincible as long as I have mana. Sloth, couldn't even damage any of my party members. They never went down to even 1/2 HP when battling him.
#35
Posté 08 novembre 2009 - 04:12
[quote]Katalyze87 wrote...
how about the healer problem. wynne hates you if she busts you in bloodmagery.
[/quote]
I'm hoping I can gift her enough to stop her hating me or talk my out of it :/
#36
Posté 09 novembre 2009 - 07:51
If you were going to try to 'solo' the game then the AW path would be the one to do it by stacking defense to the point of being untouchable.
#37
Posté 09 novembre 2009 - 08:20
I almost feel sorry for rogues and warriors.
#38
Posté 09 novembre 2009 - 08:31
The-Cyber-Dave wrote...
I was thinking of a blood mage/shapeshifter. I wonder if it would work nearly as well...
There is almost no point to shapeshifters at all....
Arcane warrior is much better...
#39
Posté 20 novembre 2009 - 02:21
#40
Posté 20 novembre 2009 - 03:27
RPGmom28 wrote...
It would be really hard for me to disagree with this, because my character is a mage, and most battles with her begin with stunning everybody with a mind blast and then freezing and shattering people who threaten her. It is a solid formula that holds up most of the time. But there are battles where she just gets knocked on her behind by something and is utterly useless. I think I completely fell in love with the game when a werewolf knocked her over and just savagely started to tear into her.
My mage went spirit-healer only recently.
Mmorpg's aside. Who expects balance in a single player crpg? Even more. What is the balance good for? Mages ARE superior to other classes. It's not because few guys at Bioware are big fans of spellcasting. It's because THE WORLD is shaped that way. [Sanctioned magic users/status of magi/templars/Harrowing?Blood magic being feared and forbidden] How can we expect a single fighter/assasin to be as good in getting rid of few enemies in just few seconds as a mage? Honestly, how can we? And I say this as a good-ol'-fighter. There are few situations in the game where mages are useless and the strenght of muscle saves the day. Still, magic users have simply far more at their disposal than any well-geared/well managed fighter. What is the point in introducing the "balance" when the world itself is defined as an unbalanced one? Mages can wipe the floor with their enemies. True. Because they can.
The only bad thing about this is that magic-using players will find the game too easy. But it's very often connected to using one and the same spell combination all the time. Which would bore me to death, to be honest.
#41
Posté 20 novembre 2009 - 03:31
Lughsan35 wrote...
The-Cyber-Dave wrote...
I was thinking of a blood mage/shapeshifter. I wonder if it would work nearly as well...
There is almost no point to shapeshifters at all....
Arcane warrior is much better...
There is a point to shapeshifters.Like there is a point to any other class/specialization choice. ++ Your imagination. What you have planned for your character. How you define him++
And if it's "own everything in a blink of an eye" you're looking for, you're right. There are few classes/specializations which fans-of-destruction-and-mayhem should stick to. Thank god this game was also made for those who hardly give a flying pepper about which class rocks the combat.
#42
Posté 20 novembre 2009 - 10:35
#43
Posté 22 novembre 2009 - 12:39
Shifting should have been -
Bear - Heavy tank based.
Desire Demon - CC (mind control, manipulation type benefits), backstab aka rogue/bard.
Revenant - Boosts Ice, Spirit and a cople other school, but locks out healing, fire etc
Master Shifter - Move between forms with no mana cost or penalties instantly. Bear gains Overwhelm, Desire Demon gains Captivating Song, Revenant gains Cold Aura.
That way you can go from your buffing/debuffing form of a Desire Demon to an offtank with adds, before shifting again to quickly fire off a Cone of Cold as a Revenant and so on.
While turning into all kinds of animals is fun, its hardly touched upon by anyone else in the world, and it seems a pity that no Mage specialisation makes use of the Demons/Spirits they are around so often.
Should have been a Spirit Bargainer, you seek out spirit/demonic patrons and as a fee (mana cost) you allow them access to your body at times to help you achieve goals. I'll point at Wynne for what could have been he start of an awesome themed specialisation class.
I'm just so disappointed, was geared for shifter ad tried it with Morrigan and...scratched my head. You gain almost nothing, and lose everything. There isnt even opportunities to use it for fun!
#44
Posté 22 novembre 2009 - 12:46
Of course it doesn't help that the blood mage/arcane warrior combo is not only so blisteringly effective (Armour + Swords + Spells + Evil Juju + all the support needed to use the lot simultaneously = epic pwnage) but also fits my char's RP down to a tee.
Spirit Healer sounded interesting but frankly, Healing is a job for sidekicks.
#45
Posté 22 novembre 2009 - 02:50
#46
Posté 23 novembre 2009 - 12:10
#47
Posté 23 novembre 2009 - 12:15
BomimoDK wrote...
i beliece crowd control is vital, therefore the mind blast i guess. you should think of an arcane warrior as a special warrior, that is, swords would be his best since staves are ranged. crowd control (paralysis and mindblast) en masse combined with some sword hackery would make the streets run red...
but how about the healer problem. wynne hates you if she busts you in bloodmagery.
You mean she can find out? Interesting. I only tried BM briefly but she never said anything.
#48
Posté 30 novembre 2009 - 01:29
Thanks!
#49
Posté 30 novembre 2009 - 03:32
I chose spells toward this build from the start, thou more towards AW then BM.
Spells so far:
- Arcane bolt (starting spell)
- All cold spells (Cone of cold is awesome)
- All paralyse spells (Miasma is a great sustained debuff and mass paralyse is great too)
- The forcefield line (Every spell in that line is usefull for every mage)
- Rock armor and stonefist (CoC with stonefist/Crushing prision = instantkill)
- All AW spells
- First heal spell (i rarely use Wynne, so its nice to heal once and a while)
- Mana drain line (dunno about that one, i did want the spell might to get Storm of the century, and the other spells can do major damage on high mana encounters)
- Blood magic (only the first)
I usally roll with Morrigan, she got the hex line, lightning line, sleep/horror line, a few glyphs (working to get the rest)++
If i go with Wynne, she got the heroic buff line to help me
Statwise is about this (included gear and perm raised abilities)
str: 18
Dex: 20
Willpower: 32-33
Magic: 55
Cunning: 22
Con: 30
I never raised str and dex, 4 points in cun. Probably 10 or so in Con.
I usually start the fight as a pure mage, doing a bit of shattering, CC and aeo. Switch to Combat magic and turn on miasma, shimmering shield and start slashing.
#50
Posté 30 novembre 2009 - 07:13





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