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Share the love.. wait.. no.. we all hate each other.


17 réponses à ce sujet

#1
Sihlarr

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Whenever anyone starts to share their opinion on what they think of the game overall it seems impossible to avoid tons of insults to be cast around blindly Image IPB ..

But what I was mostly curious about was how each side compares.. I'd like to see a (really rough) prediction of the ratio of Likes:Dislikes / Approved:Disappointed / ME1 better:ME2 better and so forth

Maybe give just a brief (and that means no Great Wall of China sized pages of reasons you hate the ammo system, the planet scanning, the final boss, why you think SuZe is a total c***, and "OMG sh0w m3 T4li's F4c3!!") description of the pros and cons you encountered. These, of course will be personal opinions, so please keep the hate to a minimum.. which I think is just wishing for the impossible given the patterns of the past..

But I'm willing to give it a try. Hope to see some opinions soon! Image IPB

#2
AntiChri5

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Impossible. I cannot voice a fashion opinion without someone saying that me and the 700 people who agree with me should be shot.

Modifié par AntiChri5, 11 février 2010 - 08:33 .


#3
ArowannaSwe

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I'm still playing on my first Character in ME2, so i've nothing to say about the game right now :P

I don't really hate or love anything yet, expect the awesome NPC/PC development :P



Anyway, good that someone tries to "fix" the BioWare forums, you have my helping hand!



Regards

Arowanna

#4
Xanfyrst

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Shut up.



( :D )

#5
Beechwell

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I've been wanting to do this for some time now, so here goes. But I can't really make it short, sorry.
----------------------------------------------------
I find the overall story rather uninspired
BUT
it serves perfectly to allow non-linear paths, an open-ended end-game sequence, and a focus on characters
----------------------------------------------------
I find the combat system a bit too "arcady"
BUT
It actually is a lot of fun to play
----------------------------------------------------
Most new squad mates are based on some Super-Soldier/Übermensch or Lone Ranger Archetype. I hate those. They are pure pop-culture clichés (Miranda and Samara even wear high heels in combat)
BUT
Their characters are really well developed, and one always finds an interesting sentient being behind the Archetype.
----------------------------------------------------
I prefer planet scanning over the Mako. I can well live without any ground vehicle altogether
BUT
After a while scanning gets too tedious. It needs to be sped up in mid- to late game
----------------------------------------------------
I find the Paragon/Renegade choices generally better and less black&white than in ME1. Also the interrupts are nice
BUT
The results of your dialog choices are still too random; and several Renegade and Paragon choices are a bit unbelievable (but I guess one shouldn't judge too hard with an action rpg)
----------------------------------------------------
The suicide mission is interesting and offers lots of possible paths
BUT
saving most or even all your crew members is too easy (though I admit that it's hard to strike a perfect balance here)
----------------------------------------------------
There is no rpg-typical inventory
BUT
Instead we have the tech-tree, which makes just more sense in the setting. I find I don't miss the inventory at all. Also money is tight this time - very good!
----------------------------------------------------
There rather little skill development (hardly any variation in how you build any one squad-member)
BUT
The system is sleek and doesn't distract from that actual story and gameplay. Also I found the number of skills and points-per-skill in ME1 somewhat redundant. Especially since many skills were shared by several squad-mates. Sometimes less can be more.
----------------------------------------------------
EDIT: Having trouble with the format. I hope it is now sufficiently readable

Modifié par Beechwell, 11 février 2010 - 09:26 .


#6
Onyx Jaguar

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The game had great voice acting and the RPG elements are streamlined but in a way that makes sense. For instance since Med-gel governs unity and they have adopted the whole cover regen approach the First Aid set is useless. Having Charm and Intimidate being determined makes sense compared to having to level up those in the first one, and since they beefed up the way combat feels and since Shepard should know how to use a gun properly it makes sense that they took out those trees. Same goes with the Spectre training and having a specialization at the end of each tree was a nice touch.

Palette swaps = fail however, and the interface issues regarding full armor sets (and even the N7 armor when wearing a helmet) have been fully touched on

Quest structure is better, a couple ones that are not that great but are short and relatively painless. Areas themselves are seldom re-used while in the first ME there was only two (three? too few anyway) areas used for every single side quest mission.

More character development is a plus, but some reworks do not make sense. I mean the engineer doesn't have overload while the Cerberus officer does (think thats her title)? Also grants each character to be used in specific situations, but you do not have any character (besides Shepard) that could be as powerful as Liara, Ashley and Tali (which is ironic) in the first ME.

Voice acting was fantastic and the character models and animations have been improved a bit, as did the visual fidelity and presentation. I personally found the music in the first ME to be better however.

Load times are about on par with the first ME but are done in a way that (initially) isn't boring. Lack of elevators is curious.

Mineral scanning.

Final boss was strange, wish there wasn't a final boss to tell you the truth. Would have been fine with just a large wave of enemies, but I guess they wanted to take it easy on us.

class Specific skills = awesome

/waits for the hate

Modifié par Onyx Jaguar, 11 février 2010 - 09:28 .


#7
VasQuipQuip

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I like the game. Even the planet scanning becomes bearable once you learn how to do it.



Jack > You



Tali needs to go away and/or die. Seriously, enough.



The Mako will be missed. The Hammerhead is not in the game, its DLC. DLC is content you download for a game. Not part of the game. Extra, not included. I know this is difficult to understand. If you can't use it day 1 or with out an active internet connection. Its not in the game, its added. I swear to god you can troll me on any of these other topics but I'm so sick of arguing this with people. Its like you think if you and your buddys say it enough times it will be true. DLC is not part of a game. The Hammerhead is an over priced expansion pack. The fact that EDI hints at it is irrelevant. ITS NOT IN THE GAME!



Also, I hate you all. I'm glad we're separated by hundreds of miles because I don't think I could stand to being the same county as any(ok, just most) of you. Every time I come to these forums to have casual discussions about the game, I have flash backs to 1st grade. Seriously my baby cousins are more mature then a majority of you, and they are the worst behaved kids I've ever known. Do you ever read your own post? And this infatuation with Tali is disturbing to say the least. I honestly hope a majority of you never breed.

#8
Onyx Jaguar

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/hate received POWER UP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Also it was curious that they removed some of the item customization and added them as powers, of course leveling those up was nice but on my infiltrator I missed overload and instead had Incinerate and the Cryo ammo skill.  

Also there were times in ME 2 where I wish I had grenades

Also the whole Ammo thing seemed to be a measure to balance heavy weapons, but I kept getting frustrated that I always had an over abundance of pistol ammo and not enough rifle ammo since clips usually only gave +1 ammo to that weapon in many instances.

Nonlinearity is a plus, but I miss being able to do speedruns of the story like I could in the first ME

and this post has been edited to high hell

Modifié par Onyx Jaguar, 11 février 2010 - 09:48 .


#9
DaftPaycheck

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Beechwell wrote...

I've been wanting to do this for some time now, so here goes. But I can't really make it short, sorry.
----------------------------------------------------
I find the overall story rather uninspired
BUT
it serves perfectly to allow non-linear paths, an open-ended end-game sequence, and a focus on characters
----------------------------------------------------
I find the combat system a bit too "arcady"
BUT
It actually is a lot of fun to play
----------------------------------------------------
Most new squad mates are based on some Super-Soldier/Übermensch or Lone Ranger Archetype. I hate those. They are pure pop-culture clichés (Miranda and Samara even wear high heels in combat)
BUT
Their characters are really well developed, and one always finds an interesting sentient being behind the Archetype.
----------------------------------------------------
I prefer planet scanning over the Mako. I can well live without any ground vehicle altogether
BUT
After a while scanning gets too tedious. It needs to be sped up in mid- to late game
----------------------------------------------------
I find the Paragon/Renegade choices generally better and less black&white than in ME1. Also the interrupts are nice
BUT
The results of your dialog choices are still too random; and several Renegade and Paragon choices are a bit unbelievable (but I guess one shouldn't judge too hard with an action rpg)
----------------------------------------------------
The suicide mission is interesting and offers lots of possible paths
BUT
saving most or even all your crew members is too easy (though I admit that it's hard to strike a perfect balance here)
----------------------------------------------------
There is no rpg-typical inventory
BUT
Instead we have the tech-tree, which makes just more sense in the setting. I find I don't miss the inventory at all. Also money is tight this time - very good!
----------------------------------------------------
There rather little skill development (hardly any variation in how you build any one squad-member)
BUT
The system is sleek and doesn't distract from that actual story and gameplay. Also I found the number of skills and points-per-skill in ME1 somewhat redundant. Especially since many skills were shared by several squad-mates. Sometimes less can be more.
----------------------------------------------------
EDIT: Having trouble with the format. I hope it is now sufficiently readable


That's a very well thought out and thorough point-counterpoint of ME2 as it stands now. I love ME2 as much if not more than the first game (and that's saying something). But your observations are probably right along the lines of opinions of most people on these forums, at least once you strip away their pro or neg biases.
:wizard:

#10
Beechwell

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DaftPaycheck wrote...
That's a very well thought out and thorough point-counterpoint of ME2 as it stands now. I love ME2 as much if not more than the first game (and that's saying something). But your observations are probably right along the lines of opinions of most people on these forums, at least once you strip away their pro or neg biases.
:wizard:

That's the good thing about writing con and pros about everything. People can't avoid agreeing with some of the points :P.

But I already see I've forgotten some things. Like the ridiculous Reaper battle.

#11
Starbiter

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My opinion is better that your opinion because I said it first.

#12
VasQuipQuip

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Starbiter wrote...

My opinion is better that your opinion because I said it first.

You managed to sum up every post on the forums here.

#13
Frotality

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i remind the bioware social network....

gamefaqs. go to it. then facepalm at what you once thought was common internet hate. those boards are horrible. absolutely horrible. we get maybe 1 obvious troll thread a week. gamefaqs has at least half the 1st page of every forum full of crap.

#14
Onyx Jaguar

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VasQuipQuip wrote...

Starbiter wrote...

My opinion is better that your opinion because I said it first.

You managed to sum up every post on the forums here.


Needs more Tali

And as I'm remembering more differences I also miss the various armor types in ME.

I mean for instance my infiltrator wore Medium Colossus armor, it was sleek but there are really no sleek alternatives in ME 2.  Also  the run animation in ME 2 looks goofier than the run like hell animation or the jog animation in the first ME.  I pretty much just walked around because I knew in ME 2 that if I pressed A that I would look like an idiot.

I do like the different weapon types in ME 2 as well as the models as most of the ones in ME were palette swaps, but I still wish there was a store where you could buy some but then again there are not that many in the game.  I do wish however that you could remove the heavy weapon and replace it with another weapon that your character has been trained in, for instance as an infiltrator I'd use the Widow and replace the HW with the repeating Sniper Rifle

Modifié par Onyx Jaguar, 11 février 2010 - 10:02 .


#15
VasQuipQuip

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Onyx Jaguar wrote...

VasQuipQuip wrote...

Starbiter wrote...

My opinion is better that your opinion because I said it first.

You managed to sum up every post on the forums here.


Needs more Tali

She's 24

#16
Onyx Jaguar

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VasQuipQuip wrote...

Onyx Jaguar wrote...

VasQuipQuip wrote...

Starbiter wrote...

My opinion is better that your opinion because I said it first.

You managed to sum up every post on the forums here.


Needs more Tali

She's 24


Yes and apparently Zaeed is 40, but if thats the case then Wayne Newton is my sugar daddy.  


Also each character having their own mission (s) dedicated to them was quite a step up from the first ME, although the introductions in the first ME were about on par as the ones in ME 2.  With the exception of Wrex/Garrus because they pretty much have the same amount of space as a single encounter of a companion character in ME 2 if that makes any sense.

Again, editing ftw

Modifié par Onyx Jaguar, 11 février 2010 - 10:09 .


#17
Palmstroem

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Enviroment
+
looks better and more variety in sideqests
-
feels like railway-shooter-enviroment
->
draw

Gameplay
+
corrected a lot of really annoying things (Omni-Gel, tons of weapons, only one mini-game, mako), invented a pretty good new system (cover-system, research, amor-parts), more action
-
added a lot of really annoying things (Scanning!, only two too easy minigames), really bad implantation of the new system (no/bad balance, no real choices concerning your equip/skills, very repetitive action)
->
draw

(Main)Story
+
good presentation, some interesting parts (TIM), imo nice ending (the suicide mission, not the boss)
-
almost no consistency in many regards, just insufficient substance overall, some things 'a bit' far-fetched
->
ME1 superior by far

Sidequests
+
better designed overall in special the locations
-
often 'only' fighting your way through, too short, too few
->
ME2 a bit better

Characters
+
excellent voiceacting, dialogues and presentation, pretty interesting back-storys, nice design, nostalgic moments
-
a bit too 'cool', too badass, too cliché and less 'real', sometimes implausible behavior (concerning old team-mates for example), almost no NPC-interaction, no continuity in some regards
->
ME1 better

Sound
+
really good
->
draw

Atmosphere
+
most times really intense presentation (for example backgrounds)
-
suffers from story, characters, enviroment, continuity
->
ME1 superior by far


All in all i like ME1 a lot better, but ME2 has its strong points too. Lets hope ME3 will provide us with a satisfying end. Main thing im concerned about are the characters. If they will change your crew again, i dont think i will buy the game. Whats the point in making a sequel without keeping the characters?

Modifié par Palmström, 11 février 2010 - 04:44 .


#18
Stanley Woo

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Too many different dialogues going on in here that are already covered by existing threads.



End of line.