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How does work combat magic (passive)?


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#1
algun

algun
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Combat Magic have a passive part to use magic attribute to satisfy the strength requirement to equip items.

It's not in the abi_base.xls (I think) and i don't find the script who do that

Can someone explain how it works? I want make a talent to use cunning attribute to satisfy the strength requirement to equip items but i don't understand haw make that

#2
wrinkly1987

wrinkly1987
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bump

#3
ZeRux

ZeRux
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Been wondering the same thing...I would like to modify dual weapon mastery so it replaces strength with dexterity as a requirement to equip all one-handed weapons, not only daggers.