- ME2 introduced a way to research upgrades which is certainly better than going through your inventory every few encounters. I just hoped there were more upgrades and more weapon specific upgrades. More "stat ******" for me.
- ME2 introduced a streamlined skilltree but I personally didn't care much for that. I like spending points on a lot of abilities and powers. It's not all bad but see the "stat ******" above.
- ME2 introduced exploring space with Normandy which is very fun. I hope ME3 also introduces space battles with controllable Normandy, space anomalies, and hidden systems. In fact I'd prefer space battles over controllable Mako.
- ME2 did away with the god dang awful pointless planet exploration and moved the resource hunting to space which is alright. I like planet exploration but hated struggling through the terrain with Mako. Hours spent on mapping the planets quickly grew annoying.
- ME2 introduced new skill games (bypass, hacking) which is all good. I like them and they certainly aren't too hard to complete. I mean you really need effort to fail a hack or bypass. I do realise not all enjoy them so I think omitting the omni-gel bypass was not a good idea.
- ME2 also introduced ammo and while I don't hate it, I preferred the overheating method. There were quite a few times when I ran out of ammo in initial plays and had to rely on biotics alone (Vanguard being my primary).
Actually I like ME2 (and ME1) because the fast paced combat combined with excellent story. It seems like standard is to either have FPS with no story and no character progression or RPG with slower combat. Most RPGs feel like you are some distant force controlling a team and you merely give them tactical commands, most FPS feel like they are combat simulators. ME2 specifically gives me more of a feeling like I'm Shepard, like my skills as a player matter and just not character stats, without sacrificing the story and still appealing to the part that enjoys new shinies (be they ability upgrades or items).
All in all, I like, a lot. I wish there was Mass Effect MMO with exactly same combat system. Too many MMOS (all current ones?) rely on the old "stand in the open and exchange spells/bullets while healer keeps you alive" method. What I'd really love to see is fantasy or scifi multiplayer shooter with PvE quests, exploration and character progression.
Modifié par Beregar, 13 février 2010 - 01:46 .




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