As it is you are waiting for the cooldowns of abilities and the coodown all abilities share, i.e. the time it takes to regenerate enough stamina. So technically, each ability has their own cooldown and a cooldown shared with all other abilities. It's just one cooldown too much for my taste. To avoid slashing through everything with whirlwind and sweep, you could let all area-damage abilities share one cooldown. So if you use whirlwind, sweep can't be used either, until their shared cooldown is ready. But you can use flurry.
I don't like that solution at all. Basically the result is I have to pick the better ability and use that all the time, and will deal even less damage. Besides, in this example, dw sweep has almost 1/3 the cooldown of whirlwind. Your solution to give different abilities of the same class a shared cooldown is a direct nerf. Instead of having the option of chaining a bunch of abilities to kill a key opponent quickly, I would be limited in what I can use.
I haven't really had issues with stamina regen on my warriors--by the time I have enough abilities that I can hit buttons fast enough to run through my stamina, I have deathblow. It's only a "shared cooldown" with other abilities if you try to hit too many buttons too fast.





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