the_one_54321 wrote...
ONCE AGAIN, feel free to read some of the many many posts that have already been made. It may help you to avoid putting your feet in your mouths.Babaghanouj wrote...
Facts count for nothing. This is the Internet, truth has no place! It would make little difference. They'd just find something else to whine about. Some people simply do not want to be pleased. The game and all DLCs could be free, yet they'd still ****** and moan.ladydesire wrote...
I'd love for someone from Bioware to post what it costs for them to make a one hour DLC, and how much they actually get from the sales of said DLC. If those numbers were known, I wonder how many people would still claim they are being overcharged for such content.
Many of us aren't asking, in the slightest, that this stuff be free.
I know you haven't, and there are a lot of those that agree with you that it shouldn't be free; my mentioning this in this thread was to point out that there have been such posts doing it.
Several considerations for the cost of production have also already been addressed in this very thread. When you consider all the work that has already been done by virtue of the fact that there is already a 100% complete game and all the tools and foot work have been completed along with it, the whole "it costs a lot to produce this" dried up really quickly.
The problem with this is that the lion's share of the cost in DA is quite likely not in the game engine or toolset; it's in the creation of assets to use in the game, which does not change when talking about DLC.
I would never argue that they spend nothing to produce it, but, in yet one more way, DLC just doesn't compar to the original game. There is no way the rates of expendature are the same between the two. The largest expense they could possibly have would be paying voice actors to return to the studio.
I'm not saying they are exactly the same; what I am saying is that the proportion of the costs for creating DLC content is higher, due to the fact that there is less of a need for people to code game engine changes specifically for the DLC. Also, as I keep bringing up, we don't know how the costs are split (how much of the cost does Bioware get for each unit sold, or is it a preset price that EA charges them for each DLC, etc.) or how much it costs Bioware to produce.




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