I couldn't help comparing ME2's upgrade system to the one in another title: a turn-based tactical RPG by the name of Front Mission 5. FM5's system allowed you to configure parts and weapons' statistics in just about any way you could imagine (within reason), from a chestpiece's maximum hit points and power output to a gun's firepower and accuracy...for a fee of in-game currency, of course. Adding up several of the same upgrades even altered the look of a part (more HP, thicker looking armor, for example). A similar system could be
For the sake of illustration
Shown in the above picture is the weapon, the parts of the model affected by its corresponding upgrade, its statistics, the upgrade tree and the upgrade's description. Each upgrade in the tree slightly usually influences an adjacent upgrade node positively, and sometimes negatively affects another statistic. A single piece of equipment can be upgraded 12 times, no more.
-Rail upgrades greatly boosts the Damage, slightly improves Accuracy, and negatively impact Heat Capacity.
-Frictionless Rail Materials boost accuracy, slightly improve damage, and moderately improve Heat Capacity.
-Thermal Capacitors slightly affect accuracy, greatly improve Heat Capacity and slightly improve Rate of Fire.
-Servo motors greatly improve Rate of fire, do not affect heat capacity but do affect how quickly the gun overheats, slightly improve Armor Piercing.
-Nanoscale drivers improve armor piercing.
-Field Generators improve Shield Piercing. Also cause the gun to generate more heat, reducing heat capacity.
Chaining the same upgrades several times would grant a slight specialization bonus. Different weapons have different abilities spread out on the upgrade tree. Some would be passive, granting one time bonuses, others would be actives, such as the classics Overkill and Carnage.
A similar system could be applied to the Armor, as well.
PS:
The same abilities could be affected by the upgrades preceding it. Get
Overkill on an assault rifle after using up 4 thermal nodes, and you
unlock Thermal Overkill, which dumps the heat right into the bullets,
increasing the damage output. Get overkill with four accuracy nodes in
your history, and you receive Precise Overkill, which pretty much turns
your firepower into a tight metal beam.
Modifié par IggyD, 12 février 2010 - 08:40 .




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