RPG means role playing game, where the you take the role of a character, in computer games this is usually the lead character. You then get to play them, there morality and views and make there decisions.
Nowhere in rpg is there a definition that says you need dice, or dice rolls (although they are prevalent in rpgs), you don't even need a lot of items to collect, you don't need lots of loot, or an overhead view, or a character progression reward system based on acquiring xp to gain levels.
In that essence ME3 is pretty high up in terms of being an rpg, sure it doesn't give you the freedom of a pen n paper rpg, however until they create mass effect 30 in 2099 where it recognises you speaking to the computer and combines this with high end AI to tailor all interactions I think well have to stick to the few dialogue choices or actions we are given.
I think what the OP was asking for was making ME3 more munchkin rpg. Give us hundreds of skills to pick from, level fast that we can dive down one or two trees to the ultimate bad ass power. Loot that we can steal pick up and horde so we can investigate the ultimate min max combo iwin button ever.
I think there are MMO's for those people




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