I start with my suggestions, my explanation comes after that. My suggestions:
1. Get rid of energy bars (mana bar is debatable), rely on cooldowns to avoid spamming of activated abilities. OR:
2. Adjust the energy regen in a way that let's you use activated abilities several times in a fight.
3. Combine 1 or 2 with fights where activated abilities make a difference, i.e. longer fights.
Explanation:
I played the game a few times now and I made some observations about my playstyle: I activate all those sustained abilities and use not more than one ability per fight. This seems odd. Especially when you consider, that there are a whole lot of abilities. I'd really like to use more activated abilities, but energy is drained too quickly and by the time you could use it a second time a regular fight is already won. At this moment the activated ability/fight ratio is 1.
I notice that abilities requiring energy is a common idea nowadays with all those MMORPGs around. Further it makes the experience of fighting more an active one,rather than simply tactical. With activated abilities you play a character rather than giving him orders. However this only works correctly if you can use those abilities several times per fight.
What do you think of those suggestions? Are you happy with the way the activated abilities/energy bar works?
Modifié par Frumyfrenzy, 11 février 2010 - 03:41 .





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